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211  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -12-27- King K. Rool released on: January 14, 2013, 10:24:34 AM
thanks guys, glad you like him.

nice job on dem expressions

hmm
i belief i can get dat saber glowing for you if your interested...

i already nulled the Normals for it, but if you want to try, go right ahead.

Yaaaaay Travis. You couldn't get the bump maps to work, I guess?

file size.  i was already pushing it with what i have in him already.  doubling the amount of textures was basically out of the question.

you should update the title for travis released Tongue

as i had already said...

can't seem to edit the OP...

not sure why i can't.  it won't let me change the OP or the thread title.
212  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 13, 2013, 11:48:37 PM
Aafyre, that Kabutops is amazing.  if you don't already have someone to rig him, i'd be happy to do it for you.
213  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -12-27- King K. Rool released on: January 13, 2013, 11:45:09 PM
can't seem to edit the OP, but random release of Travis Touchdown!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30613



my texturer Nah has been bugging me to make him for months now, so you can thank him for that.
214  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley Final Version got a mini update on: January 09, 2013, 04:22:00 PM
any news on other m model and metal ridley?


why yes, there is .... some.


so far he's fit to the same boneset as i made for Ridley, and he's about half rigged.  my semester started up this week, which means weekends will basically be my only hacking time.  so don't expect it too soon, but i am actually working on it.  i'll also try to get the Spec maps and shine stuff working too, but i can't promise i'll have the space for it.  stupid picky Charizard.
215  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. Back home, ready to release all these hacks! on: January 08, 2013, 01:52:27 PM
How the f I make him not hold items with his shoulders?

that would require you to move the HaveN bones back to their original index.  they're most likely off because of where you moved some bones too.  just match them back up to where ZSS had them originally.
216  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SSB Crusade Ridley Final Version Released on: January 05, 2013, 01:30:40 AM
well, i was going to try Other M Ridley, but the neck is waaaay different than Ridley's regular neck, and i didn't want to mess with that.  i'd be happy to let you take a whack at it though.  i'll take care of Meta Ridley though, since i'm in a rigging mood right now.  i also just found his model, so i'll actually get started on it tomorrow.
217  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SSB Crusade Ridley Final Version Released on: January 05, 2013, 01:11:42 AM
is it possible that we'll see the brawl meta ridley model as a costume eventually?

Depends... No one that worked on the PSA is a model person. If someone rigs the meta ridley over this boneset then woot!

this would require me to stop being lazy and actually do it like i promised Carnage i would a long time ago, about the time i finished the Ridley rig to begin with.  which if someone feels like pointing to the particular SSE file that Meta Ridley is hiding in, that'd be great.  and yes, it'll be to the same boneset.  i still have the Max file from Ridley laying around, so i can just shove Meta in there and call it good.  i'd rather not torture myself with making another one, and i'm pretty sure these guys don't want to remake all the animations.

that said, great work with the PSA.  i didn't realize there was going to be a large effort put into it.  then again, it is Ridley, so i should have expected it.
218  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -12-27- King K. Rool released on: December 29, 2012, 07:28:49 PM
the Woodstocks, the same that i have for Snoopy.
219  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -12-27- King K. Rool released on: December 29, 2012, 06:39:05 PM
Mind if I upload a HD version? I actually made some textures that were just less satrated to be HD like the rings, it froze in game, but I hadn't looked at the file size, and all the textures were bigger than the original, so that's probably why. lol


sure, go ahead.  just credit/collab/whatever.  and remember that the textures can't be any bigger than what they currently are, he's basically right at the file size limit.

Snoopy can I make a suggestion?

This should be put on a character, just for you:
http://sketchup.google.com/3dwarehouse/details?mid=b2fdc06018b6b4b9506a50145e66ff&prevstart=0

And you need to get someone to make this into a stage:
http://sketchup.google.com/3dwarehouse/details?mid=e9ff09bd76326109d86d4f3257dfa437&prevstart=0


lol indeed.  i can see him making a good Olimar, with that giant head of his.  maybe that'd actually help motivate me to finish my Snoopy model i have going....
220  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Models and Textures and stuff - Lickitung! on: December 28, 2012, 09:12:17 PM
Would that be too many polys? And it would be pretty tough to vertex him to be in that position. Would it work to do that once he's rigged, then position him like that, then somehow save that model as a default pose for the egg?

shouldn't be too many, especially depending on the model you're using.  what you could do for the ball position is after he's rigged, export him to BrawlBox, position him there, re-export him to Max, then delete the extra bones and single bind it to the proper bone.
221  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -12-27- King K. Rool released on: December 28, 2012, 09:07:19 PM
glad you guys like him, i think he turned out rather well too.

hmm
i wonder if i can use this bone structure for Godzilla over Bowser
i may have to do a couple of edits to your null bones though<.<

*subscribes

might be able to, the only bone edits i made was to re-position the head so that the Mouth3N bone was in the right spot.

Also did anyone add that HD retexture from the import over Wario yet?


no idea, but i'm pretty sure those were made by GBC, so i wasn't going to include them.  they might work, except for the blinking textures.  i had to cut them all in half, otherwise the .pac would have been about 1.5 MBs, which obviously wouldn't work.
222  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -12-27- King K. Rool released on: December 27, 2012, 11:12:16 PM
King K. Rool is released.  go get him.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30358


Edit:

also finally added the CSPs i've been putting in the OP into the Vault.  just because.
223  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 27, 2012, 10:34:13 PM
You know what this means, right? Now you have to put that over ROB


i'll leave that for someone else to do.  i had to delete the arms from the shoulder to the wrist to keep the file size down.  i'm floating right around the file size limit as is.


also, eyes fixed.  so he'll be in the Vault in a few minutes.


224  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 27, 2012, 03:23:53 PM
so i figured out what i'm going to do for K Rool's 'shell'


225  Super Smash Bros. Brawl Hacking / Model Imports / Re: Aafyre's Models and Textures and stuff - Poliwrath (lol) & Hornet Hole previews on: December 26, 2012, 03:22:13 PM
with bone edits, you need to do them before you start rigging, otherwise it'll mess up the rig.  so it takes a little planning before hand, but can really help with certain models.
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