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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop Nurse Peach 8/22/2015) on: June 08, 2015, 08:17:52 PM
Hello! I'm Program, and I work exclusively in textures. I do this because I don't like the idea of downloading 3dsMax when I'm not a student...and I certainly am not going to pay $20,000 for it. Some people might say "Who needs textures when there are importers!?" or "You can only do so much with textures". I admit that only so much can be done with textures, pre-existing shaders, vertexing, and such, however, I believe that people under estimate what you can do with textures. A simple example is my old (old as in it needs to be improved since last I worked on it) Midna texture.

P.S. Nowhere near perfect I know. I just wanted to show that simply cleaning a texture up can make it look a bit better.
My goal is to make new textures, make old ones better, and add lots of small details to make any texture better.

Some of my current textures will be below (I have a few more on my vault). I will be adding progress updates in the thread itself.

HD64 Mario
(Texture by Program)


CSP, PAC, and PCS Download

Dark Zero Suit Samus
(Texture by Program)


CSP, PAC, and PCS Download

Working Lights ZSS
(Texture by Program)


CSP, PAC, and PCS Download

HD Midna
(Texture by Program. Render by Mach 7.6)


CSP, PAC, and PCS Download

Current Wips:
Smash Wii U Peach 90%
Hyrule Warriors Zelda 75%
Joker Solid Snake 20%
Ridley Hunter ZSS 15%
Captain ZSS 15%
  
P.S. If anyone wants proof about how much I care about a texture being perfect take a look at this. Also, any and all feedback is welcome.
http://i.imgur.com/S7nLFTm.jpg While working on Hyrule Warriors Zelda I noticed Nintendo's model had the tip of her shirt-thing UV mapped wrong. After I noticed I couldn't help but find out where it was mapped to.
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