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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: January 15, 2017, 08:25:32 AM
Currently starting on this for Cloud's 3DS alt:

17  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 14, 2017, 06:15:48 PM
Okay, I've seemed to get 3DS Max 2013 working...


I'm still starting at it, so it may take a while...
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: January 07, 2017, 09:26:47 AM
Edit: Added poll on primary sword trace.

Cloud may also have some custom made sword trace options too, which are alternate.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: January 03, 2017, 01:43:02 PM
I think this is due to some of his ported animations. It happens with any model. These might have to be re-ported in order for animations to be balanced in slow-mo.
20  Help & Tutorials / Model Tutorials / Re: Windhunter7's Blender Importing Guide(WIP) on: December 31, 2016, 01:11:39 PM
You seem to be making progress on this! A free alternative to 3DS Max is awesome!
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 29, 2016, 06:16:35 PM
Yeah, I think many has encountered this issue as well. It should be fixed in the next version, luckily. Thanks for the pointer!
22  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 12/28/16 New Model Teaser on: December 29, 2016, 07:45:28 AM
3D modeling has gotten a lot better since I was last here. *subs*

Myth =/= Boobs

Someone's actually asked about this?
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 28, 2016, 01:46:25 PM
I haven't encountered this issue, actually...it must have something to do with the pack, because it might be glitchy, otherwise it could be filesize issues.
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 26, 2016, 03:16:08 PM
There's also a PM BrawlEx version, too. It has a video showing it as well. The sword sound effects will be worked on soon.

<a href="http://www.youtube.com/watch?v=wAZnAr2gAFs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=wAZnAr2gAFs</a>
25  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [CSS, M, T] Iwantgames Projects: Commercial & Classic Power Suit Samus Released! on: December 25, 2016, 01:55:19 PM
These are looking very neat. I never knew Wii U modding would get as far as importing, honestly...

Now I have a good excuse to buy Smash 4 for Wii U.
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 24, 2016, 12:27:53 PM
I actually don't know much about that, to be honest, which is why I had someone else help me out. I wasn't able to do so because I'm using USB to mod, and it doesn't work very well. However, there is a tutorial to doing so, which is BrawlEx.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 23, 2016, 04:22:07 PM
It could go over Ike as well. The cosmetics are probably gonna be in the next version.
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 18, 2016, 03:12:42 PM
Huh, works flawlessly for me, and im using a USB running Riivo running B-Minus.

Speaking of B-Minus is the B-Minus version out yet?

It will be worked on by one of the KCMM users.

Nice job! He feels almost like the real Wii U/3DS Cloud, from the green sword-glow, to the awesome hit-stun on his F-Smash. Save for a few hiccups, the animation is real smooth, and definitely on the top tier of hacked movesets.

A few critiques (Brawl version): it's a little hard to land the F-Smash on the Alloys. I understand the physics are different on those characters, though.

Also, the Trophy Base in Subspace Emissary is messed up. I know hackers don't generally care about SSE, but one of the great things about this Cloud hack is that, unlike Wii U/3DS, you can actually take him into an adventure mode and hack up some Primids, so it'd be cool if everything was functional in SSE.

(really hope Smash Switch has an Adventure mode...)

You mean the trophy tossing stuff? If so, then yeah, I thought the Smash Throw animations took up much space, so they were deleted temporarily.

Why does Cloud sometimes have Limit at the start of a game and sometimes he doesn't ? F-Air throws up instead of down and when holding Up-B with Limit you can float around. But besides that, I haven't found anything to criticise. Pretty good work!

I actually don't know how these work in terms of entry and dying, since he keeps limit after death, too.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 15, 2016, 05:52:53 PM
Since I am finally free I have 2 things to say

1)sorry I could not get you the win1 and win2 animations before release, lately a lot of unexpected personal events poped up on me I'll get them to you asap

2) as for brawl minus versions I'll will actually make 2 versions, one for brawl minus 4.0bc and one for brawl minus ZeusEx


It's alright. They should be coming in the next update, fortunately.

As someone who has silently checked up on this project every so often, I have to say that the progress you have made is astounding. This is easily among the most impressive custom PSAs that I&#039;ve ever seen and I&#039;ve had a blast playing around with it since its release.

On behalf of everyone who has and will play with this, thank you for all of the time and effort you put into recreating Cloud and congratulations on getting this project completed and released.

It's been a difficult project, honestly. I'm just glad I was able to accomplish something that could *potentially* be used in many Brawl Packs(mostly Project M)

Excellent moveset. Though there are a few animations I came across. I don&#039;t mean to sound rude or anything but, animations like the "AttackAirHi"...It was better looking in the beta version and now it&#039;s just weird looking (no offense), and the wait animations...THEY were kinda better in the beta but now it looks like it&#039;s gotten worse. (Again no offense, I&#039;d actually would like to know what happened) So I used the old animations instead. Currently I have a custom PSA that is combined with at least a couple of the most popular Cloud PSA&#039;s and now I&#039;m trying to switch to this PSA.

I may keep the one I have already with combinations and animations from the beta of this PSA.
As of now I&#039;m working working on balancing hitboxes for this PSA. Hopefully I&#039;ll enjoy this moveset.


I pretty much understand this, though once I get a better computer, I may try porting some animations too, though only when things get worse. In this case, AttackAirHi.
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FINISHED! Project Smash 4 Cloud 100% Completed (for now!) on: December 15, 2016, 08:54:58 AM
It is fixed.
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