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91  Super Smash Bros. Brawl Hacking / Stages / Re: Back at it! POKEMASTERS STAGE THREAD! (4 NEW stages released!) on: October 04, 2016, 11:45:18 AM
Ahh okay, i get it now. No problem.

Post Merge: October 04, 2016, 11:12:50 AM
Hey thanks a lot man! Smiley
No not really because I never played that game but if you have a request for a stage or level from that game I could probably make it if I can get my hands on the textures/sprites from the game.
Thanks again for the stage for Super Smash Bros. Frontier. Wink
92  Super Smash Bros. Brawl Hacking / Stages / Re: Back at it! POKEMASTERS STAGE THREAD! (3 NEW stages released!) on: October 04, 2016, 10:29:53 AM
I'm a bit confused on how you want the layout of the stage to be broskii.
Where you thinking of something like this where the back contains the stage itself and you fight on a platform in front of it???

http://i.imgur.com/nI95ROh.jpg

This looks neat! Maybe have an animated background with platforms in the stage. I would love your idea! Smiley
93  Super Smash Bros. Brawl Hacking / Stages / Re: Back at it! POKEMASTERS STAGE THREAD! (Super Mario Advance World 4 - 2 preview) on: October 01, 2016, 03:38:06 AM
Dang sorry bro, I wasn't even able to start it yet. I'm definitely going to start on it Monday because I'll have some spare time. The only days I work on stages is Tuesday  & Wednesday;my days off from work. I have a lot of free time before I go to class those days. But Monday I'm off from class so I will definitely have time to start & probably finish the stage.
Okay! Thanks. Smiley
94  Super Smash Bros. Brawl Hacking / Stages / Re: Back at it! POKEMASTERS STAGE THREAD! (Super Mario Advance World 4 - 2 preview) on: September 30, 2016, 02:02:11 PM
Hey, man. How goes the stage?
95  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 30, 2016, 05:16:26 AM
Code:
<wiidisc version="1">
<id game="RSB" />
<options>
<section name="Brawl Launcher">
<option name="Code Set" default="1">
<choice name="Minus3.3 Test">
<patch id="minus33test" />
<patch id="ocarina" />
</choice>
</option>
<option name="Hook" default="1">
<choice name="VI"><patch id="ocarinabase_vi" /></choice>
<choice name="KPAD"><patch id="ocarinabase_kpad" /></choice>
<choice name="Joypad"><patch id="ocarinabase_joypad" /></choice>
<choice name="GXDraw"><patch id="ocarinabase_gxdraw" /></choice>
<choice name="GXFlush"><patch id="ocarinabase_gxflush" /></choice>
<choice name="OSSleep"><patch id="ocarinabase_ossleep" /></choice>
<choice name="AxNextFrame"><patch id="ocarinabase_axnextframe" /></choice>
</option>
</section>
</options>
<patch id="minus33test">
<memory valuefile="/codes/RSBE01.gct" offset="0x00570000" />
</patch>
<patch id="ocarinabase_vi">
<memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_kpad">
<memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x000018A8" />
<memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_joypad">
<memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_gxdraw">
<memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_gxflush">
<memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_ossleep">
<memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_axnextframe">
<memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x000018A8" />
</patch>
<patch id="ocarina">
<memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />
<memory offset="0x00001CDE" value="8057" />
<memory offset="0x00001CE2" value="0000" />
<memory offset="0x00001F5A" value="8057" />
<memory offset="0x00001F5E" value="0000" />
<memory offset="0x000042B8" value="60000000" />
<memory offset="0x003E9930" value="60000000" />
</patch>
</wiidisc>
Can this work with Regular Brawl? I am trying to make my roster from BrawlEx.
96  Help & Tutorials / Help / Re: Brawl's Data in Project M? on: September 29, 2016, 06:33:11 AM
You only need to put the new files on your SD Card and boot up the game using your preferred method. Any file "missing" in Project M will be handled by your Brawl disc, no need to put in what is not being replaced
Thanks! Smiley
97  Help & Tutorials / Help / Brawl's Data in Project M? on: September 28, 2016, 02:18:09 PM
I am installing Project M for Brawl, but do I still need to install all of Brawl's data? If so, how much?

Link: https://drive.google.com/drive/folders/0B4vhNdf69qaSZ0N0MnBjOXFYMU0#
98  Super Smash Bros. Brawl Hacking / Stages / Re: Back at it! POKEMASTERS STAGE THREAD! (Sonic advanced Twinkle snow zone) on: September 25, 2016, 08:08:16 AM
NO PROBLEM! Wink
I have found the pages for those in need.

- Boards/Background: http://www.spriters-resource.com/nes/cluclu/sheet/54721/
- Bubbles & Enemies: http://www.spriters-resource.com/nes/cluclu/sheet/19370/

You'd have to watch the gameplay of Clu Clu Land to see how it works. Thanks!

Post Merge: September 25, 2016, 02:58:24 PM
Hmm interesting idea... bro. Smiley
Okay so...
Do you want the players to be able to interact with the bubbles & levers or do you want all that to just be in the background & the characters fight  on a platform infront of it?
 Like how my teen titan stage is

Post Merge: September 25, 2016, 05:42:32 AM
Great Ideas man! If I can get my hands on the sprites & textures for the stages...
 iron hide voice: consider it done. 

Okay, so it could have Bubbles and the level in the background while a level plays. It can alsointerest with them. Sorry I forgot to reply back.
99  Super Smash Bros. Brawl Hacking / Stages / Re: Back at it! POKEMASTERS STAGE THREAD! (Sonic advanced Twinkle snow zone) on: September 24, 2016, 03:52:07 PM
Cool. Thanks! Smiley
I was wondering if I could ask for a Clu Clu Land stage over Hanenbow.

Something like this stage, but could work as both Battlefield and Summit but in its own original way:

Note that the background could be animated but without Bubbles in it.
100  Super Smash Bros. Brawl Hacking / Stages / Re: I want to turn Smashville into Scuttle Town on: September 24, 2016, 08:42:22 AM
This would be interesting for a Smash Bros. stage! I would wanna fight in it too.
101  Super Smash Bros. Brawl Hacking / Stages / Re: Back at it! POKEMASTERS STAGE THREAD! (Sonic advanced Twinkle snow zone) on: September 24, 2016, 08:36:21 AM
Hey. I like the stages you made! Smiley
I was wondering. Could I request for a stage I need for a certain project I am working on? I wasn't sure if I could request here or message you about it.
102  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Bubbles (Clu Clu Land) on: September 12, 2016, 07:36:44 PM
Too sad this won't be more than just an idea.
Yeah. I have been wanting to get some help with this character since I have first thought of this one character I thought Smash Bros. might of forgotten, though yet we have a whole set of good characters, but still. I got started with the textures from the link above, I just need to figure out how I could get a model in a Smash Bros. style as a fighter.
103  Super Smash Bros. Brawl Hacking / Music & SFX / Russell_SSB's Music (9/9/16 - ASDFMovie 6 Song) on: September 09, 2016, 05:57:50 PM
I am posting custom music for Brawl here!

- ASDFMovie6 Song *NEW*: https://www.sendspace.com/file/vdyeaj

Feedback and requests are welcome! Hope you enjoy the music. More are coming soon! Thank you.
104  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Bubbles (Clu Clu Land) on: September 07, 2016, 03:21:20 PM
I love the idea, but the damage needs to be buffed (stronger)
Thanks! I'm glad you like the idea. I will see how I can change a few damages per attack. Thanks for letting me know. Smiley

Post Merge: September 07, 2016, 08:59:20 PM
An image of my Bubbles character is here, which is over Kirby but with Textures. Still need to figure out more stuff for her.
105  Super Smash Bros. Brawl Hacking / Project Concepts / Bubbles (Clu Clu Land) on: September 05, 2016, 09:21:01 AM
So basically I have been wanting to do this character from n old NES game who I thought would be fun to play with.

Her name is Bubbles. She is a character off of the old classic game Clu Clu Land. I am planning to do it over Kirby as I have made textures so far in a Smash Bros. style. I want to bring it to BrawlEx, vBrawl, Project M, etc. But most of all, I wanna bring this character into a project I am working on as a playable fighter.

Info/Moveset can be found here (Which I have tried to get it right for her):
Super Smash Bros. Frontier
Bubbles (Clu Clu Land, 1984)

- Attributes: 5

- Walking Speed: 4

- Dash Momentum: 3

- Running Speed: 4

- Ground Jump Height: 5

- Jumps: 2

- Air Jump Height: 7

- Falling Speed: 7

- Air Mobility: ????

- Shield Size: 4

- Weight/Knockback Resistance: 3

- Size: 2

- Attack Power: 6

- Special Attributes: Wall jumping

- Neutral Attack: Jab (4x) and a kick (6% damage)

- Side Tilt: Kicks her opponent (7% damage)

- Up Tilt: Kicks her opponent up in the air (11% damage)

- Down Tilt: Does a spin kick (8% damage after multiple hits)

- Dash Attack: Swims quickly and may run over her opponents (12% damage)

- Side Smash: Brings out a huge ingot (16% damage)

- Up Smash: Jumps up and does a uppercut (11% damage)

- Down Smash: Does a spin kick (11% damage after multiple hits)

- Neutral Air: Does a cart-wheel-like kick (8% damage "1 hit" and 12% damage "2-4 hits")

- Forward Air: Punches her opponents downwards (8% damage)

- Back Air: Backwards punch (8% damage)

- Up Air: Kicks her opponent (11% damage)

- Down Air: Heads straight down as she kicks the opponent (15% damage)

- Pummel: Puches her opponent (2% damage)

- Forward Throw: Quickly tosses her opponent (8% damage)

- Back Throw: Tosses the opponent behind her (9% damage)

- Up Throw: Uses her sound waves to stun and send them into the air (11% damage)

- Down Throw: Tosses her opponent to the ground (8% fdamage) and then throws a Unira at the opponent who lies on the ground (11% damage)

- Neutral Special: Fire sound waves as it can stun her opponents (10% damage)

- Side Special: Grabs the turn post as she goes into the direction she is facing, leading into running over her opponent (9% damage)

- Up Special: Bounces from the pink trampoline and into the air (A recovery move similar to Sonic's)

- Down Special: Grabs out the Unira from behind her (Can be used as a item)

- Final Smash: A black hole appears on the stage as many Uniras (16% damage) and Boss Uniras (32% damage) appear out of it and may cause damage if touched, but the black hole may also cause damage after getting sucked in and blows you out (52% damage)

- Entry: Comes out of her Bubble (As seen in the start of each level from Clu Clu Land)

- Up Taunt: Faces towards the screen and waves to the player

- Side Taunt: Pulls out a stunned Unira and then puts it back

- Down Taunt: Just sits down

- Sleep: Sits down and closes her eyes, resting

- Dizzy: Loses her balance

- Win1: Does her little victory dance (As seen in the results screen in Clu Clu Land)

- Win2: Pulls out golden Ingots from behind herself

- Win3: Swims out the screen

- Lose: She pops and deflate like a balloon

This is the progress I have on the textures over Kirby, but I need a model simular to the character, but has a tail, white arms, and red gloves similar to Mario's. Yet, It may need to get her eyes a bit bigger since this is my first time trying to make a character. Here it is:
http://i988.photobucket.com/albums/af1/Russell_Groenewoud/Bubbles%20-%20WIP_zpsmi0hkqz2.png
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