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1  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlEx: what causes freezing when entering CSS? on: May 04, 2017, 05:05:01 AM
It turns out in menu2/sc_Selma I had given one stage picture dimensions that were too large. I guess I didn't expect that to be causing CSS issues, but I wouldn't have found it without you guys giving me a hint so thank you!
2  Super Smash Bros. Brawl Hacking / Programming / BrawlEx: what causes freezing when entering CSS? [SOLVED] on: April 29, 2017, 11:17:15 AM
I had successfully added about 4 characters to Nebulon's BrawlEx pack increasing the total character count to 97 in the css_roster file.

I did this by adding the appropriate BrawlEx files, using the information from the first page of the BrawlEx thread and what I found here. Only 1 character worked. The other 3 would cause a soft crash where when you selected them the game would infinitely load, so I looked and realized I had forgotten to put in the .rel files for the other 3 characters into the Module folder.

Now the game crashes upon entering the CSS screen. I checked the Module files and they all had the correct character IDs, so I'm not sure what's wrong. Any ideas?
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: April 15, 2017, 10:20:10 AM
^That's definitely different than all the guides I've seen. Is that a new BrawlEx thing?

If so, if I replace those images will it change for all the other menus too like the random stage select and music menu?
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: April 15, 2017, 06:42:43 AM
I have a quick question.

I'm running this pack without any of the custom stages and just replacing the normal stages with my own. When I try to replace the standard stage pictures in common5.pac it doesn't seem to work.

Is there a different method used in this pack or for BrawlEx in general for normal pre-BrawlEx style SSS icon replacement?
5  Super Smash Bros. Brawl Hacking / Programming / Looking for a general gravity/fallspeed code for Brawl [SOLVED] on: March 29, 2017, 07:07:37 AM
Google was able to find this topic on these forums: http://forums.kc-mm.com/index.php?topic=20600.0
However the code in that topic seemed to cause errors.

I used to use Brawl+'s gravity modifying codes but they seem to affect gravity and jumping for individual characters, and I can't find any specific documentation of exactly which codes do what. Rather than changing the jumping ability of characters, I just wanted to increase the general fallspeed for all characters.

I couldn't find Project M's code for gravity anywhere, nor could I find any gravity codes by searching KC-MM directly.

Can anyone point me in the right direction?

Post Merge: March 29, 2017, 07:40:44 AM
Of course I find it right after I post a topic: https://smashboards.com/threads/competitive-brawl-code-agenda.204677/

If you do a search (Ctrl+F) on the page for gravity you'll find the upwards and downwards gravity modifiers which basically do what I'm interested in.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 19, 2016, 04:58:23 PM
So I'm using the File Patch 3.5.1b code which is necessary for BrawlEx right?

But unlike FPC 3.5.1 my stage music replacements don't seem to work now. Does FPC 3.5.1b not support the old method of replacing existing music?
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: File Patch Code 4.1 release on: October 09, 2016, 04:11:22 PM
So uh, did the author ever explicitly answer what this actually does?
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: October 05, 2016, 01:06:16 PM
On the previous page a few people posted download links to some older versions of the pack.

Unfortunately though there's no code list included so if you want to use the pack with your own mods you can't really. I tried extracting the codes from his code file with this gct editor but when I tried to build a new gct file the game wouldn't work. (I'm guessing the gct editor wasn't pulling out some of the BrawlEx codes correctly)
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: September 23, 2016, 10:25:37 AM
So ignoring the last post:
Is there a code list for Nebulon's pack anywhere?
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: September 15, 2016, 12:07:35 PM
I hope this doesn't count as a necropost, but I am genuinely perplexed:

The topic title says "build has been removed", and I can't find the download for this on Brawl Vault anymore, and I see the link in the OP for the download has been removed and the topic title has changed... what's going on?

I noticed for another build I tried to download (MeleeMaster500's build) he linked to a few updates to his pack/build on mediafire in his description but the files had been removed by Nintendo??

Here's what it said on MediaFire:
Quote
The file you requested has been removed from MediaFire for a violation of our Terms of Service.

This file has been taken down by:

File Name: v1.2 patch.zip (195.1 MB)

Company: Nintendo of America Inc.
Email: jason.allen@noa.nintendo.com
Address: 4600 150th Avenue N.E., Redmond, WA 98052

Still have questions, or think we've made a mistake? Please contact support for further assistance.


EDIT:
I see now in the last page there are some people talking about this... I guess it's not possible to update the OP?
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 15, 2016, 11:58:52 AM
EDIT: Ignore this post.
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Does anybody do code requests for Brawl anymore? on: September 02, 2016, 01:55:20 PM
Oh wow that's awesome. Does it work roughly as well as a Gecko?
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Does anybody do code requests for Brawl anymore? on: August 31, 2016, 07:17:21 AM
Does anybody do code requests anymore for the game, ever? Or is it kind of a dead thing and people expect you to do it yourself?

After asking around here and on smashboards it seems like nobody even replies to such topics. It's too bad because not everyone has a USB Gecko Sad
14  Help & Tutorials / Help / Riivolution loading SD card very slow? on: August 26, 2016, 07:29:14 AM
Any idea what can cause this? I'm talking about when you first open Riivolution and it says "Loading..." before the options appear for loading mods.

On my Wii it takes about 10-15 seconds to load. On a friend's Wii, despite trying two different SD cards and emptying the SD cards of most of their files and even reformatting them, it still takes about 1-2 full minutes to load.

Could it just be the Wii? Even if it is, is there any way to "help" Riivolution load faster?
15  Help & Tutorials / Help / [Solved] Editing Sword Ganon's PSA... his sword is stuck in the ground... on: August 20, 2016, 06:48:54 AM
Background:
There's a mod on Brawl Vault called Sword Ganondorf. It's basically Project M Ganondorf except when you do Ganondorf's down taunt where he draws his sword he keeps it out and he does some of his beam sword attacks with it (down taunting again puts the sword away). It only gives you a single pac; FitGanon.

Basically what I'm trying to do is to copy this behavior to Balanced Brawl's Ganondorf. I have PSA 1.3 and I went to the down taunt, jab, f-tilt, and f-smash sub actions and copied everything over so both pac files (Sword Ganon and BB Ganon) matched completely.

Only thing is in game when you do the down taunt the sword appears at the bottom of Ganon's character model sticking straight up and stays there no matter what until you put it away again.


Where I need help:
I've tried searching all over for information on working with articles in PSA, and I'm still not understanding what the problem is exactly. At the very least I would imagine the down-taunt animation/behavior with the sword should work correctly where he takes the sword out and looks at it...

If I use the unmodified Sword Ganondorf pac file in Balanced Brawl he works fine, so I don't think the sword glitch has anything to do with me using him outside of Project M.

Any idea why the sword isn't attaching to the right-hand?

Post Merge: August 20, 2016, 06:54:11 AM
While I was making the topic, I found this forum thread by Sword Ganon's creator explaining how he made it work: http://smashboards.com/threads/eldirans-psas-n-stuff-newest-zero-1-4.245842/page-29#post-9322162

So it looks like I need to do some hex editing on the character's pac file. He gives the address of the sword article, which I need to go to in a hex editor, then I go to that address + 0x8 and fill in the value for the hand bone which he gives in the post.

I swear, everytime I put in the work to make a forum topic for something I end up learning as I make the post...
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