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301  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Smash3ds Magicant Stage Released... 11/13 on: November 15, 2015, 04:35:25 PM
Smash3DS Zelda pls
302  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: November 13, 2015, 01:33:19 PM
I have not tried Lucario yet since I installed Mewtwo, but does it bring any SFX problem to vBrawl Lucario?
303  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's BrawlEx shadow 95% done and bomberman update! on: November 13, 2015, 01:31:02 PM
The best part is that it's over Peach lol
304  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Smash3ds Magicant Stage Released... 11/13 on: November 13, 2015, 10:26:30 AM
The character lighting seemed off in the video. Could be just me. I'll download to check it out. For reference:


305  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Sonic and Magnus Released... 11/10 on: November 12, 2015, 07:02:48 AM
Excellent. It needs, however, a more fitting lighting to the characters.

It could use a more rim-ish lighting, like the one used in Peardian's Bowser Keep.
306  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: November 11, 2015, 12:55:18 PM
If that's the case, then I'll be looking forward to a BrawlEX PM Roy
307  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Sonic and Magnus Released... 11/10 on: November 10, 2015, 05:43:01 PM
Ryuuko hair Shocked
308  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Let's crack those MENUs! [A WIP collaboration thread] on: November 09, 2015, 11:17:46 PM
Sup everybody!

As it turns out, it's almost 2016, and despite so much improvement that Brawl modding has reached in the past few years, there is one aspect of Brawl that has remained mostly unchanged.

Yep, you guessed that right. The MENUs.

Aside from very few hackers that actually created a few modifications to the pre-existing menus, we've barely seen any sort of work on the menus of Brawl.

This thread is here to change that.

Let's all, as a community, try our hands at modifying the menus, in any way that we can! Every little improvement and discovery will help all the others and soon the menus will be as customizable as any other aspect of Brawl.

Don't be afraid of experimenting! As long as you keep backups of previously working menus!

All of that said, let's do this!
309  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: November 09, 2015, 08:57:28 PM
He left BrawlBox development.

It's now in the (busy) hands of Sammi and Libertyernie.
310  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 04, 2015, 12:03:58 AM
Wi-fi safe nowadays means no bone modifications. Meanings no undesirable hit/hurtbox changes.

So, yeah. Being wi-fi safe is still a desirable thing regardless of whether wi-fi is actually played or not.
311  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Battlefield + Omega Released... 11/01 on: November 01, 2015, 10:29:50 PM
Great looking, DSX8. I'll be trying it really soon
312  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes Official Release Thread on: October 21, 2015, 02:56:05 PM
I believe their reason for this is that a competitive focused game needs to stand on a solid ground. If there are many versions of the same game around, that hurts the competitive scene as everyone has a different game. That's the same reason why only the most recent patch is allowed online in Smash 4.

However, as you stated, it's ironic that a hack isn't supposed to be hacked.

Personally, I think that the best thing about Brawl hacking is that everyone can have their games with everything they want. The customization is nearly endless, and should be only up to you, with all the creations and tools at your disposal.

However, they decide to keep their GCT encrypted instead of open source?

Hopefully that can change, for the sake of everyone's freedom, customization-wise.
313  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 21, 2015, 02:46:20 PM
I'm glad this is being used, as it was something long overdue... I plan on doing this on my own rigs as well.
314  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 21, 2015, 01:57:04 PM
So, are you guys using BJ's technique of one-slot, wi-fi safe models with extra bones?
315  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes Official Release Thread on: October 19, 2015, 06:24:12 PM
That's because P:M is technically not meant to be modded.
And specially if the intention is to mod it then re-release it as something else.

As such, they have no interesting in helping you do something that they are against.

Too bad that also hurts those who actually have absolutely no interest in Project M, and just want to implement core features to their own vBrawl (like All Star Versus, for example).
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