Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 18 19 20 [21] 22 23 24 ... 35
301  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 03:19:33 PM
Turn your SmashBox off and turn it on again. If it doesn't work, give me your .wav file.

And this time I mean it.
302  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Focusing on finishing the model rebuilder. on: July 27, 2011, 02:55:52 PM

I fixed the weight problem. The MDL0 rebuilder is done.
"Wherever Vyse goes, cool follows."
Yes.
303  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 10:36:02 AM
Yes, that is supposed to happen.
304  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 08:41:24 AM
1. Put smashbros_sound.brsar in the same directory the program is, click Insert .sawnd and choose the .sawnd file.

2. You have to fill in Group ID, Collection ID and Wave ID. There is a tutorial on Brawlvault.
305  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 27, 2011, 07:23:20 AM
Your brsar needs to be called exactly "smashbros_sound.brsar".
306  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy: Back to the Roster on: July 27, 2011, 05:15:47 AM
Wait a sec. Pikachu not locked in? He's the very second Nintendo icon.
307  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: July 27, 2011, 02:19:48 AM
What I meant is getting Captain Falcon's model to work over Pit.
308  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: July 27, 2011, 01:59:22 AM
Why not just use the model? Glitches are fixable and there shouldn't be much problems as Falcon already has all the needed bones - he's a playable character after all.
309  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 03:10:03 PM
When you're using 32-bit computer, "Divide by 0" error is a normal thing on some of the Waves. But not when you get it on every Wave.
310  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 02:56:58 PM
I'm not aware of any ways to do so
311  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 02:48:57 PM
You have to do it the hard way then - through the BrawlBox.

If you're not willing to search around this thread, wait for the tutorial.
312  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 02:26:24 PM
Try exporting your .wavs in Audacity everytime you want to insert them. Or put a test sample which you know does work before you want to insert something.

I'm going to release Sawndz 0.11 tomorrow. It will now pick the frequency not from wav file, but from spt. It should fix many problems, if it doesn't, there is not much I can do about the problematic wavs.
313  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 02:14:00 PM
I replaced Wave 6 in joucyu group, which originally caused "Dividing by 0" error. It worked fine, no broken brsars.

So far every error I've noticed seems to be caused by incorrect .wav files, it seems.
314  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 01:56:20 PM
If clicking on a Wave in SmashBox gives you an error, it means you can't preview it - that wave has nothing. I haven't tested if these can be replaced, they should be.

http://forums.kc-mm.com/index.php?topic=24339.0
315  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 01:17:56 PM
First Smashbox/Brawlbox, then in game.

Also, first part of the tutorial is up.
Pages:  1 ... 18 19 20 [21] 22 23 24 ... 35