For anyone still trying to help me let me clarify a bit. I already have a hitstun changing GCT code but don't know anything about how to use GCT codes or how to add them to the Project M codeset.
Repost from the help forum since I had no luck there. How would I go about changing the hitstun in P:M? I am currently using the hackless version but could find the homebrew version somewhere if necessary. Post Merge: June 26, 2016, 12:43:36 PMTo clarify I already have a hitstun changing GCT code but don't know anything about how to use GCT codes or how to add them to the Project M codeset.
Thats not what I mean. I want to change the global hitstun not on specific hitboxes. Also what you described is the freeze frames before you get sent flying rather than the time before you can act after being sent flying.
So I am planning on making my own custom P:M version and would like to change the amount of hitstun that characters receive before they can act again. I however have no idea how to do so and have come here as I think this is probably the right place for this. If not please let me know and I will move it to the right area. EDIT: Solved see the posts below
Your idea is nice although this isn't exactly very professional. My best advice for you is to make this more professional so people will actually want to help you. Also you could just try brawl- (brawl minus)
What is the most powerful publicly released PSA/Moveset you have ever seen or used. Please provide a link to it if you can and some sort of visual proof (picture or video) I am just generally curious as to what the most powerful moveset ever is. (Note a crash/freeze does not count)
I am trying to make a PSA and in it I want to use a custom GFX. The problem is its just a picture I want to make into a GFX. How would I take this 2D picture and make it into a GFX?