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76  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 27, 2016, 08:55:55 PM
I know but i thought you'd say "B" for a neutral special, and then i got confused,
I know about the 2771 part.

Also i meant to say the whole command-set of a once in air neutral,
not just the "register interrupt".

Sorry for being such a noob.  Embarrassed
77  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 27, 2016, 06:39:04 PM
I think i figured it out, he's grab apparently uses the special offensive collision
instead of a throw attack collision for the knockback.  It works now.

Back to neutral B, so if i fill the status id with 2771, i fill the interrupt id with 2771 too?

This is the status id and interrupt id that i mean for this post.

Can you give me the picture of the exact command in psa?
I'm beat  Undecided
78  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 27, 2016, 05:13:31 PM
Yes, i used hex for all. i edited both throw attack collisions, i also
know that in my psa version, element is actually base knockback.
79  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 26, 2016, 11:55:06 PM
Oh sorry i meant to say about these
If Bit is Set: LA-Bit[31]
   Invert Action Status ID: Interrupt ID=Air Special, Status ID=10100
End If

What i was saying is the interrupt id and the invert action status id that you put above.
I DID insert the numbers but it came out with interrupt id and status id, i only know to put
the status id, so what do i fill the interrupt id with?

another problem is, when i try to buff sonic's up grab "ThrowHi"'s knocback (both base and growth), it become weaker. before : kills jigglypuff at 154%. after : kills at 188%  (on animal crossing's stage)
if you need, growth + 10,base + 27 (decimal)
80  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 22, 2016, 10:08:15 PM
Is that the interupt id? If so then what is the invert action's "id"?
Ok, i filled the status id in "register interrupt?" with 00002771,
But what do i fill the interrupt id with?

This is a question you might not notice in my last post
"Is it possible to make damage values below 1? (0.9 0.8 etc)"
81  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 22, 2016, 09:20:19 PM
I can't seem to find an "invert action" so i used disable action.
I cant find interrupt ID too, is this going to work fine?

Also is it possible to make damage values below 1? ( 0.9, 0.8 etc.)
82  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 14, 2016, 08:41:58 PM
So basicly i set the bit variable set type to requirement, choose the requirement "in air"
then made a "end if on ground"? Can you give me an example of that?

I also dont know how to do an invert action command, is it the "change action"?
I have no clue.


83  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 13, 2016, 09:42:34 PM
Woah thx man! I didn't know some moves are from sub routines!
But where did you get that? It'll be great if i can know the sub routines/final smash
for every character. Maybe a link for those?

My problems is solved for now, if i have more i'll post more here.

EDIT : Now i want to make this special attack can only be used once and need to stand
on ground to reload, is there anyhow to do that? (sonic neutral special)
84  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 12, 2016, 07:36:31 PM
But in the Fit----.pac FS there is no damage/knockback/offensive collision,
I wanted to nerf the final smash by editing some values, is it possible to do so?

(Sonic's fs if this helps)
85  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 11, 2016, 11:53:24 PM
Then do i open it with brawlbox? i want to edit some damage/knockback in the final smash,
How to do so with brawlbox? if not is there any other tool?
86  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 11, 2016, 08:59:02 PM
Thats what i thought so, im just going to leave the end lags for now,

now proceed to my other problem : cant open some final smashes,

Smash attacks says "bad file" "error reading file"

i tried using a floating point editor, but whenever i opened a file,
it just shows blank like i didn't even open anything.
87  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 11, 2016, 08:34:07 PM
Yes, i tried that before and after your message, but it didnt seems to work,
I can still interupt the action altho i've set the frames to 100 (scalar) (for testing)
I'm editing Sonic's forward smash if that helps

I have no problems editing landing lags, (because it's simply placed in attributes, easy to edit)
another problem is that i cant open final smashes with smash attacks.
88  Help & Tutorials / Help / Noob question about movesets/psa on: January 11, 2016, 05:22:48 AM
Hello im new here but im not a complete noob, i know how to load the hacks and all that.

So i want to ask how increase/decrease endlag in smash attacks or others?
I tried to increase the frame before the command allow interupt but it didnt work
I know how to edit some basic things in psa attacks but i cant find how for this 1

I cant find the solution i tried googling.
Sorry if this is troubling you

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