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2521  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Fourside: Screen Version (limited time only)] (11 oct 2010)] on: October 11, 2010, 06:41:07 AM
The updated version was released a little too late xD
My mod was either finished or pretty close.

By the way, is the blimp fixed on the updated version? v2 wasn't, so I fixed it. If it's not then mine is the only one with a fixed blimp  Grin
2522  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 10, 2010, 08:40:58 PM
Both! Also...

HUGE UPDATE!!!
TOO MUCH AT ONCE! CHECK THE VAULT!
2523  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: PREVIEW of Crono, October 10th on: October 10, 2010, 07:06:37 PM
Wow. I was gonna make Crono, but I'm sure you'll have it done well enough.

By the way, I hope some skilled people don't give up on making him because you did it first.
2524  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (10/08) *Zangoose is out* on: October 10, 2010, 05:34:40 AM
Hey Aafyre, it's possible to vertex Pikachu's ears if you rename bones?
2525  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animations) on: October 09, 2010, 07:30:14 PM
Well if you're taking the honest anime approach, then I completely understand your argument. However, I have never seen the anime and... really don't want to tbh. I've never seen the Raichu as a heavyweight, due to statistics from the pokemon games in comparison to pikachu. He's faster and stronger, and I also recall that brawl cuts a lot of things out in terms of consistency. (Like Ike being slow, he isn't remotely slow AT ALL in Fire Emblem games)

My visual of what it was to be, based on the pokemon games, was that pikachu would host the more physical attacking because he already does in game, and that the Raichu would be more agile and elegant (somewhat like a kangaroo based on the feet thing) with faster attacks, somewhat less damage overall, but more perks like sweetspots and power increases.

This said, it doesn't mean I'm not going to take what you said into consideration. I'll look over your moveset again every once in a while and probably make changes to my own based off of it. I appreciate it Smiley

^^

You really should watch the episode when Ash's Pikachu fights Lt. Surge's Raichu. But it has to be the whole episode, the way things happen make the fight be epic.
2526  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 09, 2010, 12:01:43 PM
You should add it to the OP.  Smiley

About your question...

Since I don't use the others, I can't tell. But I think if people have another one they should test because it might work, and it would give the hacking community more options.

And thank you for writing such a comprehensive guide.  Kirby Dance
2527  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 09, 2010, 11:34:48 AM
Completely flawless. I'm actually playing with my shiny new model now.

When I was using DDVB I realized there was nothing in MK64n's method that wouldn't work on 3DSMax9. Mainly because the script is the most relevant part.
2528  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 09, 2010, 10:26:33 AM
Still playing Pokémon Awesome Face

But I learned MarioKart64n's vertex method!
2529  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: DMC3 Dante RELEASED, September 30th on: October 09, 2010, 09:06:03 AM
lol okay  Roll Eyes
2530  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: DMC3 Dante RELEASED, September 30th on: October 09, 2010, 08:39:11 AM
Raining inside a cavern.




















Besides that, it looks very good.
2531  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 09, 2010, 07:53:51 AM
IMPORTANT FEEDBACK:

THIS METHOD WORKS ON 3DSMAX 9

(Credit me on finding it out! ^^)
2532  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 08, 2010, 04:43:38 PM
3DS 8 Only
2533  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Ike Lawliet's Thread on: October 08, 2010, 09:46:14 AM
Looks very good. Well done!
2534  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (10/08) *Zangoose is out* on: October 08, 2010, 09:07:33 AM
I'm very happy with your Zangoose, and I'm even happier because I know next hack is Frog on TL! Cheesy Cheesy Cheesy
2535  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Updated Saffron and uploaded Night Battlefield] (07 oct 2010)] on: October 07, 2010, 07:20:14 PM
Hey Mewtwo, when you have free time please take a look into that Drowned Fourside.
As I've said before it freezed for me when I tried using a .rel to port it to STGFAMICOM.

Hey Mewtwo, I tried porting a stage of mine based on your Flooded Fourside to STGFAMICOM using a converted rel. (st_dxgarden to st_famicom) and it always freezes before begginning. Do you know why? Have you tried porting it around with a .rel?

EDIT: I moved the original Jungle Japes instead provisionally, once I knew it would work.
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