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241  Welcome / Rules / Feedback / Brawl Vault / [READ][Urgent] Kitty Corp & Bookmarks on: November 04, 2009, 09:52:02 AM
We might run into some issues with the forum hosts soon, so make sure that the forum isn't your only link to us.

Have at least one of the following bookmarked as well:
Blog: kc-mm.com
Blog-Alt-URL: kcmm.dantarion.com
Gallery: kittycorpgallery.wordpress.com
My Site: picanogfx.co.cc (It's currently on the same host as the forums, but unlike our freecp address... I can redirect this)
IRC (If you have a client): irc://irc.esper.net/KCMM



Specific issues with the current host... are rather complicated. I'll post more when I am sure of this information. --- At the very least, I'll be making a forum DB backup each day until I am sure of the future.



I know I haven't been around lately and haven't had a chance to update the gallery... but I've been busy with both school and planning for Nebraskon this weekend (Any Nebraska KC'ers / anime fans that will be visiting?). If someone wishes to help out with the gallery, contact me via IM some time. (Check my profile, I answer forum PMs in batches... and don't even look at them unless I'm willing to work on the gallery)
242  Help & Tutorials / Help / Re: tplsplitter.exe keeps crashing even with picano's modifified CUPASH! on: September 12, 2009, 11:44:50 AM
So, I take it you are doing _small images?

Seems I didn't modify it to work with those. (And I've never actually used them before, nor know how, so I can' test it)
243  Help & Tutorials / Texture and Portrait Tutorials / Re: How to test textures in Blender (the REAL way) on: September 06, 2009, 01:04:54 PM
Quite fancy so far --- but the video takes forever to load for me so... I'll have to see the full thing later. Great work. ^_^
244  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I say good bye, and i walk away knowing theres nothing i can do... on: August 28, 2009, 10:02:33 AM
Sad to hear...

But ya better remember to stop by... or else.
245  Help & Tutorials / Help / Re: i have some newb questions about transarency that i couldnt find the answers to. on: August 28, 2009, 09:56:24 AM
GIMP all the way for me. --- It doesn't suffer from that glitch.

Also, there is a hatless Mario code... might just suggest that for use with the texture.
246  Help & Tutorials / Help / Re: Kinda Hack Related (Bit Torrents) on: August 27, 2009, 11:10:34 PM
Just saying... It takes quite a bit of effort to fail at torrents.

Got a client? Get uTorrent.
Get / open the torrent file. (Make sure the torrent actually has seeds!)
Confirm download location.
Wait.

Only issues may come from blocked ports and such... but you should still be able to download, it only at a slower pace.
247  Help & Tutorials / Help / Re: Wii brick .I really need help! on: August 27, 2009, 10:55:37 PM
Try again without the texture? With a different one?
248  Help & Tutorials / Help / Re: I NEED HELP WITH CUPASH! on: August 27, 2009, 09:41:35 AM
GIMP? If so check the FAQ, I have a special download in there for that.
Photoshop? You screwed up.
249  Help & Tutorials / Help / Re: Photoshopping on: August 26, 2009, 07:57:55 PM
Who buys things nowadays? ;P
250  Help & Tutorials / Help / Re: Lucas' bat on: August 26, 2009, 06:33:54 PM
GIMP (with my fix, in FAQ) can handle all 256 color indexed textures.

The reason others won't work? A discrepency in how photoshop / GIMP handles them (which... I could fix if I'd bother messing with the code a bit more...)

GIMP: Uses only index data that's needed
PS: Uses all 256, all the time
251  Help & Tutorials / Help / Re: Map Textures Size is too big... on: August 20, 2009, 08:39:55 PM
Eh... I don't know about the others but Pirate Ship did give me trouble. I think that whatever method used to re-compress isn't quite as goon as the official one.
252  Help & Tutorials / Help / Re: Diddy Texture Fail freezes game on: August 20, 2009, 06:10:44 PM
Pray? Tongue

It can be pretty random, sometimes the slightest change in the image will fix the issue.
253  Help & Tutorials / Help / Re: Erronous Alloy Colors on: August 20, 2009, 05:39:41 PM
If you're using anything but photoshop with ASH, this is more likely to happen.

You might just end up having to edit it manually.
254  Help & Tutorials / Help / Re: Diddy Texture Fail freezes game on: August 20, 2009, 04:47:06 PM
Heh, explosions are part of my normal testing routine --- it tends to happen in 2 circumstances.

1) Texture doesn't load in time, thus the placement data is improperly defined. (Mostly fixed at this point, except for manual testing such as with usbgecko)

2) Corrupt texture data. ASH isn't quite perfect... sometimes it will write / overwrite sections that should never be tampered with. Test in pieces... maybe swap to manual creation for him. (Maybe even smashbox?)
255  Welcome / Rules / Feedback / Brawl Vault / Scheduled Downtime 12-24hr, 22-23rd on: August 20, 2009, 10:39:54 AM
Quote from: Justin
This weekend we will be migrating account on the Gamma server to a new server in a different location.

All accounts will be migrated by us and you will not need to do anything for the process. Downtime for sites will most likely be 12-24 hours after we switch the DNS service over to the new server and start moving accounts. The migration should go smooth, however we advise not making any changes to your sites over the weekend.

Note: Sites with free sub-domains (*.freecp.net) and other sites using gamma1.freecp.net and gamma2.freecp.net will not need to do anything; DNS migration will be handled 100% by us. Those of you using external DNS will need to update your DNS records to point to 66.197.158.229 instead of 207.44.149.50.

The reason for the move is simple, cost cutting. With future growth in mind we need a provider that is easier on the wallet when it comes time to add more servers and resources.

Thanks,
Admin


For more details, stay tuned to...

http://www.hosthelpers.com/community/showthread.php?tid=2647
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