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211  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Mushroomy Underground Uploaded] (25 nov 2010) on: November 26, 2010, 09:51:28 AM
Rate this stage :

a) awesome
b) Super Awesome
c) Super Special Awesome
d) Chuck Norris

It is really perfect, but with the down level, where are the death boundaries ?
212  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: NEW Preview of Lyn, November 23rd on: November 24, 2010, 08:18:03 AM
Pichu won, OMG...
I longly hesitated between Isaac and Slippy and I finally chose Slippy. I always play as him in SF:Assault (Landmaster bonus FTW !).
213  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! on: November 24, 2010, 12:26:49 AM
Down B stuff, Item stuff, Tripping, Down, Swimming, Ladder, Victory, Techs, Wall stuff, Dizzy and sleeping animations.

I'm doing the cliff animations and a Taunt now.

We don't need that xD Just joking... But when is Thanksgiving ?
214  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 23, 2010, 01:53:13 PM
Great, no, awesome job !
but I have 2 questions :

1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music Im srs here
2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  I see what you did there ...


1) No, it's only that I'm using Hanenbow's music in custom stages 17 and on. And the stage is placed in STGCUSTOM11.pac right now, the 17th. It seems that hanenbow doesn't display a name O.o
2) The textures are that size, I'm only resizing them with paint shop pro to make textures a little smoother.

Tell me Mewtwo2000 can i add it to the stage roster like people do with a pack of stages that you.


Sure, any stage works in a stage roster code. Also, I'll include it to my stage pack 2 as the 17th stage.

suggestion for ganon's tower: u could make wall and and maybe ceiling collisions, so the only way of killing someone is downwards after ganon has removed the blocks, also of course, like bridge of eldin, u could find some way to loop the stage, that would be more interesting.

looks rly awesome


If you look the last page in this thread, you will see that I'm planning one version with these conditions ;P

EDIT: I've updated the original Ho-oh stage, with the wifi room platform.



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2332


You mean use this program to improve the textures ? I'll try it out Smiley
But I have another problem with importing textures from OoT : not all the textures are dumped... Which is the plugin you're using ?
215  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 23, 2010, 10:14:36 AM
Great, no, awesome job !
but I have 2 questions :

1) Did you made a new soundtrack ? Because at 00:03 there is nothing displayed as music Im srs here
2) How do you import so good textures from OoT ? Because when I import textures from OoT, they are extremely small... (approx. from 8x8 to 64x64) And this is a major problem I have for my Forest Meadow stage  I see what you did there ...
216  Help & Tutorials / Help / Re: Problem with the Block Method ( for stages) on: November 21, 2010, 03:31:52 PM
Ok it works now, Jokekid explained me why it didn't worked right, but still thanks for your answer

New problem ! When I use ForOhFor Error's method to position my models, it does nothing. Why ? Im srs here

Thanks again for your help Smiley
217  Help & Tutorials / Help / Problem with the Block Method ( for stages) on: November 21, 2010, 04:10:19 AM
Hi ! I wanted to make stages with Mewtwo2000's block method. So I began to edit a block in 3DS Max 8. The changes are shown in BrawlBox, but when I open the modified block again in 3DS Max it is like it was originally, it means without modification Im srs here

Does someone know why it does it ? Thanks for your help Smiley
218  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawlbox Modset 4 is here! Draggable bones, among other things on: November 20, 2010, 11:51:58 AM
Nobody answered my question Oh shi~

Does the pat0 support allow custom icons to use with Phantom Wing's Stage Expansion Code ? Because I think I read something about it somewhere...
219  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 20, 2010, 11:19:09 AM
I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.

Same here.

And about the progress on FoD, how is it turning out? I still hate nintendo for putting green greens instead of FoD... I also hate em for making tripping and removing the characters from melee... But I love them for making brawl so easy to hack Cheesy

In Ganon's tower will parts of the floor break like in the battle?

I hate Big N for the sh*t physics of Brawl, and for nerfing Link -_-
Besides yes, the floor will fall.
220  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 19, 2010, 05:37:14 PM
Use hacks with wifi = suicide
I already got banned on MKW only because I used custom circuits ONLY with friends (private) Im srs here
221  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Making Ganon's Tower (OoT)] (18 nov 2010) on: November 19, 2010, 05:18:22 PM
Hey Mewtwo2000 you can use AGFanProduction Link and Zelda Melee textures for your video.

For Link KazeCoyote's one is better...
222  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M Support Support on: November 19, 2010, 10:16:58 AM
P:M will come out when SSB4 will be out, it means in 2013 or so -___-

Seriously if they could just release a "test pack" with the most polished characters it would make everybody cooler, and so it'll be easier for theme to concentrate on their work. But no, they don't want to -___-
223  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm back u.u] (15 nov 2010) on: November 17, 2010, 10:53:01 AM
Temple of Time needs a platform in the middle... Even for a generic walkoff stage, it's still too big and empty =(

SHAME ON YOU !!! No seriously, it doesn't need to have a plateform, because it is made for Zelda fans especially Smiley
224  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm back u.u] (15 nov 2010) on: November 17, 2010, 06:02:09 AM
You should make the ToT playable in the horizontal way. Smiley
I have a question, could I use a .REL file to make different versions of a stage playable on Shadow Moses/Smashville ? (what I mean it would work like it, a random version of the stage loaded)
225  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm back u.u] (15 nov 2010) on: November 17, 2010, 05:42:32 AM
Well, windows won't break, at least in the first versions. But the floor will fall.

There will be a version without falling floor anyway.

I suppose new pics will be taken today, and maybe a video, if it's complete enough for it.

Since the floor will be falling, will you do the second level (I mean, the place where you land if you fall) ?
And by the way, I'm doing musics for it Smiley
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