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1  Super Smash Bros. Brawl Hacking / Programming / BrawlEx: what causes freezing when entering CSS? [SOLVED] on: April 29, 2017, 11:17:15 AM
I had successfully added about 4 characters to Nebulon's BrawlEx pack increasing the total character count to 97 in the css_roster file.

I did this by adding the appropriate BrawlEx files, using the information from the first page of the BrawlEx thread and what I found here. Only 1 character worked. The other 3 would cause a soft crash where when you selected them the game would infinitely load, so I looked and realized I had forgotten to put in the .rel files for the other 3 characters into the Module folder.

Now the game crashes upon entering the CSS screen. I checked the Module files and they all had the correct character IDs, so I'm not sure what's wrong. Any ideas?
2  Super Smash Bros. Brawl Hacking / Programming / Looking for a general gravity/fallspeed code for Brawl [SOLVED] on: March 29, 2017, 07:07:37 AM
Google was able to find this topic on these forums: http://forums.kc-mm.com/index.php?topic=20600.0
However the code in that topic seemed to cause errors.

I used to use Brawl+'s gravity modifying codes but they seem to affect gravity and jumping for individual characters, and I can't find any specific documentation of exactly which codes do what. Rather than changing the jumping ability of characters, I just wanted to increase the general fallspeed for all characters.

I couldn't find Project M's code for gravity anywhere, nor could I find any gravity codes by searching KC-MM directly.

Can anyone point me in the right direction?

Post Merge: March 29, 2017, 07:40:44 AM
Of course I find it right after I post a topic: https://smashboards.com/threads/competitive-brawl-code-agenda.204677/

If you do a search (Ctrl+F) on the page for gravity you'll find the upwards and downwards gravity modifiers which basically do what I'm interested in.
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Does anybody do code requests for Brawl anymore? on: August 31, 2016, 07:17:21 AM
Does anybody do code requests anymore for the game, ever? Or is it kind of a dead thing and people expect you to do it yourself?

After asking around here and on smashboards it seems like nobody even replies to such topics. It's too bad because not everyone has a USB Gecko Sad
4  Help & Tutorials / Help / Riivolution loading SD card very slow? on: August 26, 2016, 07:29:14 AM
Any idea what can cause this? I'm talking about when you first open Riivolution and it says "Loading..." before the options appear for loading mods.

On my Wii it takes about 10-15 seconds to load. On a friend's Wii, despite trying two different SD cards and emptying the SD cards of most of their files and even reformatting them, it still takes about 1-2 full minutes to load.

Could it just be the Wii? Even if it is, is there any way to "help" Riivolution load faster?
5  Help & Tutorials / Help / [Solved] Editing Sword Ganon's PSA... his sword is stuck in the ground... on: August 20, 2016, 06:48:54 AM
Background:
There's a mod on Brawl Vault called Sword Ganondorf. It's basically Project M Ganondorf except when you do Ganondorf's down taunt where he draws his sword he keeps it out and he does some of his beam sword attacks with it (down taunting again puts the sword away). It only gives you a single pac; FitGanon.

Basically what I'm trying to do is to copy this behavior to Balanced Brawl's Ganondorf. I have PSA 1.3 and I went to the down taunt, jab, f-tilt, and f-smash sub actions and copied everything over so both pac files (Sword Ganon and BB Ganon) matched completely.

Only thing is in game when you do the down taunt the sword appears at the bottom of Ganon's character model sticking straight up and stays there no matter what until you put it away again.


Where I need help:
I've tried searching all over for information on working with articles in PSA, and I'm still not understanding what the problem is exactly. At the very least I would imagine the down-taunt animation/behavior with the sword should work correctly where he takes the sword out and looks at it...

If I use the unmodified Sword Ganondorf pac file in Balanced Brawl he works fine, so I don't think the sword glitch has anything to do with me using him outside of Project M.

Any idea why the sword isn't attaching to the right-hand?

Post Merge: August 20, 2016, 06:54:11 AM
While I was making the topic, I found this forum thread by Sword Ganon's creator explaining how he made it work: http://smashboards.com/threads/eldirans-psas-n-stuff-newest-zero-1-4.245842/page-29#post-9322162

So it looks like I need to do some hex editing on the character's pac file. He gives the address of the sword article, which I need to go to in a hex editor, then I go to that address + 0x8 and fill in the value for the hand bone which he gives in the post.

I swear, everytime I put in the work to make a forum topic for something I end up learning as I make the post...
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