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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: January 25, 2016) on: February 28, 2016, 09:23:22 PM
Really liking your Soap Shoes Sonic, I was hoping someone would give these a decent texture someday! I imported the shoe model over Smash 3 Sonic and it looks pretty nice:


I showed it to some friends of mine, and while I think it looks great, they seem to believe the shoes' arches are a little too wide. I do wonder how it might look though, so if you ever decide to make a change to the model let me know.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: Smash 4 Jigglypuff on: April 22, 2015, 05:30:59 PM
Did the nurse hat costume by request!


3  Super Smash Bros. Brawl Hacking / Model Imports / Re: Smash 4 Jigglypuff on: April 11, 2015, 03:35:29 AM
Okay! A few days ago I actually went and rerigged the model, vertex by vertex this time. It's still not perfect in-game, as the MotionEtc file expects the hair to be rigged differently, but in most cases it looks fine.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Smash 4 Jigglypuff on: April 08, 2015, 05:18:54 PM
I don't really get how people are praising this without giving any form of critique when the rigging of this model has noticeable issues.

The most noticeable issues are with the hair and the ears. You also have the HaveN bones rigged for some reason. Another issue is the lack of Final Smash eyes.

Here's an example image showing the rigging issues with an example pose.


The ears and hair are horrifying.

My suggestion would be to study the rig of Brawl's Jigglypuff model, compare it to your rig, and make changes accordingly.


Yeah, I will freely admit this thing does have some issues. Before I started this, I had no idea how to even use 3DS Max at all.

I did actually have Brawl Puff's model open the entire time rigging the thing, but despite my best efforts, the ears and hair were really giving me trouble. If you have the time, do you think you could help me out?

I think part of the problem was when I used the Optimize modifier to reduce the poly count. The ear verticies weren't as easy to weight how the Brawl Model expects.

Thanks for pointing out those places to improve, O' Great King Jiggly.

EDIT: Forgot to mention: Dunno why the HaveN bones are rigged... I'll check that out myself. And for the Final Smash eyes, I figured I didn't want to increase the filesize any more than I already have (there are 10 different 256x256 eye textures in which the pupils show). Not to mention, animating all the Final Smash eye poses would be a real pain as well.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Smash 4 Jigglypuff on: April 08, 2015, 10:11:57 AM
is there the XY hat for your jiggs? thats the costume i use and want it in brawl Tongue
Ha! I was going to skip that costume thinking that was the one nobody would miss... Sure, I'll get to it today!
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: Smash 4 Jigglypuff on: April 07, 2015, 10:05:36 PM
Very nice! I really like that you actually went and did some animation edits as well, very well done.

Wow thanks!! Awesome hearing that from one of the legendary Smash 3 guys!
7  Super Smash Bros. Brawl Hacking / Model Imports / Smash 4 Jigglypuff on: April 07, 2015, 08:20:02 PM
Smash 4 Jigglypuff!

Whew! Finally done with my first import! Rigged, rim lit, animated, and ready for Project M!

It's a little rough around the edges in some places, and I may update it in the future to polish it up.

Preview

Changelog
v1.0 - initial release
v1.1 - Added X&Y/Serena Hat
v1.2 - rerig entire model (hair is better now, I think), fixed some animations
v1.3 - Added CSPs, BPs, and CSS icon
v1.4 - Fixed FR/LG hat costume
v1.5 - Added nurse hat costume
v1.6 - Added green headband costume, courtsey of Malfioz


Download

Thanks to:
  • RandomTalkingBush - model rip, model importer
  • Mewtwo2000  - various BrawlBox tutorials
  • Theytah - various tutorials
  • PMDT - alternate costume models, MotionEtc file
  • Smash 3 Team - hat textures
  • Edel/Scout - rim light method
  • Nintendo - the model itself
  • Malfioz - The green headband plus physics
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