1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music 2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage
1) No, it's only that I'm using Hanenbow's music in custom stages 17 and on. And the stage is placed in STGCUSTOM11.pac right now, the 17th. It seems that hanenbow doesn't display a name O.o 2) The textures are that size, I'm only resizing them with paint shop pro to make textures a little smoother.
suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.
looks rly awesome
If you look the last page in this thread, you will see that I'm planning one version with these conditions ;P
EDIT: I've updated the original Ho-oh stage, with the wifi room platform.
You mean use this program to improve the textures ? I'll try it out But I have another problem with importing textures from OoT : not all the textures are dumped... Which is the plugin you're using ?
1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music 2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage
Hi ! I wanted to make stages with Mewtwo2000's block method. So I began to edit a block in 3DS Max 8. The changes are shown in BrawlBox, but when I open the modified block again in 3DS Max it is like it was originally, it means without modification
Does someone know why it does it ? Thanks for your help
I have a custom SSS and CSS and my event matches work.
Might be because I'm not using common file, I'm using sc_selmap.
Same here.
And about the progress on FoD, how is it turning out? I still hate nintendo for putting green greens instead of FoD... I also hate em for making tripping and removing the characters from melee... But I love them for making brawl so easy to hack
In Ganon's tower will parts of the floor break like in the battle?
I hate Big N for the sh*t physics of Brawl, and for nerfing Link -_- Besides yes, the floor will fall.
P:M will come out when SSB4 will be out, it means in 2013 or so -___-
Seriously if they could just release a "test pack" with the most polished characters it would make everybody cooler, and so it'll be easier for theme to concentrate on their work. But no, they don't want to -___-
You should make the ToT playable in the horizontal way. I have a question, could I use a .REL file to make different versions of a stage playable on Shadow Moses/Smashville ? (what I mean it would work like it, a random version of the stage loaded)