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271  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: December 14, 2015, 03:30:51 PM
It happens to me on Chrome as well.
272  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 13, 2015, 08:33:01 PM
As far as I know, DSX8 is looking into the omo files...
273  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 12, 2015, 07:34:09 AM
Yes, I'm quite sure it's hex editing.
274  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 11, 2015, 05:04:17 PM
Thank you based Soneek
275  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Smash3ds Gerudo Valley + Omega Released! - 12/09 on: December 09, 2015, 07:43:46 PM
*smiles and says "Good Job" with his mouth off-screen*

276  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Smash3ds Gerudo Valley + Omega Released! - 12/09 on: December 09, 2015, 06:45:37 PM
I just realized I might have been pushing him a little too hard

277  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Smash3ds Gerudo Valley + Omega Released! - 12/09 on: December 09, 2015, 05:03:30 PM
I guess. But I also know him well enough. I'm sure that is something he could figure out with some trial and error, but he just rather release it like that.

It annoys me that he rather keep a high pace of making stages instead of going all the way towards making it the best his ability can make.
278  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Smash3ds Gerudo Valley + Omega Released! - 12/09 on: December 09, 2015, 10:38:21 AM
You neither did darken the shadows on the walls or modify the sky to make it look more like the original >:l

You don't compare pictures to make sure?


279  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: December 07, 2015, 09:52:34 PM
Gosh YES.

So many new stages.

KEEP THEM COMING!
280  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SAO Lost Song GGO Sinon Released!... 12/03 on: December 07, 2015, 07:55:16 PM
The walls could use a little more shadow, and the sky is a bit different, but otherwise it's just spot-on!

281  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 06, 2015, 06:53:49 PM
The most recent is 1.1.2.
282  Welcome / Rules / Feedback / Brawl Vault / Re: We changed hosts. on: December 06, 2015, 06:31:28 PM
283  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: December 06, 2015, 12:42:46 AM
That's what it seems to you, since you came to the scene really late.

The activity of the Brawl Hacking scene actually did DECREASE IN SIZE as time passed and Project M grew.

We had plenty of (very active) Brawl Hacking teams back in 2009~2011, and that was even before model importing was possible.

The members of these teams, including the old KC:MM hacking team (which was disbanded), after a while, either started losing interest for Brawl hacking, becoming too busy with real life to continue being active, or ended up inside the PMDT.

The biggest proof? Check the blog. Look at the end of 2009, early 2010. We had really close to, I [censored] you not, one blog post per day. That's around 30 posts a month. Nowadays, I struggle to find great hacks for my 3 monthly blog posts.

The way I see it, what actually brought fame to Brawl Hacking was Syntax Error, and the earlier modsets like Brawl Plus, Brawl Minus and Balanced Brawl.

Maybe we now have more people playing Hacked Brawl because P:M exists, but that fame isn't of Brawl Hacking. That fame is solely PM's. The big majority of people who play P:M only use it as it is, and some even don't consider it Hacked Brawl, but as a separate game entirely.
284  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M Resources Thread on: December 05, 2015, 10:19:51 PM
Exactly, if you're just interested in making a GCT that replaces Project M 3.6's Clone Engine to use BrawlEX instead, nothing really can stop you, and you could actually distribute that, I believe.
285  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 (build has been removed) on: December 05, 2015, 06:32:25 PM
As i've said many times pm brought brawl hacking to fame

lmao

It's quite the opposite, actually. PM would never exist or be nowhere close as to where it was nowadays if the Brawl hacking community hadn't already developed as much as it did by the time Project M was in it's early days.
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