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316  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 12:59:27 PM
http://www.mediafire.com/download.php?awdvg58y0vbd5qj
317  Help & Tutorials / Help / Re: Sawndz tutorial for making sfx packs please on: July 26, 2011, 12:20:07 PM
Group ID (as offsets change often because of varying sound lengthening, they're not used anymore) list is there mainly for those who are forced to use Brawlbox, but it can be used for quick referencing too. Why not.
318  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 12:17:05 PM
As for characters, try to not go over ~D0000 Data2Length. Ganon has D2E20.

And about tutorial, I'm getting to this right now.
319  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 11:42:00 AM
Yes, if you're willing to test your sound, your Smashbox should not be opened. It simply doesn't reload all the stuff.
320  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 26, 2011, 02:12:49 AM
You open the smashbros_sound.brsar file in Smashbox, run Sawndz, fill the fields like it's shown on the instructions.png and click Insert.

@SuperrSonic: Try exporting it again, then. And remember to have some standard frequency.
321  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 25, 2011, 06:27:08 PM
I tried putting a sound there - works. It's probably caused by your .wav. Try exporting it in Audacity.
322  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 25, 2011, 06:01:18 PM
Yes, it's the brsar. I totally forgot to add in the instructions that it should be opened with Smashbox 0.57.

Tutorial will be done tomorrow.
323  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 25, 2011, 02:10:46 PM
It means you have to make cuts. This happens when you have too much stuff in character's group. Sad, I know.

Browse around, boot the samples you don't use, lower quality of those which you hear more rarely, trim samples.
324  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Diddy Kong's CSP/BP's on: July 25, 2011, 06:59:46 AM
I think something happened to the images when you were uploading them.
325  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 25, 2011, 06:53:38 AM
Unless you're going to get the offsets yourself pretty much everytime, you'd better not.

The second group ID is not for offsets, it's for group IDs. If you're willing to use a hex packet to replace voice of for example Mario, you don't type the offset there, you type the group ID of snd_group_chara_mario - it's 8.

Now the offsets change everytime you're getting longer or shorter sounds in.
326  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 25, 2011, 06:39:39 AM
I think you're filling in incorrect Group ID field.
327  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 25, 2011, 03:24:19 AM
Actually, it's better to use new Sawndz all the time, as when your sound is shorter than original, you save space for something bigger.
328  Help & Tutorials / Help / Re: Trouble with Sawndz (or how I pulled all of my hair out) on: July 25, 2011, 02:53:43 AM
Have you tested the characters before you installed SFX (this is, have you assured the mods you had are freezeless)? If yes, I'll investigate further.
329  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 25, 2011, 02:28:05 AM
Yes. I still believe it may be a problem with your .wav. Have you tried saving it in Audacity?
330  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.1 - MUCH simplier, MUCH less limits on: July 25, 2011, 02:23:28 AM
You don't use base wave, unless you continuously cannot get the sound to work and you've already tried saving the sound in Audacity.

If you can stuff that, I think you can, after all I got 40-seconds clip to work over announcer call.

Sound over-flowing happened to me only when the sound had a really weird frequency (it was exactly 13370). Try using more standard one and you should be fine.
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