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286  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: the joker's jokes... preview of epic mickey!!! yes baby, ima back! on: July 29, 2011, 05:17:57 PM
The body. You've nailed it.

Can't wait to see the outcome.
287  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Raijinmaru's SFX and junk -7/28/11- Roy-Ike sfx complete-ish, Page 19 on: July 29, 2011, 02:55:32 AM
Insert .sawnd doesn't require filling in anything.

just sayin'
288  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Travis Touchdown v3 ReLEASED. on: July 28, 2011, 03:58:04 PM


Yes. Yes it is....
Crap, I'll force myself to wake up half past 5 to get nothing once again.
289  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Dantarion's done it again! on: July 28, 2011, 11:07:17 AM
Well said.
290  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Dantarion's done it again! on: July 28, 2011, 08:47:30 AM
Well, I wouldn't [censored] about Dantarion, because he's hosting that site (at least that's what is written in BrawlVault page).

And that man did bring us some nice stuff anyway (music codes being first thing that comes to my mind).
291  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.11 on: July 28, 2011, 08:42:42 AM
If you have any other problems, write.
292  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.11 on: July 28, 2011, 03:35:26 AM
Actually, I'm trying to move sound effects from the PAL version to the NTSC version, not the other way around.

Anyway, I took your advice, exporting the sounds individually and adding them in. It works fine in Smashbox, as far as I can tell. Unfortunately, the file is 43600 bytes larger than the original, which presumably means it wouldn't work in-game.

I've started looking for relatively long waves that aren't used much so I can shorten them, but if you know a better way to reduce the filesize, I'd like to hear it.
Looks like I misunderstood you about waves transferring. Increases can be quite big, but what really matters is the size. If you're just copying PAL samples, you should be fine.
293  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.11 on: July 28, 2011, 12:27:48 AM
...you need to figure out how to make this work on 64 bit computers...
Sorry if it seems like I'm nagging but you really do. That's so unfair that I can't use it just because I happen to have one of the two kinds of computers.
*sigh* Use the BrawlBox way! I wrote down the groups and collections for a reason, you know.  Im srs here

@player_03: The structure must be exactly the same if you want to simply copy stuff over. You must manually export the Purin sounds and get them into the PAL brsar.
@Pervy: That only happened to me once, when sound had a really weird frequency. I had no problems with your announcer sample. Try restarting your computer.
294  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.11 on: July 27, 2011, 04:40:12 PM
If you want to have Goku-sounding Goku (lol) in PAL SSBB:
- you need to reinsert every sound manually because of wonderful multilingual crowd cheers in PAL version
- you have to modify the sound IDs in FitCaptain.pac
So yeah. It's possible, but requires a bit of work
295  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 04:35:38 PM
Okay, Sawndz 0.11, anyone who had problems with brsar-breaking sounds or needed a tutorial should try this one.

http://www.mediafire.com/?pbc4lgzijx8dttd

@up: If you have PAL versions, sounds will not match. You have to manually export every Purin sample and get it into your PAL brsar.
296  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 03:56:59 PM
Just successfully inserted that sample. The Jigglypuff voice, wave 35, plays nicely.

I don't know what are you talking about.
297  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 03:46:59 PM
Just give me your .wav file, through PMs or not.
298  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 03:45:00 PM
I've already said that I need to see your .wav file, too.
299  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 03:41:39 PM
As I said, you need to close your SmashBox each time you insert a sound, or else you will not get a good preview.
300  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 03:33:09 PM
It depends on what are you trying to insert. Not all hex packets are compatible (but if you have unmodified brsar they can be inserted into the brsar through old Sawndz, hex editing or HexInsert just fine). The .sawnd file shouldn't ruin anything. Many .wavs too.

Also, I just tested. Test sample inserted fine into Rob's announcer call slot, not ruining anything.
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