I guess. But I also know him well enough. I'm sure that is something he could figure out with some trial and error, but he just rather release it like that.
It annoys me that he rather keep a high pace of making stages instead of going all the way towards making it the best his ability can make.
That's what it seems to you, since you came to the scene really late.
The activity of the Brawl Hacking scene actually did DECREASE IN SIZE as time passed and Project M grew.
We had plenty of (very active) Brawl Hacking teams back in 2009~2011, and that was even before model importing was possible.
The members of these teams, including the old KC:MM hacking team (which was disbanded), after a while, either started losing interest for Brawl hacking, becoming too busy with real life to continue being active, or ended up inside the PMDT.
The biggest proof? Check the blog. Look at the end of 2009, early 2010. We had really close to, I [censored] you not, one blog post per day. That's around 30 posts a month. Nowadays, I struggle to find great hacks for my 3 monthly blog posts.
The way I see it, what actually brought fame to Brawl Hacking was Syntax Error, and the earlier modsets like Brawl Plus, Brawl Minus and Balanced Brawl.
Maybe we now have more people playing Hacked Brawl because P:M exists, but that fame isn't of Brawl Hacking. That fame is solely PM's. The big majority of people who play P:M only use it as it is, and some even don't consider it Hacked Brawl, but as a separate game entirely.
Exactly, if you're just interested in making a GCT that replaces Project M 3.6's Clone Engine to use BrawlEX instead, nothing really can stop you, and you could actually distribute that, I believe.
As i've said many times pm brought brawl hacking to fame
lmao
It's quite the opposite, actually. PM would never exist or be nowhere close as to where it was nowadays if the Brawl hacking community hadn't already developed as much as it did by the time Project M was in it's early days.