Hello! I'm Program, and I work exclusively in textures. I do this because I don't like the idea of downloading 3dsMax when I'm not a student...and I certainly am not going to pay $20,000 for it. Some people might say "Who needs textures when there are importers!?" or "You can only do so much with textures". I admit that only so much can be done with textures, pre-existing shaders, vertexing, and such, however, I believe that people under estimate what you can do with textures. A simple example is my old (old as in it needs to be improved since last I worked on it) Midna texture.
My goal is to make new textures, make old ones better, and add lots of small details to make any texture better.
Some of my current textures will be below (I have a few more on my vault). I will be adding progress updates in the thread itself.
HD64 Mario(Texture by
Program)
CSP, PAC, and PCS DownloadDark Zero Suit Samus(Texture by
Program)
CSP, PAC, and PCS DownloadWorking Lights ZSS(Texture by
Program)
CSP, PAC, and PCS DownloadHD Midna(Texture by
Program. Render by Mach 7.6)
CSP, PAC, and PCS DownloadCurrent Wips:
Smash Wii U Peach 90%
Hyrule Warriors Zelda 75%
Joker Solid Snake 20%
Ridley Hunter ZSS 15%
Captain ZSS 15%
P.S. If anyone wants proof about how much I care about a texture being perfect take a look at this. Also, any and all feedback is welcome.