Hey, does BrawlBox v0.77 work well on 32-bit systems? Everytime I preview a model, it throws an error:
Unable to find an entry point named 'glGetUniformLocation' in DLL 'opengl32.dll'. at OpenTK.Graphics.OpenGL.GL.Core.GetUniformLocation(UInt32 program, String name) at OpenTK.Graphics.OpenGL.GL.GetUniformLocation(Int32 program, String name) at BrawlLib.OpenGL.GLTexture.Bind(Int32 index, Int32 program) at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Load(Int32 index, Int32 program) at BrawlLib.SSBB.ResourceNodes.MDL0TextureNode.Prepare(MDL0MaterialRefNode mRef, Int32 shaderProgramHandle, String palette) at BrawlLib.SSBB.ResourceNodes.MDL0MaterialRefNode.Bind(Int32 prog) at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.Render(Boolean wireframe, Boolean useShaders, MDL0MaterialNode material) at BrawlLib.SSBB.ResourceNodes.DrawCall.Render(ModelPanelViewport viewport) at System.Windows.Forms.ModelPanel.OnRenderViewport(PaintEventArgs e, GLViewport v) at BrawlLib.OpenGL.GLPanel.OnRender(PaintEventArgs e) at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)