Even though I don't know why it's doing that, I do know that if you animate with Blender and convert the animation with Maya, if done correctly, it's glitch free; If this would work as a workaround, just ask me, and I can give you the steps to do it
I have a laptop and I've heard the laptop version of Blender is harder to use than the PC version, I've tried it myself for a render but I couldn't quite get it. I eventually did find a fix though. I just copied 1-23 frame before adding in the 29 frame pose. It worked and it's all flowing smoothly now (I'm pretty sure this won't be a fix for all occasions). Thanks for the advice though!
So I've been getting back into animating recently, and I'm not sure if it's just the way I do it or it's a glitch or setting in the program. How I'd usually animate is have the starting point at frame 1, and the next motion 5-15 frames ahead so the program automatically moves the bones so I don't have to do it frame by frame. However, there's an issue I don't think I had before (using BrawlBox v0.78 (I don't think I had an issue with this in earlier versions?)). If I do more than one of those movements, the previous one will have issues with bones that I did not edit. Example, I'm editing a Mario animation right now and all I did was move his current pose from frame 1 up and over until frame 23, then I added in a flipping animation and when I played it, the frames between 1 and 23 were messing up, moving the knees fingers. I did not edit the knees in either frame 1 or 3 but I did edit the fingers in both (they're the same pose, just different translations). Any way I could possibly fix this? Or am I just animating the lazy way and actually do it frame by frame, although some kind of fix would be optimal.
Will be doing requests for whoever you see down here for a while. Will not be available Friday so I won't be getting anything done that day unless it's at night.Closing sometime next week but will keep the thread up for convenience. I try not to copy other people's CSPs so these are all original.
Mario
Luigi
Ike
Lucas
Shiek
Ganondorf
Fox
Snake
Waluigi
I am doing a lot more, here's a full list of what I have so far. -Fox -Game and Watch -Ganon -Ike -Ivysaur -Lucas -Kirby -Luigi -Marth -Meta Knight -Mario -Pit -Rob -Roy -Shiek -Snake -Waluigi -Wario (WarioWare and Wario Land)
Just ask to see a CSP and I will reply with given character~
Just English, but I know how to replace it now so no need to worry. Now I just need help getting a program or something that can rearrange the CSS portraits,
Okay, so as from what I've seen there is only ONE tutorial out there that goes over how to change the background image for the CSS. HOWEVER, I don't know if it's just me but the tutorial is very hard to understand, mainly because of unclear directions and problems in English. Can somebody please run me through the process?
I wasn't expecting this to be such a long process, heheh. Still, was pretty well explained and I'm sure I would be able to do it if I didn't already have another way. Hope this can help someone else though!
Well thank both of you in anyways, I was able to really explore BrawlBox a lot more with the help of you guys and get a better understanding of what I'm doing. I will check out both tutorials anyhow, because I would like to know different methods of how to do certain things, ya never know when I could stumble across a problem.
Okay, I did everything you said and... This monstrosity... Where did I go wrong? Post Merge: July 03, 2016, 09:40:16 PMOkay well actually, I went and deleted all the normal Mario's polygons, and it ended up with just Mr. M in the T-pose. Post Merge: July 03, 2016, 09:53:50 PMHere ya go: http://www.mediafire.com/download/5b7872a01aab7a6/Pose+and+Mr+M.rar Post Merge: July 03, 2016, 10:32:55 PMbump(?
I'm pretty sure you know what Mario's textures are, and the Mr. M texture I'm using only has 4 texture slots, and those don't apply properly to my pose. Post Merge: July 03, 2016, 08:31:46 PM
But what's the problem? Just "Export" the texture files from the T-posed version, and "Replace" the corresponding-named textures of the posed character with those exported textures.
Ahh, thanks guys. I know I'm late but I didn't get any notifications for this and I took a break from modding for a bit. I don't know much about render in other programs, links to tutorials would be nice though~ Although I am in a stick situation. I don't know how to explain it shortly so I'll leave a link here, help is greatly appreciated. http://forums.kc-mm.com/index.php?topic=77145.msg1362844#msg1362844