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241  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 15, 2012, 01:08:16 AM
as requested by Chaos_Knight, 2 handed Link



he's on Ike, has all the expressions, shiny swords, and other stuff.

it'll be a single pack, and he'll have 4 weapons, the Biggoron Sword, the Megaton Hammer, the Great Fairy Sword, and the Fierce Deity sword.  expect the release sometime tomorrow.









yay copy paste.
242  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -12-9- GIR released on: December 15, 2012, 01:07:33 AM
as requested by Chaos_Knight, 2 handed Link



he's on Ike, has all the expressions, shiny swords, and other stuff.

it'll be a single pack, and he'll have 4 weapons, the Biggoron Sword, the Megaton Hammer, the Great Fairy Sword, and the Fierce Deity sword.  expect the release sometime tomorrow.








243  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -12-9- GIR released on: December 10, 2012, 12:02:24 AM
go get him.



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30076
244  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -11-21 - Mimi and O'Chunks released! plus previews. on: December 08, 2012, 02:35:20 PM
yep.





you can thank Gamma for the idea of putting hats on the pigs to show what colors they are.
245  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 03, 2012, 06:29:35 PM
ridley has a pcs of 300 and a pac of 500 try to keep the pcs under or really on the 300 mark or else your preety much screwed the pcs is the one that needs to be lower.

this, essentially.  and like i said, go try him in game.  that's the only way you'll know for sure that it'll work in game.


dang ninjas.
246  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 03, 2012, 06:25:10 PM
The file can't exceed 300 KB and yet, people have released hacked for Charizard that exceed 500 KB...how?

because the .pac file was about 500 kb, not the .pcs file, which is about 300 kb.  any of the Pokemon Trainer's files are incredibly picky.  i had to cut Ridley's texture size in half just to make him work.  and judging by the size and detail of your model, i'd test him in game before spending too much time on the rig.
247  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 28, 2012, 11:54:20 PM
yeah, i'm getting somewhere now.  it's the Punch Time Explosion texture that i'm using.

248  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -11-21 - Mimi and O'Chunks released! plus previews. on: November 28, 2012, 11:53:45 PM
I'm in total agreement there. I'll be sure to dl that hack and make room for it on my Marth slots. Smiley


but you should have my previous Jack still on there, so it'll just need to be swapped  Awesome Face



so yeah, i'm getting somewhere now.  it's the Punch Time Explosion texture that i'm using.

249  Help & Tutorials / Help / Re: Princess Peach Problem. on: November 28, 2012, 04:19:15 PM
which is why in the pm, i said they'd have to be adjusted a bit.  just make the pupils a bit smaller in the texture, and it should work.    at least they show up properly now...
250  Help & Tutorials / Help / Re: Princess Peach Problem. on: November 27, 2012, 10:41:33 PM
yeah, that seems a bit odd.  send me the file so i can look at it, i'm not too sure why it'd be doing that, especially if you've already re-matched everything to the original Peach file.
251  Help & Tutorials / Help / Re: Princess Peach Problem. on: November 27, 2012, 06:19:28 PM
well, if all the textures are in the .pac/.pcs file you're working with, they should show up after you've correctly fixed the Material, saved it, and reloaded the file.  some things only display once the file is closed and reloaded.
252  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -11-21 - Mimi and O'Chunks released! plus previews. on: November 27, 2012, 06:07:58 PM
I'd love to see someone make a Jesus Man import

which will not be me. 

Samurai Jack was awesome. I miss that cartoon. D:

same here.  one of the best shows Cartoon Network had.
253  Help & Tutorials / Help / Re: Princess Peach Problem. on: November 27, 2012, 03:00:21 PM
http://forums.kc-mm.com/index.php?topic=38135.0

for transparency.  you need a shader that supports transparency too, but Peach already has a few, but Shader4 to be exact.  then make the Material look like this at the top, making sure that it's linked to Shader4 as well.




for the eye Material, just export the ones from a clean FitPeach00 file and replace them into your new one.  you'll need to make sure the names also match the original, since when you import a Material, the names will match the Material itself, and not what they should be. 


for Visibility bones, they're under the Objects tab.  set them to what they originally were, so like ClubM for the golf club objects.

254  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -11-21 - Mimi and O'Chunks released! plus previews. on: November 27, 2012, 02:47:53 PM
Samurai Jack! Over Marth since the vertex was on him?

indeed on Marth.  i wouldn't do it any other way.
255  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 27, 2012, 12:33:15 AM
yet another revamp of an old vertex of mine.  been needing to do this for quite a while now.  obviously still being worked on, but you should get the idea.  it's Samurai Jack, by the way.


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