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2506  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 15, 2010, 07:21:25 PM
I wouldn't mind, but I don't have Wi-Fi Sad

OP UPDATED WITH STUFF

Working on:

2507  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (10/08) *Zangoose is out* on: October 15, 2010, 07:01:07 PM
Hey Aafyre, is it possible to vertex Pikachu's ears if you rename bones?

You usually use renaming bones, so you might know.
2508  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (13 oct 2010)] on: October 15, 2010, 11:07:34 AM
Pokémon Stadium 2, not Playstation 2  not impressed
2509  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 15, 2010, 11:00:06 AM
After you've edted the model, copied it, and are ready to morph, the light bulb near the "Edit Mesh" of the model that you've edited should be OFF all the time !!  You need to remove the edits on your base file before morphing it with the copy and vertex set. Always.

Please make this clear on the OP. People probably, just as myself, might have trouble because they thought you needed to click the bulb on the MOD, and not on the original.
2510  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: NEW PREVIEW of Crono, October 11th on: October 15, 2010, 07:25:57 AM
My post was clearly not directed to you.

What I meant is that BeyondYou probably wanted to release the correct texture. "Texture too dark? Brighten it." Is that a way to answer feedback? Yeah, sure, I can brighten it. So can everyone. But everyone having to make it brighter is not what should happen. The texture should have been brighter itself.
2511  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: NEW PREVIEW of Crono, October 11th on: October 15, 2010, 06:30:01 AM
Texture is too dark? Then brighten it.
Eyes look too big? It's supposed to be like that... look up some pictures of Crono.


Well, I'm SURE BeyondYou didn't make it wanting everyone that downloads it to texture it to thier liking. If so, he'd leave it untextured.

About the eyes, he only opens his eyes like that when he is very surprised, not all the time.
His eyes are exactly Goku's in SuperSayan form.

Also, keep in mind I'm saying this for improvement reason, not anything else.

2512  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: NEW PREVIEW of Crono, October 11th on: October 14, 2010, 11:37:45 PM
Played with it around a little and I'm kinda disappointed. I know you probably tried your best with what you could do. Overall, it doesn't look that bad. But it's not the quality I expected from you.

Quick feedback:

- Texture looks a little too dark;
- Front of the hair is alright but back is srs;
- Sword is perfect!
- Eyes look too big.
- Up taunt face is SRS.
2513  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: NEW PREVIEW of Crono, October 11th on: October 14, 2010, 10:55:35 PM
1st to download. Thanks a lot for finishing fast!
2514  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 14, 2010, 07:26:54 PM
I believe someone with more knowledge of 3DSMax can tell me how pretty easily.

EDIT: Fixed it.


BEWARE: NEVER TOUCH THE X BUTTON OR THE O BUTTON WHEN USING 3DSMAX
2515  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 14, 2010, 04:15:02 PM
Didn't work for me  Undecided
2516  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 14, 2010, 03:57:00 PM
Please Help!!!



This thing disappeared! (the thing that helps you moving stuff through the axis)
Now I can't see clearly how I'm moving the vertice!
How can I make it appear again?
2517  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: October 13, 2010, 09:54:34 PM
Happy Bday, MarioKart64n!  Laugh
2518  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (11 oct 2010)] on: October 12, 2010, 05:42:02 PM
Yeah, I kept it after I finished it to release it along with another hacks I was working on.

But I'll be waiting for you to check that thing I told you about.
2519  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 11, 2010, 08:13:50 PM
I was actually gonna ask if someone would want to do a P.S.A for it  Azn

I wanted his moves to be fire based. You can do as you want but please:

- Let his Neutral Air as it is.
- Make him throw a fireball with his Side-B (instead of a boomerang)
- Make his B (arrow) be a fire arrow.

 Grin
2520  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 11, 2010, 07:22:46 PM
URBAN IKE/LINK/SNAKE/DAYTIME CITY
A lot eh?











































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