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46  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: KITTY CROP CITY RELEASE. Video will come out soon. *Robzdablade* on: June 25, 2010, 12:01:17 AM
Imma bump this cause i was forced too :p
47  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Videos now availablefor some stages. Next stage preview here *Robzdablade* on: June 22, 2010, 02:40:00 AM
Is Hollow on the family stage?
Im sure your on one of the billboards.
48  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Videos now availablefor some stages. Next stage preview here *Robzdablade* on: June 19, 2010, 11:47:02 PM
Lol. I hope you replace fourside wit this. LOLOLOLOL no offense mewtwo2000 :p
49  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Next project Preview >_> *Robzdablade's hacks* on: June 19, 2010, 05:02:43 PM
thanks guys. I'm not a crazy hacking guy like mariokart and such so I try my best with the limited tools I got. respect.
50  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Next project Preview >_> *Robzdablade's hacks* on: June 19, 2010, 04:08:49 PM
LOL FLAMM! you derserve a cookie.
51  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Next project Preview >_> *Robzdablade's hacks* on: June 18, 2010, 11:13:36 PM
I'll bump this for the hell of it.
52  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New stage: Song's Private Isle RELEASE *Robzdablade's hacks* on: June 13, 2010, 01:44:38 AM
Imma bump up the volume. Now I shall sleep. Goodnight.
53  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: (VIP FIX)CLUB KC-MM MEMBERS STAGE V2 RELEASE *Robzdablade's hacks* on: June 11, 2010, 10:12:35 PM
Your feature is tomarrow.
Please prepare pictures of the club.
O_o I swear I already had pics ready. well ok i'll get some new ones

You have the old ones that say "BehingYou"

When it should say "Segtendo"
ah. Ok fixing now.
54  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: (VIP FIX)CLUB KC-MM MEMBERS STAGE V2 RELEASE *Robzdablade's hacks* on: June 11, 2010, 02:53:16 AM
Your feature is tomarrow.
Please prepare pictures of the club.
O_o I swear I already had pics ready. well ok i'll get some new ones
55  Help & Tutorials / Help / Re: (stages) Multiple ChrAmn in same modeldata on: June 06, 2010, 08:59:25 AM
Em... which stage is the one that has only modeldata[0] to work? It soulds like the temple O.o

Well, the rule for standard stages is that, every model in a modeldata will move because the first animation in that modeldata. The others will get ignored. Other stages have more than 1 animation in a modeldata, but that's because the rel file makes the stage use them when needed. The standard one in a standard stage is the first, and only the first.

If you're using an animation to place everything in the stage, and it's used for a moving model, if the lenght of the current animation and the one for the new model you want to add are different lengths, you won't be able to make them be in the same modeldata unless you adapt one of them to be the same length as the other. This way, you could mix both animations in a single animation and make more than 1 model having the animation in the same modeldata.

But, as I said... Which stage freezes when you try to import a model with its animation into modeldata101? Modeldata101 has always worked for me. It's the most useful thing in stages, because you have always an extra modeldata to work. Moving collisions are not working for this one, but that's nothing. Having extra models with their own animations is indeed useful, some of my stages wouldn't be working for wifi room in a proper way without this.

So... Just import your model and animations into modeldata101, keeping the poketrainer model in it... And it should be done this way O.o
I will try this. although the models I wanna give anomations too are characters.
EDIT: it worked thanks mewtwo2000.
56  Help & Tutorials / Help / (stages) Multiple ChrAmn in same modeldata on: June 06, 2010, 12:37:48 AM

how do you get your characters in the same modeldata read different ChrAmn? Like they all read the same one. Which is bad I made another ChrAmn but the character still refuses to use it. but instead stands there all frozen like a dumb[censored].
Quote from OizenX: If they are in different .brres files there should be a problem.

if they are in the same brres, go through one of the models and rename all the bones somthing else, then go into the CHR0 and rename the bones the same thing

No. I wanna read from different AmnChr. The two anomations are in the same folder. But only the first one on top works. The second one fails and does nothing. All bones are different names I r not retarded *Well I am for running into this problem*

And I cant put the character model into another Modeldata[] folder or the game will crash.
Modeldata[0] is the only one I get it working in. Give me knowledge.
57  Help & Tutorials / Help / Re: Stupid hacks aren't working >:O on: June 06, 2010, 12:32:39 AM
better yet is it an SDHC card?
I remember getting an SDHC card for this [censored]. only to realise afterwards it wouldn't work cause brawl cannot update to use it. My wii can use SDHC cause it is updated. But yea. Brawl hacks and such will not work with a SDHC card.
58  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: (VIP FIX)CLUB KC-MM MEMBERS STAGE V2 RELEASE *Robzdablade's hacks* on: June 05, 2010, 08:03:25 AM
I is featuring your stage next week.

k?
Does I get cookie for it?
59  Help & Tutorials / Stage Tutorials / Re: How to make your STGONLINETRAINING-based stages compatible with STGFINAL on: June 05, 2010, 08:01:24 AM
Thanks mewtwo2000. Glad to see some tuts from you. You seem to know what you're doing.
60  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Royal Domain [4 ToS2 Stages and releasing Riku v2 TONIGHT] on: June 04, 2010, 07:14:00 PM
Snowbound wasteland is the [censored]. I dunno why but it reminds me of home. I love it!
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