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241  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 03, 2016, 01:44:29 PM
This is hilarious.

I believed some people from as old as 2010 would come to have already understood the Vault's policy on uploaded hacks by now.

The KC-MM staff's decisions always value what is best for the whole mass of players who use the Vault hacks on their hacked Brawl. Just think about it just a little - and without your own interest in sight - and you'll see.



Understand.

The hacks you made, when in private and for your own use, and never released, are technically yours. Even though they pretty much aren't because of the resources used. Anyways, no biggie here. Moving on.

The hacks you made and didn't public release, but were released by someone else, are meant to stay out because they leaked. Imagine that a certain hack was made and was only up for one day. For the sake of the community, that hack should remain avaliable forever, for anyone who might want it, and any time they want it. So, person Y simply reuploads it and says "The creator of this isn't me, but actually X". Person Y doesn't gain anything from that, after all, we don't allow people to profit from Vault submissions. Instead, the community gains with it, because a hack that would have been avaliable for a short period and mostly unavaliable becomes a permanent hack avaliable for whoever wants it.

The hacks you made and publically released are public. No biggie here either.



So I don't see what the problem is.



However, when reading all this stuff, the worst thing is the double standard on what is theft and what isn't.
242  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: February 03, 2016, 12:23:12 PM
Beautiful.
243  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: February 01, 2016, 12:57:53 PM
What happens if someone uploads content before the original creator?

And you should prepare for me to complain of theft, because that's exactly what this is.

I'm quite sure that, as with any other BV submission, you can submit it yourself and then request that the duplicate is removed OR request a collab (if that person actually did anything, like a recolor or the likes)

And what if the author doesn't want their stuff publically available?

  • Like any other BV submission, permission from original authors is not required to reupload or edit these files.
244  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 20, 2016, 07:08:14 PM
ASK1nk

K1nky.
245  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Palutena's Temple Released! - 01/12 on: January 17, 2016, 05:09:21 PM
Pretty.

Makes me wonder why Brawl devs didn't push for this level of quality in the stages. Its obviously possible on the Wii.

They knew better than anyone the boundaries of the hardware. Keep in mind that us hackers had 8 years after the release of the game to build upon their stuff. Brawl would probably be insanely better even in the same hardware if the developers had taken just a couple years more to work on it.
246  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Palutena's Temple Released! - 01/12 on: January 16, 2016, 04:24:28 PM
no im not, but he's gonna be doing the reflection for the floors when i send it over to him :p

Why though? Isn't it like redoing the same job?
247  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Palutena's Temple Released! - 01/12 on: January 16, 2016, 07:33:47 AM
Are you working over the latest Edwguard Flows's version?

! No longer available
248  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Palutena's Temple Released! - 01/12 on: January 15, 2016, 08:01:11 PM
he doesn't like me anymore cause i started making my mods for PM lulz

249  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Palutena's Temple Released! - 01/12 on: January 15, 2016, 07:18:23 PM
>implying everything is for P:M

Well, it says Project M right there :l
250  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Palutena's Temple Released! - 01/12 on: January 14, 2016, 08:54:57 PM
Gosh, that title screen is SEXY!

I definitely want that!
251  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 12, 2016, 03:31:43 PM
working on a custom banjo kazooie level


This looks super neat
252  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M 4.0? on: January 09, 2016, 08:08:34 PM
Just let it die.

P:M confirmed new Family Thread
253  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: January 09, 2016, 09:09:38 AM
I can get behind that decision. Naoto or Kitsu wouldn't be bad choices either.
254  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Soldier Cloud and Peach's Castle Released! - 12/29 on: January 08, 2016, 04:39:49 PM
In that case, it wouldn't take much optimizing for it not to lag at all.

DSX8 can't do the optimization, I know, but maybe if we could get someone that could, we would be able to have this neat Sm4sh stage without lag. Hopefully...

Anyways, huge props to DSX8 for getting this stage to run well, I wasn't expecting such a big stage to have this little lag with no optimization whatsoever.
255  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Soldier Cloud and Peach's Castle Released! - 12/29 on: January 08, 2016, 03:14:36 PM
2-3 fps drop on two-player matches is smoothly? :l
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