Nice job on the animations, we'll polish them and add more in future updates, but the recolors crash my game, I have some recolors that work fine though. Just a few more things to animate:
Double Jump: Just have Master Hand scroll up farther.
Duck: Maser Hand lays on the ground.
Edge grab: Master Hand uses his fingers other than his thumb to grab the ledge.
Ladder: Master Hand faces and scrolls up or down the ladder.
Dash: The boss running animation.
Grab animation: Grabbing boss animation.
Trip: Master Hand lays down with the palm up.
Item: Master Hand holds the item in his fist.
Heavy item: Master Hand lays back and holds the item up open in his palm.
Opening: Master Hand flies in from the background.
With the animations you already have, and these added, I think that will be enough for the Pre-alpha release. After that we will start the PSA.
I think I'm pretty decent. So far I have made about 80 moveset and 300+ animations. I had already developed some things for MHand.
Also, sorry for the late reply
Ok, great! What should we do to send each other files?
I'm starting to learn how to animate, but I have a long way to go, I also have a Wait1 for Master Hand now, but it needs lots of polishing. It also looks like the Wait2 will actually be the clenching fist.
Plus, I need two to four gecko codes one for "Bowser has Master Hand's soundbank", and I don't need this one, but it would be nice to have "Bowser has Master Hand's Icon", as well as Crazy Hand's alternatives for King Dedede; If anyone knows the codes for that PM me and I will add them in the Alpha releases to a Notepad file.
Okay everyone, it has been a while. If anyone was concerned, the project isn't cancelled, I've just been having difficulties with it. I think I might of found the animation tutorial I needed, but it may take a while to learn. Some bad news though; the hardware I used to take screenshots of the game is broken, so I don't know how I'm going to take screenshots until I get some new hardware, and with the financial problems I'm having, it will take time. I'll try to learn the animation for now though.
I could try to animate some things. I edit animations all the time. I can't code too well, I can only edit code.
Give me a few things to animate and I'll see what I can do.
Well, for his wait animations, I would like for him to clench his fist. For his walking animation, he should just float forward, for his dash animation, he should do his index and middle finger walk just like he does as a boss, allow him to poke for his neutral attack, have him grab ledges by all of his fingers other than his thumb, and his idle stance should be what it is as a boss. Not many animations are needed yet since this is the Pre-alpha. Also if you can do this, can you teach me how you did it so I could help with animations in the future?
No, I actually don't have any animation done yet because I'm still learning how to even do the animations. If you're wondering though, his wait1 animation is going to be Master Hand clenching his fist (just like what he does if you control him in Boss Battles mode and have him idle long enough).
is there a rough schedule on when the animations are gonna be realesed?
Right now, I don't know when the animations will be ready. I haven't done animations before, so I'm watching/looking at tutorials on how to do them. So it might be a long time unless I get help and/or learn something on how to do what I need to really quickly.
this sounds pretty cool, for now, I think it would be best to try to make moves be as similar to his normal ones as possible (with some balancing of course) I might be able to help, but I'm not very good at animating and still a noob at PSA, as well as I'm kinda lazy when it comes to making hacks. if anything I can play test it as long as it's for project M (I use hackless wii U). one question though, how are we going to make characters "disappear" during the grab?
I would appreciate your help since I have just started doing these kinds of hacks. As for making characters disappear, I'm not sure, but if I can't make them disappear, then I will just put them in the hand itself, and use an original animation for getting squeezed that you would see on any part of them sticking out of the hand.
I like this idea of characters because then I can make clones to put Mater Hand and Crazy Hand on instead of actual characters.
Edit: I don't mind replacing Bowser and DeDeDe I don't play much as them but I would like to keep atleast Bowser cause I do play as him sometimes.
As the project continues, I might put them over different characters. Also for anyone who's wondering about Crazy Hand, I will start to work on him once I release the Pre-alpha for Master Hand.
The recolors are actually done, I haven't released them yet because I will release them when I release the Pre-alpha once some of the animations are done. The recolors are full body new colors, Master Hand is normally white, but with the recolors I have a red, blue, black, yellow, and orange Master Hand.
I don't know if you saw my edit so i will ask real quick. Are these one-slot mods? Where they replace one costume only and the other costumes still use the original characters PSA's?
No, I will give them alternate costumes, so they are going to replace all costumes.
An interesting idea, I might try it. I'll probably start with the normal way of being KO'd though. I might switch to the HP if it seems to work better, or maybe I'll put two versions together, one with the normal KO and one with the HP KO.
I want to help but I don't know anything about modding other than how to put it in my game. So I can playtest for you when your ready if you want. I play Dolphin Emulator until I get a new SD card.
Yeah, I probably won't find all glitches by myself. So just report them if you find any.
try to make them both stronger than the average character because people imagine him as the king of the smash brothers so please dont make them really weak Post Merge: June 02, 2015, 05:31:20 PMtry to make them both stronger than the average character because people imagine him as the king of the smash brothers so please dont make them really weak
I'm going to make them powerful, better than the average character, but a bit weaker than the boss forms of them.
I cannot figure out how to get Master Hand's model over bowser to get in the game, it just ends up crashing. I'm stuck, I don't know what to do.
EDIT: I think it's because Master Hand has less bones than Bowser. Anything I can do about that?
Master Hand successfully loads into the game now, I should probably create a separate thread for this again soon, but I don't want it to die like last time. I think next would be animations, how do I create them?