Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 26 27 28 [29] 30 31 32 ... 41
421  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: So longer SFX, huh... on: February 05, 2011, 03:15:15 PM
It's actually not that hard to get SFX longer as you would think.
Not going to say how it's done (since it is a bit complex to just tell), but it isn't that hard as redirecting several offsets.

if ya say so bro.
422  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: So longer SFX, huh... on: February 05, 2011, 02:54:56 PM
i never said he was going to release it soon. i just said he was working on it. i didn't say it was going to be a fast zippity done progress on the guide.
423  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: February 05, 2011, 11:56:26 AM
DUN DUN DUUUN XD COMPLETION IS NEARING SUCCESS XD
424  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud Strife v0.5 Released! - MANGOES AND PINEAPPLES UNITE!! on: February 04, 2011, 04:46:48 PM
I've been working on cloud sfx but i never finished it. in fact its close to being done i just need to fill in ike's "killed" sfx. you know like when he dies in the sky and just when regularly he gets defeated. but im thinking on putting it on hold for now. cuz im waiting for something. you know what that something is? well its this (PS. SPOILER ALERT) I talked to stickman, the man who created the guide to sfx. and he is working on an advanced or as i would call it a v2 of that guide. he told me the guide will have how to import LONGER sfx. not exactly an unlimited range of sfx just twice as long so just like generally longer sfx.

*EDIT* like you will be able to go twice as long over a default sfx limit.
425  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: February 03, 2011, 05:00:47 PM
The PSA has the sword hitboxes. I believe we are using mine as a base and combining moves from our repective PSAs.

oh yeah, i forgot that.
426  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: February 03, 2011, 04:52:33 PM
I got the Wait1, Wait2, Wait3, EscapeN, F, B, Dash, Run, Grab, Grab Attack, Win1, Lose, and many other animations, so don't worry about them, okay?

Might i ask, of those many animations, did you get the attack sword length range complete?
427  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud Strife BETA Released! on: February 03, 2011, 08:13:12 AM
I has to report a glitch... when you short hop and the use the aerial down B, he instead uses his grounded down B, while immediately sliding to the edge of the stage.

Oh, and I'd like to note you actually can get the pineapple taunt fairly easy with the Wiimote as controler.

I thought that was already fixed. You must still have the first cloud beta silent released. he updated it. it should be fixed now.
428  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: February 01, 2011, 06:35:00 AM
Hey, should we start out with my PSA then add all the moves?

Because mine has the perfect hitbox length on the sword.

that would work too. what do you think divine?
429  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: January 31, 2011, 04:37:39 PM
one more suggestion move. that awesome sephiroth stab grab hollow made. EPIC IT WOULD BE!
430  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: January 31, 2011, 04:30:29 PM
cool. and might i ask, how close is kh sephiroth 2.0's completion? (SORRY! ANXIOUS! XD)
431  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: January 31, 2011, 04:21:27 PM
and when did you do that divine?
432  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: January 31, 2011, 04:15:34 PM
you guys might need one very important thing that hollow did for his sephiroth. the attack range. like he was able to change marths normal size sword attack range to a longer sword attacking range to match sephiroths sword. cuz i noticed that in THIS psa. that the attack range was still marth like. so yeah
433  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (Official Melee Ganondorf Released -December 31!-) on: January 01, 2011, 07:13:19 PM
not to offend anyone but i thought this was "AGFanProduction's Showcase" about making good ssbm hacks not "AGFanProduction's "Lets Kick A** Club" lmfao! XD
434  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (Official Melee Ganondorf Released -December 31!-) on: January 01, 2011, 10:40:58 AM
(sorry i just had to throw this in) coming up next on agfanproduction's ssbm returns work. iiiiissss. *captain falcon voice*: YES! Captain Falcon

It won't be similar to KTH's Melee Falcon, which uses all the Textures from Kelkiwi.
NO; I will make my Own Recolors using the Melee Textures as a Base, it will take time but at the end my Melee Falcon Will Win and will be the best Wink

good luck agfan
435  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (Official Melee Ganondorf Released -December 31!-) on: January 01, 2011, 10:12:13 AM
(sorry i just had to throw this in) coming up next on agfanproduction's ssbm returns work. iiiiissss. *captain falcon voice*: YES! Captain Falcon
Pages:  1 ... 26 27 28 [29] 30 31 32 ... 41