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496  Help & Tutorials / Help / Re: Getting modified CSS to work on: March 26, 2011, 02:40:18 PM
Here's what I'm doing.

modified images sc_selcharacter.pac in common5_en - works.
modified images and icon configuration sc_selcharacter.pac in common5_en only - freeze.
modified images pac in common5_en and modified images and icon configuration sc_selcharacter_en.pac in menu2 - freeze.
identical image and setting modified pacs both in common5_en and menu2 folder - works.

497  Help & Tutorials / Help / Getting modified CSS to work on: March 25, 2011, 04:22:58 PM
Does anybody know where should I put the sc_selcharacter_en.pac file modified with CSS Organizer? After switching to NTSC-U Brawl all I've gotten to work is modified CSS images. Putting sc_selcharacter_en.pac edited with the program into the common5_en.pac results with a loud BEEEEEEEEEEEEEe when accessing the CSS.

What am I doing wrong? Thanks in advance.
498  Help & Tutorials / Help / Re: How recompile an brawl iso? on: March 25, 2011, 04:02:18 PM
WiiScrubber is the way to go. When you want to replace the file, you click it with right mouse button, select Replace, choose the file and voila - it's done and you can turn off the program.
499  Help & Tutorials / Help / Re: Does anyone have... on: March 24, 2011, 09:47:44 AM
pal cant rel hack...
the ntsc partition is missing some files
PAL CAN rel hack. You just need to modify PAL rels.

However, when rel will be edited further than just assigning to stages, I'm pretty sure it won't be all compatible with PAL anymore.
500  Help & Tutorials / Help / Re: how do you insert .dat files into the smashbros_sound.brsar? on: March 22, 2011, 10:37:06 AM
Sounds like incorrect frequency
501  Help & Tutorials / Help / Re: USB loader (with function of Riivolution) on: March 22, 2011, 10:36:21 AM
No. Use WiiScrubber.
502  Help & Tutorials / Help / Re: how do you insert .dat files into the smashbros_sound.brsar? on: March 20, 2011, 10:52:42 AM
Okay, I've made one.
<a href="http://www.youtube.com/watch?v=7BUQXJgefFY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7BUQXJgefFY</a>
503  Help & Tutorials / Help / Re: how do you insert .dat files into the smashbros_sound.brsar? on: March 19, 2011, 05:16:53 PM
Yeah i think u forget Wolf one....
and by the way ho do u export the dat. files for the characters???

Oh, I did.
Thank you very mouch :-)
If I have any problems I will ask you :-)
If I want to make a Soundpack for Goku, where can I get the Dat Files?

Goku is over Falcon, isn't he? You need to get those on your own. Here is how you fill the fields in Sawndz.
504  Help & Tutorials / Help / Re: how do you insert .dat files into the smashbros_sound.brsar? on: March 18, 2011, 02:39:09 PM
I've made all the .dats for announcer calls a while ago.
Don't forget your sound shouldn't be longer than the original.
505  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Least Desirable Character in Brawl? on: March 16, 2011, 02:31:31 PM
So many hate G&W.
Sad. I like him.

Voted for Jiggly. The only fighter from SSB64 I'd get rid off.
506  Help & Tutorials / Help / Re: hexing the sound brsar on: March 16, 2011, 08:41:07 AM
Just rename it to "sawndz.exe".
That's all.
507  Help & Tutorials / Help / Re: STILL having Riivolution trouble... on: March 11, 2011, 02:37:17 PM
Where you put your codes depends on your xml file.
508  Help & Tutorials / Help / Re: How to use Sawndz on: March 02, 2011, 08:25:54 AM
Made this image a while ago.
509  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Raijinmaru's SFX and junk on: March 02, 2011, 08:22:51 AM
Good job with the soundpacks, keep it up.
Sonic Free Riders: Tails new voice (on hold)
Sonic Free Riders: Metal Sonic voice (on hold)
and other men who contributed to brawl sound swapping
What the hell was I thinking when I was writing this.
510  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sound Effect replacement in Gecko theory on: March 01, 2011, 10:57:20 AM
So I downloaded BY's Riivolution "hybrid" that allows you to use the Gecko layout for your SD Card (X:private/wii/app/rsbe/pf/fighter/zelda) so that Riivolution is easier to use. I noticed in the Readme that you shouldn't use the file Patch code.

So I had a theory. Note that it's only a theory, and I have no idea how Riivolution is programmed.

It appears to me as if Riivolution has it's own file patch code that allows for Sound Effects editing, that apparently the file Patch code used by Gecko (which was made by PhantomWings) does not. So, what if PhantomWings updated the file patch code, or made a new code to allow Sound Effect replacement on Gecko? That would technicaloly render Riivolution obsolete, because Gecko would be able to do just about everything that Riivolution does, plus snapshots and replays.

It's a thought. SFX editing is a relatively new process, so PhantomWings may or may not be working on a code already.
Riivolution will not be obsolete. See, what Riivolution does is making the game load files from SD card instead of the disc (AND apply codes). This does not work only with Brawl, but with other Wii games too.

Best solution? Use Riivolution. Or swap the files in ISO (like you may have already been doing before).
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