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316  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 19, 2015, 09:59:18 AM
KingJankylypuff
317  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 18, 2015, 06:27:04 PM
My first model import



Is watching you... from the shadows... I see what you did there ...



These damn Hollows >8v
318  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 17, 2015, 08:04:21 PM
It would be easier just to keep the legs in the same position for the final stab instead of making them move xD

But honestly, as it is, it's not SO bad. You can keep it as is.
I'm just letting you guys know it's unrealistic.
319  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 17, 2015, 12:02:15 PM
I (personally) don't think the leg shifting back adds anything to the animation. Regardless of what I think, it's nicely done overall.

^ I mostly agree with this.

I think the leg snap looks funny and unrealistic... I'm 100% sure Lucina's ankle just broke there... Naoto's animation seems slightly better because the foot doesn't become parallel to the shin, so it looks a bit more realistic.

Still, I think putting your knee to the ground may help you extending your reach for the last sword hit, but it doesn't help you AT ALL in getting back to a standing position.

In a real life sword fight situation, it would be a chance decision: lean on your knee to extend your reach, while making it harder to get back to standing up, to maybe land a decisive blow, but maybe if that fails, it would leave you open while trying to get up from the floor.

Maybe to understand what I mean, you'd need to try doing this movement in real life (with an umbrella as the sword xD)

You may keep your animation as it is, just keep this in mind.
320  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Twilight Princess Sacred Grove/Time Temple Released... 09/14 on: October 15, 2015, 09:10:22 PM
Don't worry bro, I'll make sure to tell you if I find any issue after it's out
321  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Twilight Princess Sacred Grove/Time Temple Released... 09/14 on: October 15, 2015, 08:11:11 PM
Neck rig needs some work, but otherwise really good so far.
322  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 07, 2015, 11:08:27 PM
What is this meant to be?

I already love it
323  Super Smash Bros. Brawl Hacking / Programming / Re: Trophy Throws are Smash Throws on: October 06, 2015, 09:19:15 PM
I suggest changing the title to "Project M codes official release thread" or something
324  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 06, 2015, 11:43:57 AM
Wait1 is very solid. Wait2's feet are a bit shaky, but overall it's great.

Actually, it's not just the feet, but the legs. Notice how they move closer the moment he raises his arm, and also when he lowers it (more noticeable at the knees). Might want to take a look at the keyframes.

Wait1 is excellent.
325  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Twilight Princess Sacred Grove/Time Temple Released... 09/14 on: October 05, 2015, 10:04:06 PM
Why this specific layout?
326  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Get Featured on the KC:MM Blog (2015) on: October 04, 2015, 07:31:42 PM
Oh, nice, I actually didn't see that one.

Besides, that reminds me that he actually updated Chrom with a new texture.

Thanks, KJP!
327  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Get Featured on the KC:MM Blog (2015) on: October 04, 2015, 05:40:58 PM
Any new suggestions? I'm waiting!
328  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Twilight Princess Sacred Grove/Time Temple Released... 09/14 on: October 02, 2015, 04:07:58 PM
I'll make a tutorial sometime soon =T
329  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 02, 2015, 09:59:34 AM
Share your findings with Phantom Wings, he could probably use the knowledge to improve BrawlEx. Great to know it works fine with vBrawl, though!
330  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Twilight Princess Sacred Grove/Time Temple Released... 09/14 on: October 02, 2015, 09:58:06 AM
Whenever I find some issue in your stages, oftentimes all you'd need to fix it is a little bit of vertexing knowledge...

Vertexing is not only easy, but an excellent tool for minor adaptations, since it can be done on Brawlbox itself.
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