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1  Super Smash Bros. Brawl Hacking / Programming / Re: All Events Clear Hard Mode code? on: June 27, 2018, 07:27:04 AM
Bump: Would like an All Events Cleared on Hard Mode code instead.
2  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: June 24, 2018, 09:14:20 PM
Alright, fixed the SD issue. How do I fix normal Brawl loading on all my mod loaders, and the PM loader just resetting the Wii?
3  Super Smash Bros. Brawl Hacking / Programming / All Events Clear Hard Mode code? on: May 24, 2018, 05:28:43 PM
Very simple request. Anyone have this code, preferably by itself so I can inject it where need be? I have a lot of custom music over locked songs, and please don't make me go through Events and SSE again. Infinite will never be able to handle them.

EDIT: Got the code in an old modpack. I can't use the new songs until I clear every event though, and I used to have a code that did that for me. I lost it though, anyone know where I can get it again?
4  Help & Tutorials / Help / Having difficulty with 4 Mario PSAs. on: February 08, 2018, 06:47:20 PM
The difficulty being that they always crash whenever they are used in any type of match outside Training. The four PSAs in question are Shadow Mario, Brawl Minus Dr. Mario (The partially decloned one), SMG5 and SMG4, all coincidentally by the same creator for the most part. Minus Dr. doesn't even work in Training. I know Shadow required me to delete a bone of sorts, but how come he works in Training when I haven't...?

However, when I use Shadow (Mario) or SMG4 and 5 over Mario, he works fine for the most part outside of Training, but I would prefer to use them with their .rels so I can also use other Mario PSAs simultaneously. Do I have to use - Dr. in Brawl Minus only? I'm pretty sure SMG5 was the only PSA of Pure Darkness's that needed a code to work, and that was so whenever he tried to crawl he wouldn't crash the game, but he still works in Training without it.

I didn't know whether to put this in Attacks or Animations Help, or Vertex Help, or Progamming Help since I'm not sure why they crash in the first place. I installed their sounds and .rels too. Oh, yeah, this is all on Infinite in case that might be a reason.
5  Help & Tutorials / Help / Re: Range of SD card sizes to use? Do SDHC cards have better performance? on: January 29, 2018, 10:09:06 AM
Think I can do that. Until the .gct editing part, I still need a little help with that whole process and using Ocarina and such.

I'll get a SDHC SD later today and try it on PM or Smash 2, which I think come with a form of SDHC compatibility code.

Post Merge: January 30, 2018, 07:47:25 PM
Solved, ran into the "normal Brawl loads" issue but I just used the PM launcher. Using a 16 GB SDHC card, thanks so much for the help.
6  Help & Tutorials / Help / Re: Range of SD card sizes to use? Do SDHC cards have better performance? on: January 28, 2018, 09:29:51 PM
So the Gecko Code is not the File Patch Code or anything similar? It's also not included in Gecko already?

If not, do I just contact him to actually get the code?
7  Help & Tutorials / Help / Range of SD card sizes to use? Do SDHC cards have better performance? [Solved] on: January 28, 2018, 02:51:07 PM
I've been away from Brawl mods a bit too long and I'm having real difficulty remembering which is the range of GB sizes I can use to load Brawl mods. 2GB to 16GB or something like that? My SD cards broke and then I managed to lose them, but I'm going to get more despite how hard it is to come by 2GB cards. What is the maximum size again?

Also, should I make sure to get SDHC cards in this size range, or try to find non-SDHC cards, which would be "better" to use? Planning to use Homebrew as usual to load mods, I have Gecko, Riivoloution, and PM launcher, but I don't know which of the 3 to solely use for the widest amount of compatibility with mods.
8  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: December 11, 2017, 03:19:55 PM
Is there any way to load Brawl mods without an SD card? I think my Wii stopped being able to read them properly, when I go to Homebrew, the loading symbol appears for about a second and doesn't load the mod channels.
9  Super Smash Bros. Brawl Hacking / Programming / Code/etc. to remove character "taunts" when growing or shrinking? on: April 10, 2017, 10:19:28 AM
Has anyone ever managed to remove this? It's always annoyed me how characters would taunt/do a animation when they grow or shrink. Would this be a character specific object to remove, or is there a universal code that can be applied to just have them grow/shrink with no disruption like in Melee?
10  Super Smash Bros. Brawl Hacking / Programming / Re: Star KO code request on: January 17, 2017, 11:34:29 AM
There's a faster respawn code? Where do you even get that?
11  Help & Tutorials / Help / Re: can anyone make a 8 player smash for SSBB on: September 02, 2016, 07:20:46 PM
Is a functional 6-player Brawl even possible? Even Melee had one in debug.
12  Help & Tutorials / Help / The return of non-loading Riivolution, along with Gecko and P:M not loading mods on: August 28, 2016, 06:29:16 PM
As mentioned, Riivoloution still does not load Brawl at all, with PF folder, without it, etc... So, I tried Gecko and the P:M launcher. These actually load Brawl fine, but with no mods. Codes all seem to work, aside from Unrestricted Pause Camera, and my Gamecube controller does not register at all. That, and I attempted using my RSBE file with all codes and a RSBE code with only the File Patch Code. It only made Brawl load longer, and freeze after "GO!" in a battle.

All of my codes:

-All Hard Missions Clear

-No Ready to Fight Bar

-Unlimited Items

-Walljump Height Doesn't Decrement

-No Aerial Landing Lag

-Unlock All Trophies

-Unlock All Stickers

-See All Challenges

-Shroom Stacker

-File Patch Code

-Unrestricted Pause Camera

-1 Player Match

-1 Team Match

-Colored Shields

-Custom CSS

-Solo Zelda/Pokemon

-No FS Zoom In

-Hammer Lasts Forever

-More Than One Smash Ball (Not activated)

-World Wrap

-Choose Any Palette

-No Tripping

-P.T. Won't Switch Out Pokemon On K.O.

-Luigi's Instant Negative Zone

-Tekken Engine For Smash (Not activated)

-100% Damage Dealt Gives Final Smash

-CPU Won't Ignore Other CPUs

-No Controller Input Lag

-Sound Replacements

Some of them of asterisks behind every line. A few even have two.
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Marvel Vs Capcom Pack thread on: August 21, 2016, 05:42:31 PM
Will there be gameplay changes to Brawl, or will it be untouched? Also, will the Capcom-themed TvC stages be in
14  Help & Tutorials / Help / Re: Brawl won't load Strap Screen upon Riivoloution boot-up... on: July 07, 2016, 10:54:47 AM
Bump, because it's happening again. I recently downloaded some Link mods, and tried to put a few stages over Green Hill and Flat Zone 2, and it's happening again. I did the same thing as last time, get rid of one folder at a time, but after trying all of them, it still won't load anything. The normal game still works, too.

NEVERMIND, didn't replace the Smashbrossound file again... Solved, for REAL this time...
15  Help & Tutorials / Help / Re: Where to put % font mod on Riivoloution? on: July 01, 2016, 06:27:30 PM
Bump. I figured out part of this, and thanks to Diddy Kong for the other. I still need help with the % font mod, though.
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