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16  Help & Tutorials / Help / Re: Riivolution freezes with some features... on: September 09, 2010, 06:48:49 AM
What PSA is this moveset?

The movesets for each are as follows:
Shiek:
Echo Blade Shiek -- .Fade

Samus:
Dark Samus -- Nuke-Em

ZSS:
Motoko Kusanagi v3 -- drsusredfish
17  Help & Tutorials / Help / Re: Riivolution freezes with some features... on: September 08, 2010, 07:10:36 PM
Okay, I have figured out what was wrong, but not sure what to do to fix it...

For some reason, it freezes because of their move edits... I'm thinking because since they are linked to another character, it freezes since it loops of updating the movelist, but I'm not sure. Anyone know how to fix this?
18  Help & Tutorials / Help / Re: Riivolution freezes with some features... on: September 08, 2010, 06:35:45 PM
Maybe...to narrow down what's causing the problem. Temporarily delete your "fighter" folder but back it up.

Okay, I have figured out something, but not much... When my fighter folders for those specific characters are gone, they work fine. I find this weird though, because they worked fine in there gecko locations. Is there something I need to do in order to get their motion files to read in properly, or anything?

Edit:
Zelda seems to work fine now... I just added files one by one (textures, then final, then move file, and she seems to be working right. Going to try with shiek and the rest now.)
19  Help & Tutorials / Help / Re: Riivolution freezes with some features... on: September 08, 2010, 06:04:44 PM
Okay, so I found out it was just a coincidence that my training mode froze that one time...

However, I still cannot get Zelda, Shiek, Samus, ZSS, or the alloys to work (Although I don't really care about the allows)

I'll try to go into more detail about the problem, and hopefully someone will know how to fix it:

I just recently switched over to Bionic Sonic's riivolution style, from regular gecko code manager kind.

I have already placed all the files into their proper slots (just in case this is where the problem is, I'll list where everything is after I'm done explaining).

I'm also using ASF1nk's Flaming Blue CSS (normal version) and have imported the files (that I could see needed to be) into my common5.pac.

So, I start up brawl using riivolution, choose the mode, and it starts up fine, loads my alternate THP, and gets through menus fine.

So I click on Brawl, and when I choose my character, it works great, except for if I choose Samus, ZSS, Shiek, or Zelda, or Blue Alloy (One with Zelda's picture -- I haven't tried the other alloys yet, but they probably would do the same thing.) As soon as they are clicked, and before I can even press start, the game makes that obnoxious buzzing noise, and freezes.

I changed a few things between gecko and riivolution, but I'm not sure what the problem is caused by..

Here is the list of files located on my SD card:
(X:)
/apps/
    Not going into detail on what's here, since it shouldn't matter..

/Riivolution/
    > codehandler.bin
    > modlauncher.xml
    > SSBBfiles.xml
    /config/
          >  RSBE.xml

/brawlmods/
      /brawlminus/
            >  RSBE01.GCT
      
     /movies/
           > OPMovie.THP
           > HowToPlay.THP

     /music/
               /strm/ (Not going into details, since music isn't the problem)
               info_en.pac

     /stages/
               (All my stages and .rel files)

     /textures/
             /Fighter/  (pacs for all the characters, seperated into folders for characters)

            /Info2/
                       info_en.pac
      
           /Item/ (item changes)

            /menu/
                            /strap/
                                          > Strap_En.pac

            /menu2/
                        > mu_menumain.pac
                        > sc_title.pac

           /System/
                        > common3.pac
                        > common5.pac

If you need to know anything else about my stuff, just let me know.
20  Help & Tutorials / Help / Re: Riivolution freezes with some features... on: September 07, 2010, 05:34:28 PM
I did move the sc_selcharacter.pac, and the others into common5, and I have alternate moves, but they haven't changed between when I used gecko and riivolution.
21  Help & Tutorials / Help / Riivolution freezes with some features... on: September 07, 2010, 04:37:19 PM
Hey everyone, I recent switched the riivolution, using Bionic's XML.

The problem I'm having is that some characters are freezing. Not during the game, but as soon as they are selected. The characters are:
Zelda, Shiek, Samus, and ZSS.

I'm assuming something is wrong in my gct file, but I'm not too sure which.
Also, my training mode freezes.

All of these worked with the gct, until I switched to riivolution...
Anyone know how to fix this?
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ayzers Projects: (4/27/10) Master Chief V 1.0 and Snake Unleashed V 0.1 on: August 21, 2010, 05:38:27 AM
Hey. Just a quick suggestion on the MC. I'm not sure if it was suggested before, but could you modify the vertex of  his FS to either:

a) Using the running punch from onslaught falcon as a base, change it to a running sword attack
b) Change the vertex of the Blue Falcon to being a ghost/warthog/mongoose (ghost would be best)
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: 3 New PSAs - EDIT: Viewtiful Joe is FINAL on: August 20, 2010, 06:00:24 AM
Is there a new thread with the progress of this one?

This thread hasn't had a post of any info in quite a while..
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Vader is Released!! on: August 16, 2010, 01:43:39 PM
Hey, I tried out your Ultimate Ganon, and have noticed something..

I'm not sure if it's just mine or not, but when I use his FS, he disappears, hits with 3 elements, electric, shadow, ice (I think), and then nothing else happens and he doesn't reappear..

25  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New stuff released in my vault >_>. *Robzdablades Hacks* on: August 13, 2010, 08:45:29 AM
I really enjoy your Kitty Corp City stage. However, I've seen a version that has a picture of Tsuna from "Reborn" in it aswell... So if you made that one too, could you release that one? Or if you didn't, can you help me to change some pictures? I would like to switch a couple of pictures to animes I enjoy more Cheesy
26  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ****June 13 - Brawl Minus/New Icons!!!**** on: July 29, 2010, 06:12:18 PM
And the photos are all exceeding limit again. You should probably start using imageshack.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: 3 New PSAs - Choose your Favourite! on: July 21, 2010, 08:31:07 AM
Awesome ideas!
In my opinion though, I would say to go with either the Hyper Shadic, or the Viewtiful Joe. (Preference to HS)
Also, if you can, that would be awesome for HS to have a new FS. Not the Hyper Sonic's instant kill explosion (as cool as it is) or the flying around screaming I win at everyone.
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: (Update) Project: Singularity Pit V 1.0 on: July 21, 2010, 08:19:44 AM
Sorry for the thread res, but I was hoping for help here...
This is a pretty fun PSA, but the down-B does not work right. Rather than freeze time for a second while the shield is pulled out, the enemy gets frozen for about 5-10 seconds, and just becomes a sitting target. This attack also gliches in the way that if the person is killed while frozen, it takes until it wears off to finally have their stock count to drop.

I was trying to figure out where the code for this is located, but wasn't able to find it. It doesn't seem to be in the Down special section, so does anyone know where this move's freezing animation is stored? ((I'm completely new to modifying/creating PSAs and use modifying more as practice than anything else.))
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: MegaMan Volnutt - Currently seeking animators! on: June 30, 2010, 10:58:59 PM
Sounds so awesome!! I can't wait to be able to play as a megaman! (Not X, mind you, but beggers can't be choosers Tongue)

For his shields up B, how bout something along the lines of:

Shoots a blast out of the shield downwards, with slight damage, slight spike, and a little of a boost upwards. The damage, spike distance, and boost increases based on how many times the Side-B has successfully blocked projectiles.
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