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16  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Arc Rise Sanctuary Release! *Robzdablades Hacks* on: August 16, 2010, 04:27:51 PM
the Arc Rise Sanctuary stage its... *sniffle*

beautiful
^This truly a piece of art dude i LOVE it
Robz if this thread is officially reopened shouldn't there be a ceremony or something?

I dunno >_> Prehaps we can has sexy party? >_>
17  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Arc Rise Sanctuary Release! *Robzdablades Hacks* on: August 16, 2010, 03:44:00 PM
the Arc Rise Sanctuary stage its... *sniffle*

beautiful

Indeed it is fairknight. Indeed it is....

:3

Images fixed. And thread is in action again XD
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New stuff released in my vault >_>. *Robzdablades Hacks* on: August 13, 2010, 02:49:08 PM
I believe it was stated that Kitty Corp City won't be updated anymore.
this.... may not be true. I asked mewtwo2000 to do the scenedata... It looks better and I plan to update textures to make the stage look better :p

Tho I do not plan to release this not for some time nao.
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New stuff released in my vault >_>. *Robzdablades Hacks* on: August 07, 2010, 02:55:29 AM
I'm sure you already got word of this, but your latest release of the Grand Stadium stage is causing problems. It freezes whenever ANY part of the package tries to load with the stage select (icons, name, etc.).
Are you sure about this? I dont get any errors and I didnt get any complains about this yet.

@Xfitman

V3 is as far as I go. XD

And Send Links to teh Picture NAO.I might make a V2 of kitty corp city. No. I WILL make a V2. Mewtwo Fix'd a few things to it. And I think I should add a few more builings and fix the back ground.
20  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New stuff released in my vault >_>. *Robzdablades Hacks* on: August 04, 2010, 07:12:35 PM
I think you should do Les Vagas from Tatsunoko vs Capcom. I know it's already on the vault but your imports are animated.
And actually have all the stage models and therefore don't have floating lamps and sideless buildings. Or at least the one I downloaded was like that.
Hmm I dunno :/ I might just do that.
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: THE CLUB V3 RELEASE. *Robzdablades Hacks* on: July 28, 2010, 08:04:42 AM
Hey Robz, about your Kitty Corp City: The big picture of the family in the back doesn't look quite right in grayscale. My suggestion would be to put the original, it would complement the stage a lot better

I can't do that nao XD I dont have the image anymore XD
22  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Castlevania Clock tower release *Robzdablades Hacks* on: July 23, 2010, 10:54:21 PM
Y'ALL BE TROLLING.
23  Help & Tutorials / Help / Re: texture help on stages. on: July 17, 2010, 07:03:21 AM
A message from Mewtwo2000

Well, that's not a texture problem. It's a lighting problem. I mean, I have one stage in the vault that has that same problem, but I did not remove it on purpose because it's interesting to me.

Let's say, there are some kinds of models, or material types if you prefer. And each light has an effect over each kind of model/material. If a stage has light for only certain objects, and not for others, those other objects will get a lighting used before, like another in another stage played before.

The stage in the Vault I have with that problem on purspose, is a FD with an SSE background, the name is Shadow Bug Final Destination. Depending of the stages loaded before, it has either a lighten or a darken ground, and that makes it interesting in some way. But, of course, that's not good for your car.

There are 2 possible solutions.

1- Try changing the flag3 property for the textures in the car to another number, the same as Goroh or something. Same to other darkened models.

2- If freezes, or simply doesn't work, try to get another lighting. I am lately using the one in Distant Planet, it has 4 different lights I guess, and it's almost sure it will fix the problem in your stage. Get it from one of my latest stages such as Saffron City if you want. You should edit the lights to be the same as the ones you're using now, this is possible with the latest unofficial version of brawlib in smashboards. If you get any trouble with this, just ask me.

Try them in that order, as it's faster to make the first one, and if it works, it's not necessary to make the second one.

Tell me if you're successful with it. Also, keep up the good work, your stages are great =)


*************************************************************************

his First solution worked. Im posting this here so others can learn from this. Cheesy
24  Help & Tutorials / Help / Re: texture help on stages. on: July 16, 2010, 04:49:47 PM
The Limo brres replaces Donkey Kong?  If so, there's your problem and your fix.  The Donkey Kong darkens.
I dont think thats the case. I switched the limo to another modeldata. still the same problem occurs. I'll since it over to different modeldatas to make sure.
Oh, I thought maybe because that model darkens in-game it might cause the limo to, but I guess not.  I'm out of ideas xP

I am too. I tried different Scenedata. I tried renaming the textures and Materials. I tried changing texture formats. Its killing me. *looks up too the heavens* Please. Halp meh  Oh shi~
25  Help & Tutorials / Help / Re: texture help on stages. on: July 15, 2010, 04:26:34 PM
The Limo brres replaces Donkey Kong?  If so, there's your problem and your fix.  The Donkey Kong darkens.
I dont think thats the case. I switched the limo to another modeldata. still the same problem occurs. I'll since it over to different modeldatas to make sure.
26  Help & Tutorials / Help / Re: texture help on stages. on: July 14, 2010, 05:04:18 PM
I shall bump this since its been almost 48 hours >_>
27  Help & Tutorials / Help / Re: texture help on stages. on: July 12, 2010, 06:09:03 PM
Im using the New PokemonStadium sceneData
28  Help & Tutorials / Help / Re: texture help on stages. on: July 12, 2010, 04:14:49 PM
Im bumping this since its been 24 hours =]
29  Help & Tutorials / Help / texture help on stages. (solved! thanks mewtwo2000) on: July 11, 2010, 05:26:27 PM
Hi Robzdablades here.

I never thought I'd be here again asking for help. >_>

Anyways I have a problem with textures on a stage. Its a weird error and its barely noticeable by others.

the textures on my stages sometimes randomly darkens. here how it works.

*I restart my brawl and play on my custom stage without playing any other stages. Afterwards I play on a different stage. THEN i go back to my custom stage and realize that some textures are darker then before.*

Why is this? why does this happen? Heres a picture of my stage after I played a different stage.



Notice how the limos abit darker?

any feedback would be appreciated.

Thanks in advance.

A message from Mewtwo2000

Well, that's not a texture problem. It's a lighting problem. I mean, I have one stage in the vault that has that same problem, but I did not remove it on purpose because it's interesting to me.

Let's say, there are some kinds of models, or material types if you prefer. And each light has an effect over each kind of model/material. If a stage has light for only certain objects, and not for others, those other objects will get a lighting used before, like another in another stage played before.

The stage in the Vault I have with that problem on purspose, is a FD with an SSE background, the name is Shadow Bug Final Destination. Depending of the stages loaded before, it has either a lighten or a darken ground, and that makes it interesting in some way. But, of course, that's not good for your car.

There are 2 possible solutions.

1- Try changing the flag3 property for the textures in the car to another number, the same as Goroh or something. Same to other darkened models.

2- If freezes, or simply doesn't work, try to get another lighting. I am lately using the one in Distant Planet, it has 4 different lights I guess, and it's almost sure it will fix the problem in your stage. Get it from one of my latest stages such as Saffron City if you want. You should edit the lights to be the same as the ones you're using now, this is possible with the latest unofficial version of brawlib in smashboards. If you get any trouble with this, just ask me.

Try them in that order, as it's faster to make the first one, and if it works, it's not necessary to make the second one.

Tell me if you're successful with it. Also, keep up the good work, your stages are great =)


*************************************************************************

his First solution worked. Im posting this here so others can learn from this.
30  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: NEW RELEASE! Castlevania clock tower. fully animated. on: July 10, 2010, 05:37:00 PM
*bumping this thread so people can see the new stage*

Man im slow.
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