Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2
1  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 2.0.0 rc1 on: December 15, 2017, 11:18:06 PM
Sorry, I know it's been a while, but just curious to hear if you've fixed it yet.  Hope things are still going well for you!
2  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 2.0.0 rc1 on: August 12, 2017, 12:33:14 PM
I found the issue - it's the dropdown next to the format box where you can choose the RSTM encoding (ADPCM, PCM16, or PCM8.) It'll be fixed in the next version.

Alrighty, great to hear.  I can't wait.  I appreciate it!
3  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 2.0.0 rc1 on: July 27, 2017, 04:50:40 PM
Thanks for updating the link, can't wait to try the new version out!

Also, thanks for taking a look at the file.  I honestly don't know what to do about it, nor do I know anybody else who might be able to get the sounds out of it.  If you're unable to determine what's wrong, do you know anybody else who might know what to do about it?

EDIT:

I have tested out Looping Audio Converter 2.0.0, and I have run into an issue.  Albeit, it is just a minor annoyance, but I don't quite understand why it's happening.  Whenever I choose "Save Options," a .ini file is created as expected.  When I start Looping Audio Converter back up, the settings are loaded as expected.  So it's functionally just fine.  However, upon bootup of Looping Audio Conveter, every single time I receive this message:

http://prntscr.com/g6espb

If I delete the .ini file, I no longer receive the message.  I never had this problem with Looping Audio Conveter 1.3.  Once again, it's just a minor annoyance, but it does happen EVERY single time I start it up.
4  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 2.0.0 rc1 on: July 24, 2017, 01:11:22 PM
Another version of Looping Audio Converter is up. This one uses VGAudio instead of BrawlLib for encoding, which lets it support more formats.

https://github.com/libertyernie/LoopingAudioConverter/releases/tag/v2.0.0rc1

I also cannot access the page, so I can't download Looping Audio Converter 2.0 either.

Also, I have a question.  I'm trying to extract the sounds from this .brsar file, but it seems like BrawlBox cannot do it.  Is there any way to get the sounds out of this .brsar archive file with BrawlBox or any other tool?

Download it here:
https://drive.google.com/open?id=0B2jlw6t0WS_HallBUHJ0dUFyQjQ

The .brsar archive was extracted with the Dolphin Emulator from a Wii Play ISO that I ripped with CleanRip on my Wii.  BrawBox (0.78 and 0.68) crashes upon attempting to export .wav files from it.  I'm not sure if I'm doing something wrong or if there's just no way to get the files out of this archive yet.
5  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.3.3 rc1 with uncompressed BRSTM support on: May 06, 2017, 09:05:35 PM
Sorry for not responding for a while.  I want to let you know that I really appreciate your continued support on the project!  Unfortunately, I'm not sure how to compile the source code, so I'm not sure how to try out the versions of Looping Audio Converter newer than 1.3.1.
6  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.3.1 on: October 12, 2016, 07:28:21 PM
I've had no issues so far, but I haven't had the opportunity to test everything out yet.  I appreciate the continued support on Looping Audio Converter.  It has been invaluable to me ever since you first developed it.
7  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Brawl Managers 3.8 on: July 07, 2016, 08:03:50 PM
My brother is trying to use LoopingAudioCoverter in order to create a looping .BRSTM from a .wav file.  However, he doesn't know what to do and I don't either.  Do you have any tutorial or instructions?  Or should another program be used to do this?
8  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.3 (March 24, 2016) on: March 28, 2016, 08:41:44 PM
Oh, thanks!  I'll try that out soon and let you know how it goes.

Edit:
I tried that and it works wonderfully!  Thanks.
9  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.3 (March 24, 2016) on: March 25, 2016, 04:45:18 PM
Sorry for the late reply.  Anyway, that helps a lot!  It definitely saves me a lot of clicking.  I was thinking more along the lines of having the program automatically load those settings every time you open it, but the method you incorporated here still helps a lot.

Also, what does this newly-added "Convert directly between BRSTM, BCSTM, BFSTM box do?  I'm also glad that you added export support for the BCSTM and BFSTM as well (instead of just BRSTM).
10  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Costume/Song/Stage Managers 3.7.1 and GCT Editor 3.7.1 on: March 18, 2016, 04:19:20 PM
Thanks for the Looping Audio Converter, LibertyErnie; it has served me well over the months that I have been using it now.  It works flawlessly and I'm very glad that you made it; it has helped me with so many of my videos.

In case you ever get bored and feel like improving it, I do have some possible suggestions in the future (these are all minor things):

It would be really nice if you could set defaults for this program.  For example, I almost always export these files in .FLAC format, but the default when I open the program is set on .BRSTM.  Similarly, I have a specific output directory that I commonly use, so being able to set that as a default that remains there every time I open up the program would also be very helpful.  Basically, being able to set defaults for all of the options in this program would greatly help me.

Also, I'm curious, how does the "convert to mono" option work?  Does it average the two channels for a stereo audio file or does it just pick one of them?
11  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.1 (bugfixes) on: December 21, 2015, 01:56:03 PM
I just changed it and that appears to have fixed everything; not only do I not get the error anymore, but I can convert files and I have had no problems yet.  Thanks!  I also like how the program stays open afterward, that's a very beneficial enhancement to my workflow.  Also, I think that the bitrate option would indeed be helpful.
12  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.1 (bugfixes) on: December 18, 2015, 05:59:50 PM
I just downloaded version 1.2, and although I haven't had the time to test it, as soon as I open it, I get an error message:
http://i.imgur.com/dt5f9XH.png
Version 1.2 then opens up afterward and it looks like the program will function normally (I haven't had time to test it).  I'm not sure what program is missing.  I kept version 1.1 and it does not give me that message whenever I open it.  I'm not sure what the problem is, but I think it might have something to do with one of the new features you added.  I am on Windows 8.1 Pro and I have NetFramework v4.

Edit:

I have tried to convert various .brstm files using LoopingAudioConverter v1.2 and no matter what settings I choose, I always get his error:
http://i.imgur.com/15Hk540.png
I'm not sure what the problem is, but this newer version is completely unusable for me.  If you need me to give you more information, just ask, because I can always do so.
13  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.1 (bugfixes) on: October 26, 2015, 02:35:05 PM
Nice!  Thanks for the responses.  I have continued using Looping Audio Converter for several different BRSTMs and BCSTMs with no issues so far.  Also, I just tested it; the most recent version of ExportLoopVB did not show the command prompt nor did the program quit after exporting.

Also, when you say that you "copied that game onto [your] computer," would that be the same thing as looking at the files in a ROM?  For example, I could easily find gamecube ROMs on the internet and try to extract files out of those, but I have no idea how I could "copy" a game I already have to my computer (in your case, from the Wii disc drive).
14  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.1 (bugfixes) on: October 20, 2015, 02:50:03 PM
Just to let you know, I've tested several things so far, and it looks great!  As before, I genuinely appreciate all the time and effort that you have put into this program because it has already become an irreplaceable resource for me.  I only have two questions so far (I will let you know if I ever have any other problems):

Why does the command prompt show up in the background whenever this program is open but it didn't show up whenever ExportLoopVB was open?

Why does Looping Audio Converter close automatically as soon as the export is finished?  I don't think that ExportLoopVB did this either.  After all, sometimes I need to export multiple sets of files with different settings.

Also, I noticed that you submitted some Chibi Robo (Plug Into Adventure) music on Brawl Custom Music.  I'm just wondering; how did you obtain that music?  I don't know how music worked back on the Game Cube.
15  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Looping Audio Converter 1.0 - see post 2 on: October 15, 2015, 03:37:35 PM
This BRSTM: (http://www.brawlcustommusic.com/24366) with these settings:
results in that error.
Pages:  [1] 2