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31  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 10, 2016, 04:47:00 PM
Lets say I use that code for my project then upload it, would the guy that downloads it need to use that code too?
If they do, this is the main reason I didn't want to use the code.

32  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 09, 2016, 11:43:02 PM
Sorry for being not clear, I mean when I add the momentum it only works for the start
of his up special fall. So I want to make it works not just at the start.
If possible I'd do the gravity without momentum command.

I don't prefer to use codes. But if its the only way then I'll try.
33  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 09, 2016, 04:38:10 AM
How do I edit Luigi's (or mario's) up special gravity?
When I try the add momentum command, it only works for the start of
up special's fall. I wanted to make it work for the fall loop.
34  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 07, 2016, 07:41:09 PM
Thanks.
How come newer brawlbox versions actually removes important stuff?

However, Is mario/luigi's fireball offensive collision not located in sub routines' section?
Update : Found a link for sub routines, in case anyone need it :
35  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 07, 2016, 07:32:58 PM
I dont think anyone deals a 0% damage execpt for jiggly's puff up (which has no hitlag).

Also, about how to find sub routines, I have to open FitChar.pac right?
All sub routines i found here are empty or invalid event list something.

(converted to hex btw)
36  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 07, 2016, 07:00:30 PM
vbrawl cast?

I mean the If command in PSA tool.

How do I know if a bit variable isn't already used by some
other subactions/actions/sub routine?
37  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 06, 2016, 09:19:45 PM
Yes I tested all knockbacks (growth, base, weight, everything) Its probably affecting flags/special flags.
And because of it doesnt hitlag, it doesnt counts as hitbox hit

Is it ok to make an if block in an if block?

Thx for the code

Also, How do I edit mario/luigi's up special height? It doesnt have the descriptions in floating point editor.
38  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 05, 2016, 10:26:55 PM
I forgot to say I put the knockback, still no hitlag. Does it not work for special offensive collision?

Is it possible to make an offensive collision that will set a bit variable if it hits the enemy?
Currently It sets the bit without confirming the hit.

Also I heard brawl- has removed hitstun cancelling, can I remove it without
using brawl-?
39  Help & Tutorials / Help / Re: Noob question about movesets/psa on: March 05, 2016, 07:14:46 PM
This is a similiar question before.
Can I make a 0% attack that has a hitlag?
40  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 29, 2016, 08:58:04 PM
How I would find any other sub routine is the problem :/
Is it located somewhere in sub actions?
41  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 29, 2016, 05:32:42 AM
bump

I've been not replying these few weeks because I have no troubles.
But now I have 1.

How do you find sub routines for final smashes (or specials).
By the way I'm searching for mario's final smash sub routine.


This is off topic, but wheres a sm4sh's character attribute located at?
42  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 19, 2016, 04:37:18 AM
Alright i've decided to use the same id for the sweetspot so it hits easier (aka give up).

For now, is there a way to edit Sonic's spring to a different trajectory/damage/knockback?
If so, how?
43  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 16, 2016, 04:55:54 PM
I prefer not to do that, is there no way to fix it?
44  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 16, 2016, 04:20:13 AM
I wanna make sure the sweetspot doesnt hit too early so i put it there.
Is my solution to change the sweetspot to a later frame?
45  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 15, 2016, 04:07:49 PM
Code : (In psa 2.65)

I just wanted to know if its possible or not (article).
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