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1  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: December 18, 2012, 04:32:59 PM
Right then so... I could use some help. I'm getting ready for a Christmas tournament on the weekend and I was suggested that I should alter the Waddle Dees to wear Christmas hats. This of course is easier said than done apparently. I seem to have gotten the rigging process down, but one thing still eludes me; with no influence from any bones other than those specified, why is this hat still deforming with the arms and legs?

2  Help & Tutorials / Help / Re: Riivolution SDHC Problem on: April 28, 2011, 05:12:36 AM
Hmm...I don't think that's the problem. I use an 8gb SDHC for Brawl exclusively, and it works fine with Riivo O.o Did you try making backups and formatting it?

Since the chip had some data I had trouble erasing, the first thing I did was format it. Since it works via the USB adapter I don't understand why it doesn't work from the slot.

It would be fine loading from USB if it weren't so painstakingly slow. I don't understand that either since USB loading of backups is fast but homebrew is nearly as slow as USB loaders on the PS2.
3  Help & Tutorials / Help / Riivolution SDHC Problem on: April 21, 2011, 07:45:46 PM
Ok, so I recently ran out of hack space on my old 2gb SD card, (my game's almost unrecognizable. XD) so after reading Riivolution was compatible with SDHC I broke out my old 8gb card, (overkill perhaps, but there was a time I thought 2gb was overkill too, lol). Anyway, when I launch via Riivolution it just freezes on a black screen.

I can confirm that it's not a card or filesystem issue, as it will run perfectly fine, (albeit VERY slowly loading) if I plug my SD - USB adapter into the back of the console and load the hacks that way.

I'm running a 4.2 Wii also so there's no issue there, I can get other things to work via SDHC, just not this. Any suggestions?
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [Byakuya Released!] br3compactor's ambitious Projects on: April 14, 2011, 05:34:52 PM
I don't think that is possible at the time.

Stage hazards are still not fully understood yet.

Some kind of item drop? Idk, I'm sure there are ways it could work.
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [Byakuya Released!] br3compactor's ambitious Projects on: April 14, 2011, 04:59:42 PM
The problem is not the beam, it's the damage.

lol whut

What are you doing and what method are you using?

What about using something like a timed stage hazzard to match up with the firing of the beam? Something maybe like an invisible Bob-omb effect in the center of the stage set to go off at a certain time?
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [Byakuya Released!] br3compactor's ambitious Projects on: April 14, 2011, 04:52:31 PM
Well, for the second one, yes, there are ways of making the water opaque, but I didn't wanted to do so because in the game (SA) it wasn't. About the buildings, well, I made the building's position as accurate as I could and ended up leaving it like that.

As for the cannon, I don't think it's possible to do that for now.

Well I did see one example that could maybe be adapted idk, but if you look at the Space Colony ARK stage it has a canon, but it's only graphical and shoots under the stage. Might it not be possible to apply something to that effect? It might not need to be homing but just enough to cause damage to anyone unlucky enough to enter its path.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [Byakuya Released!] br3compactor's ambitious Projects on: April 14, 2011, 04:18:02 PM
I need to say I LOVE the Perfect Chaos stage but might I make a few suggestions?

First and most importantly, would it not be possible to have Chaos randomly attack at certain points much like how main canon works on the Halberd stage?
Second, if possible I would remove the water transparency to hide the bases of the buildings.

That last one is not a huge issue, but in my eyes the first one would make the stage indeed perfect
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (01/29) Seymour is out! on: January 29, 2011, 07:19:47 AM
is K. Rool supposed to have a moveset? Cause if so the motion file isn't working.
9  Help & Tutorials / Help / Re: Riivolution Help needed. on: December 22, 2010, 06:57:18 PM
Where things go depends on what it says in your XML. I assume you're using Bionic's XML from Smashboards, since everything is in "brawlmods."
Code:
	=========== Where do I place my mods? ===================

X:/brawlmods/bbrawl/ - Balanced Brawl. RSBE01.gct goes in this folder, as well as all of the other "pf" files.

X:/brawlmods/brawlminus/ - Brawl Minus. RSBE01.gct goes in this folder, as well as all of the other "pf" files.

X:/brawlmods/brawlplus/ - Brawl Plus. RSBE01.gct goes in this folder, as well as all of the other "pf" files.

X:/brawlmods/ubrawl/ - UnstoppaBrawl. RSBE01.gct goes in this folder, as well as "fighter".

X:/brawlmods/custom1/ - Custom Set #1. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.

X:/brawlmods/custom2/ - Custom Set #2. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.

X:/brawlmods/projectm/ - Project: M. RSBE01.gct goes in this folder, as well as all of the other "pf" files.

X:/brawlmods/vbrawl/ - Regular Brawl. RSBE01.gct goes in the root of this folder. Contains "fighter",
"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.

=========== Where do I place my music? ===================

X:/brawlmods/music/ - Where you place "info.pac", and optionally, "smashbros_sound.brsar".
X:/brawlmods/music/strm/ - Where you place all of your BRSTM files to be used in game.

=========== Where do I place my textures? ================

X:/brawlmods/textures/fighter/ - All of the character textures go here, e.g. X:/brawlmods/textures/fighter/captain/FitCaptain00.pac
X:/brawlmods/textures/info/ - Anything that belongs in "info" goes in here.
X:/brawlmods/textures/menu/ - Anything that belongs in "menu" goes in here.
X:/brawlmods/textures/menu2/ - Anything that belongs in "menu2" or "pfmenu2" goes in here.
    X:/brawlmods/stages/ - All stage textures (pac) + any module files (rel) go here.

=========== How about my movies (THP files)? =============

X:/brawlmods/movies/ - Place any THP files you have in here.
If you don't want music, you don't have to make a music folder. Same for stages and movies.
Also, there's a little bug I just found that you'll only need to fix if you want to use stages that need different .rel files. There are two times in the XML where you see:
Code:
<folder external="/brawlmods/stages" disc="/stage/melee/" recursive="true" resize="true" />
Both times, keep that line, and below it add:
Code:
<folder external="/brawlmods/stages" disc="/module/" recursive="true" resize="true" />

You're right, and I looked at the XML in TextEdit in order to see where everything needed to go.

Do I need an Ocarina code of any kind? Cause I get the feeling I am missing something cause I just tried it with everything needed correctly in place.

Also, when I downloaded th latest Brawl+ version, some of the .rels were missing, and I am sure I did not interrupt the download. Shadow Moses Island's .pacs are also missing.


I know this is out of date, but I just had to thank you for the tip about the rel files. I've been searching for about a month now for a solution and this did it! Thanks a bunch! Cheesy
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