I think i figured it out, he's grab apparently uses the special offensive collision instead of a throw attack collision for the knockback. It works now.
Back to neutral B, so if i fill the status id with 2771, i fill the interrupt id with 2771 too?
This is the status id and interrupt id that i mean for this post.
Can you give me the picture of the exact command in psa? I'm beat
If Bit is Set: LA-Bit[31] Invert Action Status ID: Interrupt ID=Air Special, Status ID=10100 End If
What i was saying is the interrupt id and the invert action status id that you put above. I DID insert the numbers but it came out with interrupt id and status id, i only know to put the status id, so what do i fill the interrupt id with?
another problem is, when i try to buff sonic's up grab "ThrowHi"'s knocback (both base and growth), it become weaker. before : kills jigglypuff at 154%. after : kills at 188% (on animal crossing's stage) if you need, growth + 10,base + 27 (decimal)
Is that the interupt id? If so then what is the invert action's "id"? Ok, i filled the status id in "register interrupt?" with 00002771, But what do i fill the interrupt id with?
This is a question you might not notice in my last post "Is it possible to make damage values below 1? (0.9 0.8 etc)"
So basicly i set the bit variable set type to requirement, choose the requirement "in air" then made a "end if on ground"? Can you give me an example of that?
I also dont know how to do an invert action command, is it the "change action"? I have no clue.
Woah thx man! I didn't know some moves are from sub routines! But where did you get that? It'll be great if i can know the sub routines/final smash for every character. Maybe a link for those?
My problems is solved for now, if i have more i'll post more here.
EDIT : Now i want to make this special attack can only be used once and need to stand on ground to reload, is there anyhow to do that? (sonic neutral special)
But in the Fit----.pac FS there is no damage/knockback/offensive collision, I wanted to nerf the final smash by editing some values, is it possible to do so?
Yes, i tried that before and after your message, but it didnt seems to work, I can still interupt the action altho i've set the frames to 100 (scalar) (for testing) I'm editing Sonic's forward smash if that helps
I have no problems editing landing lags, (because it's simply placed in attributes, easy to edit) another problem is that i cant open final smashes with smash attacks.
Hello im new here but im not a complete noob, i know how to load the hacks and all that.
So i want to ask how increase/decrease endlag in smash attacks or others? I tried to increase the frame before the command allow interupt but it didnt work I know how to edit some basic things in psa attacks but i cant find how for this 1
I cant find the solution i tried googling. Sorry if this is troubling you