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16  Super Smash Bros. Brawl Hacking / Programming / Re: Article Floating Point Editor on: January 02, 2012, 09:55:54 AM
Your welcome, and I know. The program is currently going through a full revamp, so things like this doesn't happen again. Please be patient, i'm sure i'll have it completely updated before the end of the day.
17  Super Smash Bros. Brawl Hacking / Programming / Re: Article Floating Point Editor on: January 01, 2012, 08:33:41 PM
No your file isn't missing anything. I'm currently working on updating ALL the characters. Before R.O.B only had info on his gyro but his article data has been updated. Please give me some time to gather all the data, I will update soon.
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Sasuke: Small Animations Update 1-01-12 on: January 01, 2012, 06:10:17 PM
Odd how, when i think i should start a new project. This one restarts......

:p

Anyway welcome back ssj, and good luck.
19  Super Smash Bros. Brawl Hacking / Programming / Re: Article Floating Point Editor on: January 01, 2012, 05:58:30 PM
No problem, and thank you.

After you said something i went back, and notice there have been changes since i've updated stuff. So Ness will be getting some stuff added as well.

Also re-download for Lucas. I just added him a moment ago thanks to MarioDK noting me that he was missing.
20  Super Smash Bros. Brawl Hacking / Programming / Re: Article Floating Point Editor on: January 01, 2012, 05:43:34 PM
Ness is included.  He's right under Game n Watch.

I have to go over some of these characters again, it's hasn't been updated in a while. New Articles have been added since his was created. So Updates will be coming in more quickly then thought.
21  Super Smash Bros. Brawl Hacking / Programming / Article Floating Point Editor "Update" on: January 01, 2012, 01:43:45 PM
Article Floating Point Editor

Download - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493
-

This is an Article Floating Point Editor, this was made to make PSA Articles editing simple and easy without the hassle of using an hex editor to do very simple task such as making Samus missiles move faster, or making luigi's fire balls last longer.

All Floating point data currently added is from

http://anonym.to/?http://opensa.dantarion.com/wiki/Article_Floating_Points

Okay, the Update is complete, with a whole revamped design.

All Missing Found Articles have been added.

Articles have been reorganazined, and set into Tables.

Bugs from the previous version have been fixed.

.Pac files don't over write now, and instead are now saved into the "EditedFiles" folder. This way unwanted mistakes are a simple fix.

Degrees, and Radians  values have been fixed.

A newly added CustomFloatingPoints.txt : for  organizing of found information about Articles.

A New "Update" Key, that uploads new articles from the OpenSA Source page.

Updated Credits/About

Data Splitter has been changed from "-" to "l"

Two short-cut keys are added for fast scrolling  to move to next/previous Offset. "w - for scrolling up" and "s - for scrolling down"

Note: To save changes you have to press "Enter" after inputting the change.

Credits:
Programming: ShyGuy
Article Data Extraction: Dantarion
Code Organization: PPXEXE
22  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Clean Version Beta Release - (6-28-2011) on: September 25, 2011, 03:17:33 AM
Here's a small pack for Fox, Falco, Wolf, and Sonic. Changes were only done to they're special attacks, try them out and tell me what you think, and if any changes should be done.

http://www.mediafire.com/?d7p3do92u6exr9y

I'm still looking for ideas on editing Fox, Falco, and Wolf if you have any ideas for then or any other characters let me know.
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 4.0 [new poll] on: August 26, 2011, 04:46:29 PM
i got rid of the freezing by removing the music stuff codes, the alternative stage loader works fine.
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 4.0: stage alternates (ASL), a little easier to set up on: August 18, 2011, 08:27:36 PM
This version of the Stage pack run very smooth
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: CaptN CeeGee's Stuff : Chun LI Progress : Improved Side Tilt on: August 14, 2011, 07:42:37 PM
Captain is working on other things right now. Learning new coding, and stuff. Recently made an tetris game for a small project. I'll try to get in contact to see if he's still working on this project or not.
26  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Get Featured on the KC:MM Blog on: August 03, 2011, 08:53:16 PM
Does this exclude Brawl mods?

Because I'm almost finished with Over Drive, and it's my biggest project.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Spidey needs a sound pack!+ACCEPTED TO THE PROJECT M TEAM =D on: July 29, 2011, 04:18:38 PM
Congrats SDoom
28  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Clean Version Beta Release - (6-28-2011) on: July 24, 2011, 11:33:52 PM
What could i do to improve this, i been working on ideas for editing characters special attacks. But does any one else have any ideas?

Should i even, touch anything else?
29  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: 29/07] Link v2 released on: July 16, 2011, 09:36:06 AM
Yes!!

Now do Pichu!!

Your my last hope!!
30  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.2 - Planet Zebes and Fountain of Dreams upgraded on: July 15, 2011, 07:16:08 PM
Sounds pretty kool
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