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2536  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 07, 2010, 03:47:41 PM
I have 3DSMax 9 since 2008. I didn't get it to hack Brawl.

But yeah, I'll see what I can do...
2537  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 07, 2010, 02:21:04 PM
it seems that after patching, the model simply becomes the "average" between my modifications and the original model.

^ This. After editing on 3DS, the final edited mdl0 is somewhere in-between.

What should I do?
Uh ... I don't remember having that problem ever again with my method. Only the DDVB did this to me.

There are a few possible answers to this, so just a question : what are you trying to edit ?

I'm using LenSho's tutorial on DDBV2. I own a 3DSMax 9 cd and don't want to use 8.
So unless this method works on 3DSMax 9, I'll have to use his tut.
I'm modifying Link's ears.
2538  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 06, 2010, 08:05:49 PM
it seems that after patching, the model simply becomes the "average" between my modifications and the original model.

^ This. After editing on 3DS, the final edited mdl0 is somewhere in-between.

What should I do?
2539  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animation on: October 06, 2010, 06:15:21 PM
Ok, edited last post  Grin
2540  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Full, Real Raichu! (Updated 03/10/2010) (Looking for helpers!/Wait animation on: October 06, 2010, 05:18:50 PM
I'll give some feedback on the moveset. You're okay with that?

Wait animation - Similar to Pokemon Stadium Wait.

Forward Smash - Raichu stands facing the camera with his tail ready and whips it
around like Zero Suit Samus' F Smash (Slash/Electric)

Up Smash - Raichu hops slightly and puts his tail beneath him to bounce and headbutt
upwards (Normal)

Down Smash - Raichu crouches low to the ground and spins his tail around him on the
ground in one circle. (Trips)

A - Raichu does a simple, basic, quick punch
AA - Raichu kicks upwards into a backflip
AAA - Raichu lands on his tail and lunges forward to kick with both feet (good knockback, little damage)

Forward Tilt - Short punch, does more damage than but similar to A. (Doesn't stop movement, Electric)

Down Tilt - Quick whip of his tail out on front of him.

Up tilt - Raichu jumps higher than with the U-Smash, and headbutts similarly, only doesn't use his tail.

Down Throw - Raichu tosses the opponent below him, ground pounds to hit them behind him and hits with his tail before they get sent flying. (Second hit is a meteor smash)

Forward Throw - Raichu lifts the opponent off of the ground and drops them, doing a spin to face away from them and stepping slightly into the back/foreground to hit them directly with his tail horizontally. (Electric)

Up Throw^ - After tilting up, Raichu will go to fake letting go and spin around. While facing away, he'll wrap his tail around their legs (general lower region to ensure hitting every character) and toss them up as he finishes the spin.

Back throw^ - Raichu does a single backflip, taking the character with them and letting go part way, but then hitting them back the other direction, making the opponent go forward instead. (may cause confusion lol)

F-air - Same as Pikachu's, tail spins behind him as though it's propelling him like a helicopter. (does push character forward a bit, taitbolt spinning has a sweetspot. Can be VERY hard to pull off hitting with the tail, let alone sweetspot) (electric)

N-air - Mid-air roll, similar to Sonic's spin dash style roll.

D-air - Hit downward with both hands (as though you lock your hands together and bash with the end of your fist instead of the knuckles. Like falco's forward smash, only downwards)

B-air - Swings his tail behind him, from low and upwards.

Down Taunt - Nothing's here yet, claim the idea for yourself!

Up Taunt - Pokemon Stadium entrance: bounces on his tail, lands and stretches.

Forward taunt - Nothing's here yet, claim the idea for yourself!

Specials

Down: Thunder (Same as pikachu's only no knockback at all from the strike to prevent spamming easy KO's. Knockback occurs when it strikes raichu. Damage dealt in mid strike can have multiple hits)

Side: Focus Punch (Chargable, powerful punch like Melee Roy's neutral B. Might have an electric effect)

Up: Magnet Rise (Quick rise up and floats temporarily like Peach's hover, slowly descends)

Netural: Charge/Discharge (this will be fun to PSA lol. Raichu builds up energy in a stationary position for a moment, and can hold it. Effect only works if the full charge time is held. While in a charged state, all of the Raichu's electric attacks increase, depending on how much damage he's taken. The base increase is 2%, and will increase them by an extra 1% per 10% of damage that he has on him. So when Raichu is at 40% damage, and uses charge, he will gain a 6% increase in electric attacks. The catch is that while in a charged state, he will be constantly getting hurt. As this will result in his power constantly increasing, but maxing out at a 15% increase, when he is at 130%. It'll become a conflict for the player to risk being more vulnerable gradually overtime and keeping the power, or having a better chance of survival and returning to normal. The charged energy may be discharged as an electric attack)

Final Smash: Warp Discharge
Same as Pikachu's animations occur, but then something entirely different happens. As the Volt tackle ball appears (hopefully I can find a way to edit the graphic/texture of this somehow) it'll remain stationary, and probably have the sound of Samus' final smash charging up for a few moments before the ball will shoot out gigantic sparks of electricity. Now this works the same way the Discharge move does, and for some sort of statistics, I have no idea yet lol. But if the Raichu is at high damage from battle and/or using Charge often, this version of Volt Tackle will also heal the Raichu as it hits, taking damage back from the opponents. This creates a way to pull back the drawback from using Charge. (This idea is Majorly subject to change)

In general, I'd say that, even if you're thinking on using his tail for most attacks, I don't think it's a good idea to do so the way you're doing.

In my opinion, when thinking of Raichu (the anime one), what comes to mind is a physically strong pokémon with bursting electric powers that surpass the one from his previous evolution. Also, at the same time, the idea of attacking with the thinnest part of his body does sound like a waste (depending on how it's used).

I actually liked a lot some parts of your moveset, but unfortunately I'm not satisfied with most of it. They don't seem to show the true power of Raichu.

On the specials:

I don't like the charging idea much. I think it's just not needed. The Magnet Rise idea sounds good on theory, but let's picture that on a practical way. It wouldn't look good. Raichu knocked offstage and simply comes back flying. Out of the blue. Also, it'd be more of a recovery move, no attacking or strategy friendly.

Now to the things I liked on your moveset:

Well, Thunder NEEDS to be there. I just think it's too powerful for a special. Lt. Surge's Raichu wrecked the whole gym with a Thunderbolt. Imagine what would Thunder do! Shocked
The Focus Punch idea is pretty cool. So are other stuff like your Nair, Dtilt, etc.

I would like you to take a read on the moveset I posted. I made it on a Smash forum on creating characters back in 2008.

On an overview, I'd say this Raichu is a Heavyweight but decently agile fighter (like Snake). He uses mostly Physical moves, that pack a punch, and tail moves, that are weak but fast (though some tail moves have a sweetspot on the thunder tip, like Marth's blade. His electrical moves are also strong. In comparison to Pikachu, he is slightly stronger and slower.

------------Specials--------

B - Thundershock: Raichu launches a shock downwards, just like Pikachu's, but it moves decently slower and has more knockback.

Side B - Brick Break: Raichu punches forward. Can be charged, allowing him to move forward with his move and use it as a recovery (Like Ike's Side-B). If fully charged, breaks a shield in one hit. Even without charging it's a strong hit in shields (Like Marth's neutral B).

Up B - Quick Attack: Same as Pikachu, but travels a slightly shorter distance (like a comparison of Fox and Falco's Up-Bs in Melee). It also carries the opponent with him if he's in the way.

Down B - Counter: Raichu prepares itself and, when hit, immediately hits back the opponent with DOUBLE the damage it takes. By the way, Raichu will take the hit normally (taking damage and knockback), but the opponent will also take the attack, two times stronger. Does NOT work with projectiles. It's a high risk, high return move (though I'd say it's more high risk, so use with care).

------------Grab/Throws--------

Grab - Tail Whip: Raichu launches his tail on the opponent, pulling him closer (Like Link's/Samus's/Ivysaur's grab). While it's tail wraps the opponet, Raichu can pummel the opponent with kicks.

BackThrow: Raichu spins around, spinning the tail that holds his opponent, and throws the oponent. Pretty much Mario's Back throw, but much more stylish.

UpThrow: Slams the opponent on the ground with the tail without releasing him, then throws him up.

DownThrow: Slams the opponent on the ground with the tail, releasing him, then slams the tail on him.

------------Jab/Pummel--------

A - (Jab): Simple punch.

AAA combo: A punch from each hand, a kick with the right leg, and tail whips repeatedly from there on. The kick is the strongest, pretty much like Capt. Falcon's knee on his jab combo. The tail whips are like Diddy's.

------------Tilts--------


U-Tilt: Upward tail whip. Sweetspot on the tip of the Tail, just like Marth.

F-Tilt: Tail whip forwards. Sweetspot on the tip of the Tail, just like Marth.

D-Tilt: Crouched Tail whip forwards, like Marth's. Sweetspot on the tip of the Tail, just like Marth.

--------------Smash Attacks-------

Up Smash: Upward tail whip like Pikachu's Up Smash. Sends diagonally upwards. But has sweetspot on the tip of the Tail, just like Marth. If the sweetspot hits, we have a stun like with Zelda's Fair, and the knockback is directly upwards, like Pikachu's.

Side Smash - Thunderbolt: Pikachu's Side smash. Combo hits (like Pichu's in Melee) but in the end, the result is the same as Pikachu's.

Down Smash - Body Slam: Hits the floor making a dust cloud on each side. Strong single hit. Could be with the belly or like Jiggly's D-Smash.

-------Aerial attacks------

UAIR: Upward tail whip like Pikachu's UAIR
FAIR: Forward punch (like Sheik's FAIR)
DAIR: Luigi's Dair.
BAIR: Ness's Bair (two legs Kick).
NAIR: Luigi's Nair (or the one from your moveset, Sonic/Pikachu's NAIR).

--------------Final Smash------------


Thunder
Thunder comes from the heavens and hits Raichu, causing a huge Smart Bomb-like electric explosion. The explosion's size is about Giga Jiggly's size.
2541  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [If you want Saffron over PS2 w/o rels, try this] (06 oct 2010) on: October 06, 2010, 09:45:18 AM
Corrected slightly my last post  Tongue Laugh
2542  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [If you want Saffron over PS2 w/o rels, try this] (06 oct 2010) on: October 05, 2010, 06:43:16 PM
I don't know why I make those tricks in my files, no one uses them when the stages are released... ^^U xD

I like them, continue! By the way, a decent tutorial on changing should be placed on the description, because most people don't even open the stages they get on BrawlBox. So, having a tutorial on the description AND inside the .pac (as you did for the swimmable fourside) would be very good.

And you're the best Smiley
I hope someone creates a way of merging various models into a single big model containing all the models (like stages like Delphino) so it would allow even better hacks, like moving stages, more background swaps, etc.
2543  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (09/28) *Zegram is out* on: October 05, 2010, 12:09:41 PM
Yeah for me it seems both tutorials are incomplete and even outdated in some points.
I'm having to use both and I'm still failing.
2544  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 05, 2010, 12:03:20 PM
Video for background? Im srs here

There's no such thing. On Final Destination, it's a lot of textures wrapped around in one single model.

On most hacked stages, the hacker makes a model and texture for each frame of the "video", and animations to make one model be there, then hide it and place the other one where it was and it goes on and on.

Since brawl runs at 60 frames per second, it would be required 3600 models/textures for a single minute of a "video".
2545  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (09/28) *Zegram is out* on: October 05, 2010, 08:49:58 AM
Frog on Toon Link? F*ck Yeah!

Hey Aafyre... Can you give some tips on vertexing? What method you use: MarioKart's or Akari_Un's? I'm starting on the advanced vertexing but everytime I make the modifications on 3DSMax, the final, edited mdl0 looks something in-between the original and what it was supposed to look.
2546  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 05, 2010, 03:44:28 AM
@NaruZeldaMaster I'd be happy if someone were to make an animation so Link does that dance from MM.

<a href="http://www.youtube.com/watch?v=g3QYSoBx1ts" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=g3QYSoBx1ts</a>
2547  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 04, 2010, 07:32:46 PM
Awesome Face

By the way...

I'm giving it a try to the advanced vertex hacking. The old method is very limited and slow. I'll just adapt some stuff, customize some chars. But I'll stick to stage hacking.
2548  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project City Escape (Stage from Sonic Adventure 2) on: October 04, 2010, 06:46:16 PM
Well... I will do this in the future too (after other 2 hacks). But a completely different part of the stage.
2549  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [UPDATED DAILY!] br3compactor's ambitious Projects on: October 04, 2010, 04:39:33 PM
UPDATE!!!
LAS VEGAS, 3 LAPS

OH MY GAWD!! TOP GEAR!!! [?]







SNES Top Gear's (A.K.A. Top Racer) first race.
Comes with 2 epic guitar Top Gear brstm's.

You fight over a woody floating platform above the highway.

It's compatible with Final Destination AND Wi-Fi Waiting Room without .rel.

Sorry if it looks a little pixelated in some points. It's because the pics were taken from BrawlBox. I assure you it looks alright in-game.


Download Link:




For those checking my thread all the way, you guys could see I had two stages named as ?????? since it was started.

Both this and Alex Kidd were my first projects started as a stage hacker (well, I released Loituma before, but it was just a retexture of Mewtwo2000's What is Love stage, not a hack by myself). But they just got forgotten between many other ideas. Finally releasing them.
2550  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Working on FoD and a few minor stage hacks] (01 oct 2010)] on: October 03, 2010, 05:47:21 PM
Congrats on 2000 downloads for Mushroom Kingdom 64, Mewtwo2000! Happy Face

Happy 2000, 2000!
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