I believed some people from as old as 2010 would come to have already understood the Vault's policy on uploaded hacks by now.
The KC-MM staff's decisions always value what is best for the whole mass of players who use the Vault hacks on their hacked Brawl. Just think about it just a little - and without your own interest in sight - and you'll see.
Understand.
The hacks you made, when in private and for your own use, and never released, are technically yours. Even though they pretty much aren't because of the resources used. Anyways, no biggie here. Moving on.
The hacks you made and didn't public release, but were released by someone else, are meant to stay out because they leaked. Imagine that a certain hack was made and was only up for one day. For the sake of the community, that hack should remain avaliable forever, for anyone who might want it, and any time they want it. So, person Y simply reuploads it and says "The creator of this isn't me, but actually X". Person Y doesn't gain anything from that, after all, we don't allow people to profit from Vault submissions. Instead, the community gains with it, because a hack that would have been avaliable for a short period and mostly unavaliable becomes a permanent hack avaliable for whoever wants it.
The hacks you made and publically released are public. No biggie here either.
So I don't see what the problem is.
However, when reading all this stuff, the worst thing is the double standard on what is theft and what isn't.
What happens if someone uploads content before the original creator?
And you should prepare for me to complain of theft, because that's exactly what this is.
I'm quite sure that, as with any other BV submission, you can submit it yourself and then request that the duplicate is removed OR request a collab (if that person actually did anything, like a recolor or the likes)
Makes me wonder why Brawl devs didn't push for this level of quality in the stages. Its obviously possible on the Wii.
They knew better than anyone the boundaries of the hardware. Keep in mind that us hackers had 8 years after the release of the game to build upon their stuff. Brawl would probably be insanely better even in the same hardware if the developers had taken just a couple years more to work on it.
In that case, it wouldn't take much optimizing for it not to lag at all.
DSX8 can't do the optimization, I know, but maybe if we could get someone that could, we would be able to have this neat Sm4sh stage without lag. Hopefully...
Anyways, huge props to DSX8 for getting this stage to run well, I wasn't expecting such a big stage to have this little lag with no optimization whatsoever.