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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -FINAL"?" Release!- on: July 13, 2014, 01:23:28 AM
woo quote-a-thon time

... The lack of sfx is probably the major cripple for it ...

i basically think this for the whole PSA.  i have a bunch of sound files ready to use, i just have no idea how to make them work.

Edit: Just playing around and I noticed the BrawlEx version still calls for the sparkle trail on Pit's arrows when firing the slingshot. You can see it if you do a fight and Pit's effects have been loaded as well. Not a big deal, just thought I'd bring it to your attention.

yeah, that's because i never really bothered removing it from the Pit version, and the BrawlEx version (i think) can't use it, so it's not there.  i really should do something to make them match up better.

... The game seems to crash randomly when going too quickly from the character select screen to the stage select screen. I seem to get it to trigger when switching between the male and female costumes between matches, and I double checked loading with other characters just to make sure it was only swapping through villager alts that caused the crash. ...

bah, i thought i got rid of that months ago...  i may have broken something else in the BX version.  are you using the costumes from the BX folder from the download?  the original issue was with the costume files being stupid.  but if it works with the previous version.... bah.  more testing...


Here's some feedback from what I've played:
...

well, after making these changes, i really think it fixed a bunch of little issues i felt were a bit off, but wasn't sure what to change.  for a lot of this stuff, i was apparently trying to be too fancy, and it failed pretty badly.  kept it in the same order as your list.

- the Up Smash hitboxes have been unified because it prioritized the weaker hitboxes, so it'll be stronger now.
- the Down Smash had the furthest hitbox removed, so less range on it.  kind of odd, since this is one i basically kept from Pit.
- i have no idea about linking the jabs together...
- landing lag has been adjusted, rather than being a 30 across the board for them, with the Up Air being shorter as well.
- i tried changing the Arrow's hitbox, but it won't change.  at least not in BrawlBox, i may try using Tabuu for that.
- the Side B not going off edges was intended, mainly because i got sick of falling off.  i'm keeping this in because of another change i just made.
- with the Up B, the best i could find was to remove attacking from registering.  probably not the best, but it's what i could make work.
- Side B does go into freefall now, which is why i'm keeping stopping at ledges.  otherwise, you could slide off, then freefall to death.
- i really wish i knew how to remove the back Jump turning like that.  it's because of Pit's multijumping, and i've found no good way to work around it.
- walking and running are now slowed a bit.  guess i didn't realize he didn't need to run like Sonic to be good.


so once i get these changes transferred to the BX version, and figure out why the old freezing issue is back, i'll update the download.
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -FINAL"?" Release!- on: July 09, 2014, 07:42:07 PM
Moveset is really cool but I don't really understand the final smash. I guess he's saving and quitting and it damages anyone? The screen just all goes black, so it's kind of hard to tell what's supposed to be happening, or what the range on it actually is.

it's a remnant of my original idea, but the idea is that he saves and hits everyone while doing so.  the original plan was to have Resetti pop up after, but that bit fell through.  the range is ... well, everything.  it's supposed to be a screen nuke attack, but it might not be on larger stages.  if you haven't played an Animal Crossing game, it's basically the save screen, where the dialog box comes up, then fades to black while it saves.


The moveset is excellent, you guys did a really good job on it.
The animation is correct and the special is pretty cool.

The only thing that really bad is the Final Smash. It's really easy to not take damage from it and it's pretty glitchy.


yeah, the FS could probably use some more work.  i basically got it to a working state and never really went back to it.  i never did get the screen tinting to work like MetaKnight's or Togepi's, which i then just gave up on the rest of it.  and i didn't realize how easy it was to avoid it until today facing a Villager.  all i had to do was shield the entire time and boom, no damage.  i should probably add in some shield damage, or something. 
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -FINAL"?" Release!- on: July 09, 2014, 04:06:30 PM
thanks guys, it's good to know that someone besides me is excited to see this get a final release.


Dude, its so awesome! I just rel ported it actually to DK because I like Goku and I hardly even get any GFX glitches. (Just neutral B but I'm looking on how to fix that now.)

Awesome work!

if you do get this working, i'd be happy to put it into the download.  i asked quite some time back to see if anyone could do this, but it never ended up happening.  i would personally like to see an .rel port to Wario, but any would do nicely because i know a ton of PSAs are all on Pit.



it also occurred to me that i forgot to mention some of the changes.  first is that i finished up a few of the animations i've been putting off for way too long, the Smash Hold ones specifically.  now he actually shakes while it's held.

second is that i tried making the Side B chargeable, but the only bit of that left is that it stays flat instead of arcing like it did.  anytime i tried adding anything into the Side B action that wasn't a Nop, it froze the game.

third is the Down B Aerial has been removed entirely.  i tried a few different things, like making a transition between the Air and Ground, or triggering the Glide, but neither really worked.  so i just removed it.  i couldn't really think of another attack to put in its place, so i left it empty.

and last is that most of Pit's voice clips are removed.  there's some that are left, and most were left kind of on purpose.  i think it'd be kind of dull to not have at least a few sounds, so i left the grunts in there.  that, and i wasn't sure where a few were, like the death cries.  i thought i removed them, but then i played a little and heard they were still there.

so yeah, i think that's all the main changes.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 4 Download!- on: July 08, 2014, 09:23:28 PM
well, the silence either means i haven't been doing much, or that what i've done is satisfactory so no one is telling me how bad stuff is.

but hey, who wants a FINAL* release?  i know i certainly do!

https://www.dropbox.com/s/jrs16l4w8s6tsuy/VillagerPSAFinal.zip

i say final* because i'd like to get at least some feedback before i call it 98.765% done and Vault worthy.  i'm just sick of not having this done, so i'm foregoing the Project M version, the sounds, and the .rel port for now.  if any of these happen to get done at a later point, i'll certainly update the download and bring it up in here, but i just want to call it done as soon as i can.  so yeah, after well more than a year, this is FINALLY coming to a close.  i'm glad this is the only PSA i've wanted to do....
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: June 16, 2014, 05:26:01 PM
finally got the Kirby hat done.  turns out i was just messing with the wrong file for the arrow.





so would anyone be opposed to me swapping the Air Down B to something else?  i've tried a few things to make a better transition between the Air and Ground animations, but noting is really working too well.  my thought is either to a new move, to the Glide that i took out a while back, or to nothing.


Sorry for the critique, this psa is awesome for a wip! But the following attacks could use some buff.

-Bair
-Upsmash
-Uptilt
-ForwardSmash
-NeutralAttack
-DownSpecial

I found these attacks to come out very sluggish and awkward to handle. If I may recommend increasing the range and speed of these moves? And perhaps his Bair should be a slingshot like in smash 4?  Smiley


hey, any critique to help the moveset is always welcome.  so is it more that all these moves just seem slow, or are there specifics for each?  the Back Air is a tad weird, but that's more because i can't figure out how to make the Villager stop turning during the second jump, and i tried a sweetspot for the first few frames.  the Up Tilt has been an issue from the start, but i may have an idea to finally fix it.  for the Up and Side Smash, i thought those were fine, so a bit more detail there would help.  the Neutral Attack is the AAA, right?  it probably could use some extra range.  the Down Special already KOs at about 90% as is, so more detail would also help here.

and i'm saying no to changing the Back Air at this point, mainly because i think he's as Smash 4 as i want him to be.  of course, this isn't to say that it's a bad idea, and that i may or may not do a Smash 4 Villager, even though i know i can't replicate Pocket or Timber and Balloon Trip is about as close as it's getting to Smash 4 like as i can do. 
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: June 13, 2014, 09:17:04 PM
The Ex version doesn't work with shiny models? Or none of the versions work with shiny models? EX V 3 works with Shiny models. That's what I've got.


with the newer models that have the LowShine on them, they refuse to work with the BrawlEx version, even the Revision 3 BrawlEx version.  i just tried with the R3 models, the new FitPit.pac and new MotionEtc, and everything worked just fine.  maybe it's because i saved them all as .pair in BrawlBox, but that's about the only thing i can think of that i did differently.


https://www.dropbox.com/s/vmm0vxkbrqy0uhm/VillagerPSARevision4.zip

so for anyone using the BrawlEx version, re-download and use the Costumes that are in the BrawlEx folder, and everything should work.  i'll see about trying to get the Shine to work with it.  it's just so weird that the costume would break it...
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: June 13, 2014, 08:52:23 PM
well, i sort of know the issue, but i'm confused as to why.  the FitPit.pac doesn't work, AND the costumes with the Shine applied don't work.  i have absolutely no idea why the costumes would affect anything, but they do.  i was planning on at least fixing up the FitPit.pac and just including the older costumes for now, but if you can figure out why they hate me, i'd be super happy about that.  i've been trying a few things here and there, but i still end up freezing it.

actually... i'm going to check one thing real fast.  if not, then go right ahead and see if you can get him working.


Edit:

yep.  i got the FitPit.pac right the second time, but because i didn't know the costumes were derping it up, i thought it was still the FitPit.pac.  so, it looks like for now, the BrawlEx version will have to have the non shiny Materials in exchange for it actually loading.  a fair trade, i'd say.  let me update the download.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: June 08, 2014, 10:17:02 PM
What exactly is the New Leaf motion pac though?


that would be this.  regular on the left, New Leaf version on the right.  it's not quite as drastic as the actual NL models, but still a difference.




I can't get the EX version to work... :/ The Pit.pac file is freezing for me :/


apparently i broke the Ex version, but i am working on fixing it.  although i don't have BrawlEx set up, so i'm not sure if i can test it.  i even tried putting in the Revision 3, but it still froze on me.  can i not put the Ex version in place of the normal version and have it still work?  could have sworn that worked for me before... or maybe i really broke it badly.
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: June 07, 2014, 02:06:27 PM
yeeahhhhhh

as for me, i have done -10% for teh sfx. meaning i got progress done and it got deleted.

then get on it, slowpoke  Tongue.   need the sounds again?


To note, that the BrawlEx version crashes when it tries and load a stage, even when put over regular pit. not sure if the original works or not.

bah, figures.  good old BrawlBox corruptions... i'll get it fixed.  thanks for bringing that up.  that's what happens when i don't try testing things before uploading them.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: June 05, 2014, 07:10:31 PM
no no, i totally didn't die for a few weeks, no idea what you're talking about...

so yeah, it's been a while.  my hacking mood has pretty well been non-existent, which is weird that it's high during school, but the day i'm done with school, it goes on vacation too.  i also kind of missed my self imposed deadline of getting this 100% done by May 31st.  this isn't to say that i haven't touched the Villager in 6ish weeks, but i'm certainly not done like i wanted to be. 

anyways, have Revision 4!

https://www.dropbox.com/s/vmm0vxkbrqy0uhm/VillagerPSARevision4.zip

what's new?  a fair bit, actually.  the main one is that i removed the 'grab the tool from the pocket before using it' from most of the attacks.  i got quite annoyed with how slow most of the attacks were at comming out, so i took them out.  another change is that i made the Tilts have a large Knockback Growth and a small Base Knockback, but the Smashes are just the opposite.  i also put a bit of armor on the Up B, so at least weaker attacks won't drop him.  i also also FINALLY figured out why the Attack11/12/13 was being weird, the Hitbox IDs were the same.  i also also also included a few of the extras, the Menu stuff from a few posts back, and the New Leaf MotionEtc as well.  i also also also also did this, which took much longer than it should have...

the Material stuff i've been putting off for far too long

the left has no Shine, the right does.  it's meant to be pretty subtle, a lot like in New Leaf.



it's also on the Helmet, but brighter.



so yeah.  i'm not dead yet, and this will get done eventually...
26  Help & Tutorials / Help / Re: Rosalina & Luma help! on: June 01, 2014, 11:55:33 PM
you would be correct about if you changed the references to match the Luma that it would then just mess up Rosalina.  all you need to do is make the Luma's TransN match that of Rosalina's.  i'm assuming you're using the Peach rigged Rosalina, which has the TransN at 4, meaning the Luma's isn't at 4, hence the running glitch.  if it's current TransN is less than 4, just add a few bones before it, and it'll be fixed.

the option to re-rig the Luma onto Peach's bones would correct this and other potential issues, unless you want to add in (i'm assuming again) a good 90ish bones so that the ThrowN is at 105, so that when throwing and being thrown it doesn't glitch out, and so that Luma can also hold items.  of course, that all depends on if you want to do the re-rig, or just slap in a ton of bones.
27  Help & Tutorials / Model Tutorials / Re: Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67 on: May 18, 2014, 10:49:59 AM
There's a major glitch when editing a certain character's moveset with brawlbox 68.
When testing the edited moveset file in-game the character won't be able to do certain special moves like
down B or side B. The neutral B isn't affected but the up B move works but not as expected.

Is there a way to fix those problems?


well, that's basically why the more recent versions of BrawlBox removed the moveset editor, because it often corrupted the files.  if it does corrupt it, then you'll need to use PSA, and then a hex editor/Tabuu for correcting the stuff this guide actually covers. 


Does anyone here know which bone reference cause the curry shot to not spawn? I'm not even sure that's the problem, but I can't see what else could be doing this.

as a matter of fact, i actually do.  i just found them a few days ago.  in BrawlBox (.67 to .68b), open the FitCharacter.pac, go into the MoveDef -> Sections -> data.  there will be a section called Bone Floats 1, which will have 3 references, one for the character's BustN area, and 2 for the general HeadN area.  the first is where Brawl puts the Franklin Badge and Screw Attack.  the second one is for the Bunny Hood and Lip's Stick flower.  the third is the Spicy Curry fire, which is the one your looking for.  each has which Bone it refers to, with the rest (i'm assuming, as i have yet to test this part) is the X Y and Z coordinates to put it from the base of the bone.  so try changing those to match the new character's bones, and see if that makes a difference.
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: April 29, 2014, 06:17:07 PM
certainly an interesting watch.  the thing is, i'm not trying to make the Villager a 100% clone of his Smash 4 iteration.  partly because certain attacks would be nearly impossible to re-create (Pocket and Timber specifically), another small part because not all of the attacks have been shown, but mostly because i want there to be some differences. 

in my opinion, it'd be pretty dull to have an exact clone, especially since Smash 4 is coming out soonish.  that said, once it does come out, i certainly wouldn't be opposed to make a 'closer to Smash 4' version than what i've currently got.  but that's for later.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Revision 3 Download!- on: April 25, 2014, 09:43:17 PM
not sure why i was expecting feedback on ideas, but whatever.  got my finals next week, and then it's serious work on the Villager time.

but i mainly wanted to show this, because i can.



it's about 98.765% accurate to this one



yes, the trees are City Folk trees, but that's because i think the ones in the picture look gross/weird.  and because of laziness.  i may have different layouts like that day's post mentioned, but i'm not sure right now. 
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. K. Rool over Pit, and other updates. on: April 24, 2014, 05:09:23 PM
oooooh, okay, i found it.  Pit apparently uses his LHaveN for items, not the RHaveN.  go to offset 00023514, and the item references are there, or search for 0000002B 0000002B.  then change the 3 0000002Bs to be K Rool's RHaveN and the 5 00000022s to his RHandN, both in hex, of course.
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