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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 18, 2018, 05:51:09 PM
I'm sure the text on the logout button had its share of guilt in that.

Joking aside, I'm glad you keep making content of this quality, to this day. Keep up the good work!
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: August 12, 2018, 02:06:31 PM
I'm hype about the release of Alloy team. Although I haven't made reviews of Brawl Hacks in a while, I might make a review of the Alloys simply because I really like the concept.

The Ivysaur mod is cool, I mostly really like these sort of QOL edits for different slots.

About the Snake box walk, I'm glad that it's made a thing, just like Samus' ball crawl, but since I don't play PM, I'm still waiting on a vBrawl release.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: July 30, 2018, 11:21:06 PM
Can you merge the previous triple post into one post? Of course new posts are necessary to bump the thread, but once it's bumped, there's no need to keep the previous multiple posts.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: I had a great time! Thank you all for being a part of this with me! on: May 09, 2018, 05:46:03 PM
You almost fooled me for a second because there was an user who used to come here called "Apprentice of Death".

But, to answer your question, yes and no. Mostly no.
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Virtual SD Sync on: April 21, 2018, 06:54:47 PM
I love this, I'll be using it a lot for updating Dolphin mods. Thanks a bunch.
6  Help & Tutorials / General Tutorials / [Tutorial] Adding Titles to Custom Song Engine Brstms in PM/Brawl. on: April 21, 2018, 06:53:23 PM
>>>>> DISCLAIMER: This tutorial is originally by CALAHAN on Smashboards: https://smashboards.com/threads/tutorial-adding-titles-to-custom-song-engine-brstms-in-pm-brawl.449409/ <<<<<

There's little detail that so many have had trouble with in the past when it comes to the Custom Song Engine. The third version of it is simple to use incorporate into a PM/PMEX build and there's even a couple of tools out there that can generate the necessary song forcer codes and the required asm programming to make said codes. Assuming you have the song forcer codes ready and working, we're going to find out how to give these songs titles and add that little touch of detail that many builds seem to miss.

Step 1:
Assuming you already have the Custom Song Engine and the song forcer codes working for our new brstms, you may be curious as to how you can give these new brstms titles like the ones already in game. Firstly you're going to have to dive into the "common 2.pac" with brawl box. Now once open, we need to edit MiscData[30]'s "sndBgmTitleData".

Step 2:
Now that we found the "sndBgmTitleData", let's open it up and see what's there. You should see a list of four digit alphanumeric ids followed by an arrow pointing to the right toward another number.

Step 3:
Right click the "sndBgmTitleData" folder and a drop down menu should appear. Click "New Entry" to add a new item to the list. In the future, if you want to do this faster, try the shortcut "Ctrl + H".

Step 4:
Go to that new entry at the bottom of the list and click it. You should see some data on the right of the Brawl Box Window. This new entry is assigned to the theoretical next entry after the last known brstm in brawl. What we want to change is what brstm is this entry assigned to. To do that we need to change the "Song ID" that this new entry is assigned to.

The brstms used by the Custom Sound Engine are given an 8 character alphanumeric name, like 0000C25F. The last 4 characters in that name are actually hexadecimal values. The song id in brawlbox is in all numbers, aka decimal. So to make this decimal value translate into the brstm of your choice, you need to convert a decimal value into the corresponding hexadecimal value. In this example, C25F in hex would give you a decimal value of 49,759. If you have a calculator on your computer, you can change it into programmer mode to get a quick translation.


Step 5:
Continue to add new entries and rename the song ids to your liking and need.

Step 6:
At this point, we are done fiddling with the common 2.pac. Now it's time to go to the info.pac in the info2 folder of your build. Open that in brawlbox and go to MiscData[140]. These are your song titles that appear in game and are used in other areas of the game, such as the "My Music" Menu (though each have their own list of song titles to manage, unlike in Smash 4 where all song titles are pulled from one locale). All you need to do is add a new entry into the list and name it whatever you like, though it's best to keep to the title of the brstm you have. How do you know if it cooresponds to the entry number back in the common2? The "Song Title Index" value is actually the number of songs in the MiscData[140]. This new entry should be no.265 or higher depending on how many songs you already have listed in the "sndBgmTitleData".

Click that little plus sign on the right and you'll be able to type the name of that brstm you'd like to give it.

After this, a title should be given to the brstm in game when you go to the stage it appears on.
7  Super Smash Bros. Brawl Hacking / Model Imports / MOVED: [New] Shadow the Hedgehog Model Import on: April 18, 2018, 09:12:43 PM
This topic has been moved to Model Requests.

8  Help & Tutorials / Help / Re: Brawl won't load past the strap screen on: April 03, 2018, 10:25:45 PM
Just keep the filesize controlled, add stuff slowly, try to save filesize wherever you can
9  Help & Tutorials / Help / Re: Brawl won't load past the strap screen on: March 28, 2018, 05:10:09 PM
Yeah, try your game without your custom info.pac, it should load.

Modified info.pac can't go above a certain size or else it freezes.
10  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: New Menu Modding on: February 15, 2018, 03:21:40 PM
I love this. As someone who has had a liking to that kind of hacks since the early days, Menu hacking is always something that I will cheer on.
11  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15) on: January 24, 2018, 03:39:39 PM
Great to have you back, my good man. Police
12  Help & Tutorials / Help / Re: Possible to import maps to SFM? on: January 02, 2018, 05:18:16 PM
As far as I know, it is possible as long as you can import that model into 3dsmax/blender/maya
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: When submitting, what do I do if I don't know who to credit? on: December 20, 2017, 06:53:33 PM
Search the Vault for Tails over Sonic.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: December 04, 2017, 07:20:24 PM
Do you use ported Sm4sh animations?
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / MOVED: Will anyone make Doomfist from overwatch in smash bros? on: November 20, 2017, 07:29:14 PM
This topic has been moved to A/A Requests/Ideas.

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