If you're using the one I've posted in other thread or the patch template (which is the same I believe - http://rvlution.net/riivolution/images/a/ac/SSBBtemplate.xml ), everything (EVERYTHING) goes into ssbb folder in the root directory of SD card.
Sawndz' .dat files only keep the values typed in fields. They contain no sound data at all. You need to rename the corresponding sound to sound.wav and put it into the directory with Sawndz.
Say, we have "marth sound 0.dat" and "sound 0.wav". Rename "sound 0.wav" to "sound.wav" and put it into the folder with Sawndz. Then load the "marth sound 0.dat" in the program and click Convert & Insert.
The simplest way to do them is to pick offsest 1 of whole group of sounds (like snd_group_chara_mario [I'm writing this from memory, did not check the exact names]) as the beginning and offset 1 of the next group of sounds (like snd_group_chara_link) as the ending offset.
There is no easy way to create hex packets for single sounds yet. Will be fixed in next version. Until then, if you want to distribute e.g. narrator voices, you have to put .wav and .dat files into the pack or get the addresses manually using Stickman's guide and make a hex packet using them.
Well, I failed in setting up Riivolution too. But happily, I stumbled upon a Brawl texture pack for it. I took out the xml and everything started working.
So, here's what you should do (instructions written quickly, it's been a while since I've been setting up Riivolution). 1. Install Riivolution (this one should be easy enough). 2. Download this: http://www.mediafire.com/?662ybji53sjyhvv Sadly, I don't know who made the xml files, so I can't give credit. 3. Unpack the files and put them into the "riivolution" folder in the root of your SD card. 4. Put your hacks into the "ssbb" folder in the root of your SD card. They have to be unpacked, btw. 5. If you want to use codes, put the gct file into the "codes" folder in the root of your SD card. 6. Run Riivolution.
I tried to get him over Pit, Toon Link, Lucario and Yoshi - the last one worked the best. I skipped Olimar because his files were different (maybe that's just the uploader). I generally want to replace only the characters that are one of their series (like Pit or R.O.B.). Pit would be the best, but like I said - after quick replace it had a freeze on gliding.
the reason his tails are gone is because Sonic's EyeYellowM bone is index 2, which is Tails's TailM bone. it would be a simple fix, all that you'd have to do is hex the bone index to 3, therefore making the tails always appear (the EyeYellowM only shows up when you have a smash ball, which is why the tails are not showing).
Usually only the tails appear, but I really didn't think about it this time. Oops.
I'll try to get Tails working on a different character. If more problems appear (I really hope not), I'm going to write again. Thanks for your help.
EDIT: Seems to work fine over Pit, but only tails appear. Hopefully it won't look horrible when I get the rest of body to work. EDIT2: It froze when I glided. I'll try Olimar.
Thank you. Sadly, the problem remains unfixed and it still looks bad. I renamed the bones like you said (the same order as in original model, but without the prefix). Now Tails stands on the correct height, but still looks screwy and lost tails. I also changed the first hurtbox to HipN (it was 6), but still gets hit from entire map. I tried to swap it to 7 as well, but didn't work too. Changed the ThrowN bone, but shield appears too low. I believe modifying bone hierarchy and putting new bones in different places will be a must (sadly, it probably isn't possible).
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the item holding glitch is because Tails only has 24 bones, and Sonic's first HaveN is 45, and the new model needs more original bones than the replaced characters first HaveN bone.
Here's what I've changed. Hurtbox with offset 10710 - from bone 21 to bone 5 Hurtbox with offset 10724 - from bone 67 to bone 14 Hurtbox with offset 10738 - from bone 24 to bone 20 Hurtbox with offset 1074C - from bone 49 to bone 11 Hurtbox with offset 10760 - from bone 36 to bone 10 Hurtbox with offset 10774 - from bone 28 to bone 17 Hurtbox with offset 10788 - from bone 51 to bone 15 BoneRef2: ThrowN to BustN (7) BoneRef2: HipN to HipN (4) BoneRef2: XRotN to XRotN (2) BoneRef2: YRotN to YRotN (3) BoneRef2: TransN to TransN (1) BoneRef2: RHaveN to RHandJ (14) / second try: RArmJ (13) BoneRef2: LShoulderJ to LShoulderJ ( 8 ) BoneRef2: RShoulderJ to RShoulderJ (12) BoneRef2: RShoulderJ to RShoulderJ (12) BoneRef2: WaistN to TailM (6) BoneRef2: L4thNa to LHandJ (10) / second try: LArmJ (9) I should note I've used Tails model from ZenonTeam's (sorry if I misspelled the name) Tails project over Yoshi. I've attempted to swap XRotN and YRotN bones, but it had no effect. I'll also name hurtbox bones I swapped to more precisely tomorrow, because of school. Thanks for posting.
Thanks for posting. I've actually used your guide, but had no idea THAT is what happens when you swap over Sonic. And no, I'm not trying to do a one-slot swap. I guess I'll try a different character.
What works: - Moving around and smashing others - Shielding (but his body grows bigger when doing so, I think it needs an additional bone) - Grabbing others - Result screen What doesn't - Picking up items (even though I changed the bones in Tabuu) - Hurtboxes (same as above) - It looks screwy. Does anybody know if it's possible to fix, and if so, how to fix it? What I've probably done wrong? Thanks in advance. Please write a message if there is something wrong with this post or a similar problem has already been covered (sorry then).