I'm working on the face paint from MGS3:Subsistance. I've currently textured the following face paint.
-Black
-Brown
-Green
-Splitter
-Kabuki
-Oyama
-Zombie
-Soviet Union Flag
-Japanese Flan
I also plan on vertexing the Raikov Mask! I'll make it so the mouth never moves. Then it will be the real mask!
I was working on the exact same thing. Perhaps we could pool our efforts and make this go a lot quicker. I've got woodland, splitter, green, black, brown, and zombie right now. Perhaps we can see whose look best? I know my brown sucks, and my splitter's pretty bad too, but my zombie, woodland, black, and green are all excellent. I was also planning on doing the body camos AND eventually doing a vertex for Big Boss exactly like the one you requested so it's all covered!
Also, to everybody, if you want to go for something extremely challenging, but extremely useful, here's an idea I had: try vertexing Snake's bandana tail into a sleeveless trenchcoat. I think you see where I'm going with this. The bandana tail is ideal because it will wave in the wind just like an actual trenchcoat would, and also because it's already sort of the right shape once you stretch it a bit. I actually tried fooling around with this already, and it's definitely possible, just difficult and beyond my vertexing skills at the moment. But you'll be everybody's hero if you can get the trenchcoat in!
If you could get a Trenchcoat to work you could make Liquid from MG1 before he threw his trenchcoat off obviously . Lmao thatd be badass. Hell if you somehow Vertex Snake's hair you can make Liquid Ocelot too with sunglasses Taken from the New wesker texture that was recently made Lmao