he's on Ike, has all the expressions, shiny swords, and other stuff.
it'll be a single pack, and he'll have 4 weapons, the Biggoron Sword, the Megaton Hammer, the Great Fairy Sword, and the Fierce Deity sword. expect the release sometime tomorrow.
he's on Ike, has all the expressions, shiny swords, and other stuff.
it'll be a single pack, and he'll have 4 weapons, the Biggoron Sword, the Megaton Hammer, the Great Fairy Sword, and the Fierce Deity sword. expect the release sometime tomorrow.
ridley has a pcs of 300 and a pac of 500 try to keep the pcs under or really on the 300 mark or else your preety much screwed the pcs is the one that needs to be lower.
this, essentially. and like i said, go try him in game. that's the only way you'll know for sure that it'll work in game.
The file can't exceed 300 KB and yet, people have released hacked for Charizard that exceed 500 KB...how?
because the .pac file was about 500 kb, not the .pcs file, which is about 300 kb. any of the Pokemon Trainer's files are incredibly picky. i had to cut Ridley's texture size in half just to make him work. and judging by the size and detail of your model, i'd test him in game before spending too much time on the rig.
which is why in the pm, i said they'd have to be adjusted a bit. just make the pupils a bit smaller in the texture, and it should work. at least they show up properly now...
yeah, that seems a bit odd. send me the file so i can look at it, i'm not too sure why it'd be doing that, especially if you've already re-matched everything to the original Peach file.
well, if all the textures are in the .pac/.pcs file you're working with, they should show up after you've correctly fixed the Material, saved it, and reloaded the file. some things only display once the file is closed and reloaded.
for transparency. you need a shader that supports transparency too, but Peach already has a few, but Shader4 to be exact. then make the Material look like this at the top, making sure that it's linked to Shader4 as well.
for the eye Material, just export the ones from a clean FitPeach00 file and replace them into your new one. you'll need to make sure the names also match the original, since when you import a Material, the names will match the Material itself, and not what they should be.
for Visibility bones, they're under the Objects tab. set them to what they originally were, so like ClubM for the golf club objects.
yet another revamp of an old vertex of mine. been needing to do this for quite a while now. obviously still being worked on, but you should get the idea. it's Samurai Jack, by the way.