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151  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 14, 2011, 02:23:04 PM
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152  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 14, 2011, 12:59:55 AM
Grin
153  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 14, 2011, 12:46:58 AM
ok then.

*EDIT* after i removed it...it froze the game. i'm dead  Im srs here. so *shrugs* well i think you know what to do. *shrugs* sorry man.
154  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 14, 2011, 12:42:06 AM
hmm strange cuz really i couldn't connect the attack in the air. i'm being completely  Im srs here.
155  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 14, 2011, 12:02:40 AM
testing and feedback begins = now...or in a moment

also do you perhaps remember this request i mentioned a while back?

thanks.

also, i see you added a voice sfx through psa on down b aerial. if i may ask, would you mind doing the same thing for side b aerial? (it's xzedkiel's request) so yeah...can ya? pretty please?

and if you can make sure it's one voice sfx like you did with down b aerial

SFX ID: 0697 (Wave1)

Move: Side B air aka Oblivion (idk the id for that sorry)




ok it's time for me to give one feedback speech. about one thing in particular. did you forget to add a hit box to heaven's light while doing it in mid-air? he can do it on the ground but not in the air..
156  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 13, 2011, 11:43:48 PM
ok. lol. after that is done you take break from project and work on other projects like Dante, Gunner Yuna, etc.

Testing and Feedback starting time = in a moment
157  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 13, 2011, 11:38:53 PM
good. you worked hard young psa master. now you must rest. alright. testing begins...now. and feedback begins...in a moment now.

WAIT. you didn't put the link. it just goes back to the brawlvault download page. fix that please
158  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 10:05:40 PM
I used this, but I had to download the video and screenie every frame of it to upload it to this site, and there, after uploading, would let you adjust the speed of the GIF.


ok but what editing software did you use?
159  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 09:59:08 PM
wolfric, what i'm wanting to know is how you did this like how did you make it do this step by step?

160  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 08:52:42 PM


best i got...and i couldn't get the preview to show here so you'll have to go to the link instead. sorry, i'm new at this.
161  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 07:55:43 PM
unless i figure it out..i wonder how wolfric managed to get the part of the idea of the f-air to slow down..

nevermind i'm figuring it out. i'll get it in a minute...ok not figuring it out..
162  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 07:29:40 PM
ok here are the changes I made so far:

1. I made a new Dash attack animation from stratch based on FF7 when sephy runs up (like the way he does now) and preforms a down to high slash across the foes body.
2. Edited throws power
3. I didn't change the catch animation because I think its fine the way it is and more realistic than the preceding one we had which was just Marth's B special animation. Plus, Tormod did a fantastic job with it so I'm keeping it on sephy.
4. Weak version weights 85 and has edited Side Smash where uncharged he does the last hit of octoslash (same way hollow had it)
5. I think the side B in air is fine.  The attack is weak doing 11 damages or less and when it ends he goes in to a "free fall" state so him moving a tiny bit forward is not a big deal. Plus, by the laws of physics, what is in motion tends to stay in motion until the exponential thrust of force ends on him. Right now, I think his "tiny bit" movement forward is more natural than him stopping in the air completely after doing "GOD speed."

6. I don't recall sephy being able to move in air before doing Hell's gate but I can give it some end lag.

7. The Pivot Grab is now fixed to the new catch animation by Tormod.

8. I changed the Forward smash charge indicator graphics to both be light graphics rather than a dark graphic on the second charge.

9. octoslash has been speeded up but its not over kill lol

10. is there more to add before I upload?  Cool

edit: oh almost forgot, I made his Up B "Heaven's Light" go up less high, turned out good. Nice suggestion.


a new f-air (suggestion to change current f-air by AoD), my idea:



and a new b-air, also my idea

<a href="http://www.youtube.com/watch?v=s-x_iz4x2DE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=s-x_iz4x2DE</a>


0:14 and 0:48
163  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 03:05:21 PM
No offense but I don't like that idea at all....i'll allow this for the w weak version but none others.

fair enough, (to me, the weaker version means more slashing time XD) and also, when tormod returns to hacking (tomorrow he said earlier this week), then perhaps v4 of sephiroth will start it's progress. XD
164  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 01:15:38 PM
ok then, but if by then after you've done your parts and your taking your break (which you deserve XD), then hollow and tormod...that's when you'll come in i guess XD
165  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 01:10:06 PM
yeah that's possible. You can recolor the wing texture in the FitMarth.pac file to any color.....(looks over feedback and found one that was pretty good idea) I like the idea of a faster Octoslash for the full charge. I won't allow his charging to be changed though (in regards to side smash) since I think it's perfectly fine................oh and the grab animations that tormod made can be edited but yeaaa I'm taking a break from sephy till I have interest in working on him again XD

uh if your taking break then...hollow? tormod?, guess it's time for your parts. XD
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