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1  Super Smash Bros. Brawl Hacking / Model Imports / Nukes Imports: on: October 30, 2011, 10:03:16 PM
CLICK ON A IMAGE ON THE COMPLETED SECTION TO DOWNLOAD


















2  Help & Tutorials / Help / Dolphin and GMod on: October 03, 2011, 11:42:10 AM
Ok very simple questions... Can Dolphin Extract textures from games and can a Gmod model be imported into brawl?
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Official *Project Zero* Thread (STILL NOW HIRING) (ACT NOW!) on: December 02, 2010, 01:39:00 PM
ZERO 
PROJECT UPDATES!!
Currently Working On: : ATTENTION!! WE NEED ANIMATORS URGENTLY!!!....... NUKE: Dash....Velen: Attack 1,2,3...        Happy Face To Know Whats Completed Check Below vVv Happy Face *Completed So Far, Status Bar Added Below*                                               Follow us on Twitter AWESOME 2.0!... Im Kidding XD MOVESET
Size:  Zero is a little taller than Fox is.

Weight :  He is also a bit weighty due to his armor and body shape.

Walk : He has a moderate walking speed, cautiously moving forward.

Run : He is an average runner.

Power : Some of his attacks hit hard.

Attack Speed : He focuses on using swift attacks some of the time, and slower, more powerful ones
in other places.

Range :His Z-Saber gives him quite a bit of range.

Air Speed : Zero's special Air Dodges give him some aerial mobility. Especially if you're SHAD'ing.

Jabs:  Z-Combo - Zero's infamous Triple Slash attack. First a vertical cut, then a horizontal cut, then a vertical saber smash (non-MMZ). 1-2-(2,2,2)%

F-Tilt: Hilt Whip: Zero takes his saber, but leaves it inactive as he whips the butt of the hilt out in front of him before returning it to his back, pressing A after the first hit will make him activate the saber and slash to the left for more damage, but more endlag in return. 5, 4%

D-Tilt: Low Kick: Zero will whip out his right leg in a sweep like he is trying to trip up the competition. This will send the opposing character high into the air at higher percents (around 135 - 160%). 6% Special: This move can be performed out of an Initial Dash to perform a short-range sliding kick.

U-Tilt: Reishouken: Zero will perform a weak punch with his left hand, then follow up with a brutal uppercut by pressing the A button after the first attack hits. Has a sweetspot 4/6 of the way through the uppercut. 2% 7%

Dash Attack: Hikoashi: Zero will perform a flying roundhouse kick forward. Does moderate KB that get's nasty around 200%. 9%

F-Smash: Saber Combo - Zero performs a slash to the left before [censored]ing back his arm and lunging forward a little bit, thrusting his saber forward. 2 hits. - 5, 7%

D-Smash: Ground Spin - Zero uses his leg that is bent against the ground, and uses it to spin himself around twice while slashing with his saber. Four hits, two front, two back or four in the middle. 4, 4, 4, 2%

U-Smash: Half Moon Shaver - Zero slashes above himself in a perfect 180 degree arc. 14%

Nair: Double Dragon - Zero kicks out twice, works similarly to Link's Nair, with the exception of fire damage. 4, 4%

F-Air: Aerial Slash - Zero does his aerial attack from the X games. Three-hits. 1, 2, 2%

D-Air: Skull Crusher: Zero will raise his saber over his head, and swing it down, and then hold it out for as long as A is head before putting it away. The middle and end of the swing have sweet spots, with the middle of the swing being a mediocre Meteor Smash. Can be combo'd into by Nair and Fair, but not U-air, Bair, or itself.

U-Air: Red Demon Spike - Zero does a motion similar to Mario's U-tilt and thrusts his saber above him. 4%

B-Air: Counter Cut: Zero will quickly turn about and slash in mid-air, pressing A will make him perform another one with less hitstun and range.

Neutral B: Z-Buster - Zero's Z-buster can be used in one of two ways: Firing normally or Charging. Firing normally makes Zero generate Samus' Charge Shot graphic, and he can fire of one shot per- 3/4 of a second consecutively with a maximum of three on screen at once. Charging to Level 2 will result in a medium-sized Chaos Spear graphic to be generated, and more damage dead. Level 3 will result in firing off a large Duon Shot. The final charge level consists of two Charged Buster shots an a Slash Wave. Almost every move Zero has can combo into the buster.

Uncharged - 4%, First Charge - 12%,  Full Charge – 18%

Side B: Hienkyaku/Dash: Zero will dash forward a considerable distance, and while on the ground, Zero can dash diagonally into the ait if the Analog Stick is diagonal while pressing Side B. Also, if Side B + A is held, Zero will instead perform Dash from MM Xtreme, where he dashes forward with with his Saber held out. Dash can also be performed in the air, but it can't be used diagonally. Both will go through the opponent, but can be stopped mid-dash into and attack if B+A were not held. Both moves can go through their opponents, like Fox Illusion can, but only Dash does damage in passing.
10%

Some moves will combo into and out of Hienkyaky/Dash, others won't.

Zero's Dair, Z-Buster, and B-air can't combo into or out of it.

Zero's U-Throw, F-Tilt, F, and D-Smashes can't combo into it, but can conversely combo out of it and into them.

Everything else can combo into it and out of it.

Down B (Ground): Earth Gaizer: This move charges the same way as Wario Waft: over time. Each charge level makes for a bigger attack. The last level being the strongest. First Charge 7% Second 14%, Final 21%

Down B (Air): Danchien (Quake Blazer): Zero brings his saber above, then streaks downward with a firey red saber, making an explosion on contact with the ground. Multiple hits with a Max. of Six, 2.5% per hit.

Up-B (Ground): Rising - Zero will perform his Rising technique from the Mega Man Xtreme games, an anti-air attack. Does 13% Damage, and a small – Moderate vertical KB upwards.

Up-B (Air): Hyouryuushou - Zero will spin around (either in place or left or right) while generating an icy tornado.

Grab: Zero grabs for the enemy with his left hand.

G-Jab: Zero socks his victim in the head with his right fist. Damage 2%.

F-Throw: Zero punches victim in the stomach with his Buster, then discharges it, sending them flying. Damage 6% with a small – moderate KB in both Directions.

B-Throw: Zero does a side-snap ( a type of kick) and sends the victim flying back behind him. Damage 4% with Moderate KB.

U-Throw: Zero throws the opponent into the air and fires off a Charged Shot. Damage 8%. Can kill.

D-Throw: Zero slams the victim onto the ground the slashes them with his Z-Saber. Damage 7%, Cannot kill and has no KB, Downs the opponent.

F-Dodge: Zero dashes forward, then spins around to face the opposite direction.

B-Dodge: Zero performs a reverse Dash.

Spot Dodge: Zero sidesteps quickly.

FS (New Proposal): Genmurei: Zero charges energy into his Saber before unleashing a giant slash wave that goes through everything (meaning it is not stopped by the stage's topography). Anyone who is not shielding when this FS is used will be KO'd instantly, and anyone who shields will instantly have it broken.

or

Genmurei (Proposal Two): Zero flies up above the stage in the center. Then stays there before spinning vertically, unleashing waves of projectiles from his Saber eight times, bombing the stage below himself with them before dropping back down to the stage. This attack does moderate damage high KB.
------
Special Characteristics (currently only Proposals):

Initial DASH: Zero's initial dash (If the control stick isn't held) causes Zero to perform a mid-range Dash (kinda like the Eldrian PSA except a slightly shorter distance).

Hienkyaku Jump: Zero's second jump is the equivalent of Falco's initial jump.

Zero Combo: Zero's Buster gets a fourth charge level where he fires off two Charged Shot and follows up with a slash wave.

Rising: Yet another move from MM Xtreme makes it's debut into Brawl. Zero will lunge forward slightly before going into a Rising uppercut slash. Like the Side B and Neutral B, Rising can be combo'd into out and out by some moves. Does three-five hits depending one how early it connects.
3,3,5% or, 2, 2, 3, 3, 5%



WHAT EACH MEMBER IS WORKING ON:
Velen:
Attack 11 -13, Special up
NUKE:
Dash – Fall Special F

TO DO:
Landing Fall special – Rebound, Attack Dash – Ladder Wait

COMPLETED:
Wait 1-Walk Slow

CURRENTLY HIRING:
Animators

ATTENTION TEAM MEMBERS!
When going to release a file to the team, make sure to PM it… DO NOT post it..

VIDEOS:
*Still In Progress*

DOWNLOAD LINK:
*Still In Progress*

COMPLETED:
[][][][][][][][][] 20%
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / The Nuclear Reactor... GUESS WHO!.. Preview page 42 on: July 06, 2010, 03:22:59 PM
NUCLEAR REACTOR
PROJECT UPDATES:...........   ?????????????????

DARK SAMUS


!!DARK SAMUS V2!!

Dark Samus Is Ready To Be Released In Brawl....

Heres What To Expect.......

Changes:

!!MOVES AND BATTLE SET VIDEO !!
<a href="http://www.youtube.com/watch?v=oIm8sRc0kA0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=oIm8sRc0kA0</a>

Video BY: Get A Load of This!
_________________________________________________ _____________________________________

MOVESET


Down Smash (Engraver)


Up Smash (Phazon Tornado)


Side Smash (Phazon Blasts) Close Range


Side Tilt Up Smash (Phazon Blasts Up)


Side Tilt Down Smash (Phazon Blasts Down)


Down A (Shock Wave)


Air Neutral (Phazon Flip)


Air Up B (Phazon Boost)


Ground Up B (Electric Combo)



Side B Air/Ground (Morph Ball Dash)


Air Down B (Morph Ball Dash Down)

Ground Down B (Stun and hits)

]
Attack Dash (Forward Ram) If The Attack Falls Short An Extra Attack Follows….

Animation Changes:

Entry L,R                                      Up Smash
Wait 1,2,3                                    Side Smash, Tilt Up, Tilt Down
Crouch Wait                                 Taunt Left, Down
Side Step Forward, Back                Down Smash
Walk Slow, Medium, Fast               Down A
Jump/ Fall Forward, Back              Throw Up, Down,
Damage Fall                                 Air Neutral, Down
Attach Dash                                 Special Up Ground
Catch Wait/Attack                         Special Up Air
AA                                              Charge Shot Hold                      

Final Smash, Up, Down, Same With Air.

Additional Changes:
Running Speed Increased
Item Throw Power Increased
2 Jumps

Download Link:


For Those That Dont Want Dark Samus To Transform Use This Code In The GCT:
Don't transform into Zero Suit Samus after Final Smash:

Z/Samus No Swap

C2816AF4 00000009
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C000003 41820010
2C000018 41820008
48000010 2C050000
41820008 38A00000
7C0802A6 00000000


This Is The NEW V2..  ENJOY!! Awesome Face


DARK SAMUS PRIME

Dark Samus Prime For VBrawl Users (Regular Brawl) (Motion Pac Included)

Download Link:


Video’s Needed!!


DK "UNLEASHED"
Hmm Intrested?



Im Bringing back some Old School Moves and creating New ones also...  Awesome Face

PSA HAS BEEN MADE!..

CURRENT MOVESET!! Credit to Pride(ToBeMe):

<a href="http://www.youtube.com/watch?v=2_XrjBX1JPM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=2_XrjBX1JPM</a>



Old Moveset :
<a href="http://www.youtube.com/watch?v=6wXGwMuI1mk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=6wXGwMuI1mk</a>

Previews:
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