Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2
1  Help & Tutorials / Help / Re: BrawlBox Animation Issue on: October 24, 2017, 09:29:34 PM
Even though I don't know why it's doing that, I do know that if you animate with Blender and convert the animation with Maya, if done correctly, it's glitch free; If this would work as a workaround, just ask me, and I can give you the steps to do it

I have a laptop and I've heard the laptop version of Blender is harder to use than the PC version, I've tried it myself for a render but I couldn't quite get it. I eventually did find a fix though. I just copied 1-23 frame before adding in the 29 frame pose. It worked and it's all flowing smoothly now (I'm pretty sure this won't be a fix for all occasions). Thanks for the advice though!
2  Help & Tutorials / Help / BrawlBox Animation Issue on: October 24, 2017, 06:50:48 PM
So I've been getting back into animating recently, and I'm not sure if it's just the way I do it or it's a glitch or setting in the program. How I'd usually animate is have the starting point at frame 1, and the next motion 5-15 frames ahead so the program automatically moves the bones so I don't have to do it frame by frame. However, there's an issue I don't think I had before (using BrawlBox v0.78 (I don't think I had an issue with this in earlier versions?)). If I do more than one of those movements, the previous one will have issues with bones that I did not edit. Example, I'm editing a Mario animation right now and all I did was move his current pose from frame 1 up and over until frame 23, then I added in a flipping animation and when I played it, the frames between 1 and 23 were messing up, moving the knees fingers. I did not edit the knees in either frame 1 or 3 but I did edit the fingers in both (they're the same pose, just different translations). Any way I could possibly fix this? Or am I just animating the lazy way and actually do it frame by frame, although some kind of fix would be optimal.
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Quick CSP Dump (Requests Open) on: July 28, 2016, 11:01:35 PM
Will be doing requests for whoever you see down here for a while. Will not be available Friday so I won't be getting anything done that day unless it's at night. Closing sometime next week but will keep the thread up for convenience.
I try not to copy other people's CSPs so these are all original.

Mario


Luigi

Ike

Lucas

Shiek

Ganondorf

Fox

Snake

Waluigi


I am doing a lot more, here's a full list of what I have so far.
-Fox
-Game and Watch
-Ganon
-Ike
-Ivysaur
-Lucas
-Kirby
-Luigi
-Marth
-Meta Knight
-Mario
-Pit
-Rob
-Roy
-Shiek
-Snake
-Waluigi
-Wario (WarioWare and Wario Land)

Just ask to see a CSP and I will reply with given character~
4  Help & Tutorials / Help / Re: CSS Background change? on: July 16, 2016, 03:21:06 PM
Just English, but I know how to replace it now so no need to worry. Now I just need help getting a program or something that can rearrange the CSS portraits,
5  Help & Tutorials / Help / CSS Background change? on: July 08, 2016, 02:34:28 PM
Okay, so as from what I've seen there is only ONE tutorial out there that goes over how to change the background image for the CSS.
HOWEVER, I don't know if it's just me but the tutorial is very hard to understand, mainly because of unclear directions and problems in English. Can somebody please run me through the process?
6  Help & Tutorials / General Tutorials / Re: Copying a Model to a Specific Pose on: July 06, 2016, 02:54:45 PM
All I did was copy my pose in the .mdl0 file and paste it to a new .chr0 file, then I exported that file and imported it into the Mr. M brres.
7  Help & Tutorials / General Tutorials / Re: Copying a Model to a Specific Pose on: July 06, 2016, 02:10:24 PM
I wasn't expecting this to be such a long process, heheh. Still, was pretty well explained and I'm sure I would be able to do it if I didn't already have another way. Hope this can help someone else though!
8  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Pose Swapping? on: July 06, 2016, 02:07:40 PM
Well thank both of you in anyways, I was able to really explore BrawlBox a lot more with the help of you guys and get a better understanding of what I'm doing. I will check out both tutorials anyhow, because I would like to know different methods of how to do certain things, ya never know when I could stumble across a problem.
9  Help & Tutorials / Help / Re: Texture Importing on: July 05, 2016, 02:49:05 PM
Oh, you did; I'm just writing a tutorial on how to do it, including glitch fixing, so it'll be maybe tomorrow that I finish the tutorial.
Oh really? That'll help a lot. I can't find any tutorials on it. Thanks a bunch~
10  Help & Tutorials / Help / Re: Texture Importing on: July 04, 2016, 03:03:00 PM
I swore I responded to this thread lat night with the download link. I'll put it out today anyways: http://www.mediafire.com/download/5b7872a01aab7a6/Pose+and+Mr+M.rar
11  Help & Tutorials / Help / Re: Texture Importing on: July 03, 2016, 09:49:28 PM
Oh yeah, no problem. Just give me a minute to do so.
12  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Pose Swapping? on: July 03, 2016, 09:37:14 PM
Okay, I did everything you said and... This monstrosity...
Where did I go wrong?

Post Merge: July 03, 2016, 09:40:16 PM
Okay well actually, I went and deleted all the normal Mario's polygons, and it ended up with just Mr. M in the T-pose.

Post Merge: July 03, 2016, 09:53:50 PM
Here ya go: http://www.mediafire.com/download/5b7872a01aab7a6/Pose+and+Mr+M.rar

Post Merge: July 03, 2016, 10:32:55 PM
bump(?
13  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Pose Swapping? on: July 03, 2016, 09:20:34 PM
Thanks so much man, this is gonna help a ton!
14  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Pose Swapping? on: July 03, 2016, 07:53:21 PM
I'm pretty sure you know what Mario's textures are, and the Mr. M texture I'm using only has 4 texture slots, and those don't apply properly to my pose.

Post Merge: July 03, 2016, 08:31:46 PM
But what's the problem? Just "Export" the texture files from the T-posed version, and "Replace" the corresponding-named textures of the posed character with those exported textures.

This is what happens when I do that.
15  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Custom Roy CSPs on: July 03, 2016, 07:51:35 PM
Ahh, thanks guys. I know I'm late but I didn't get any notifications for this and I took a break from modding for a bit. I don't know much about render in other programs, links to tutorials would be nice though~
Although I am in a stick situation. I don't know how to explain it shortly so I'll leave a link here, help is greatly appreciated.
http://forums.kc-mm.com/index.php?topic=77145.msg1362844#msg1362844
Pages:  [1] 2