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91  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Let's crack those MENUs! [A WIP collaboration thread] on: November 09, 2015, 11:17:46 PM
Sup everybody!

As it turns out, it's almost 2016, and despite so much improvement that Brawl modding has reached in the past few years, there is one aspect of Brawl that has remained mostly unchanged.

Yep, you guessed that right. The MENUs.

Aside from very few hackers that actually created a few modifications to the pre-existing menus, we've barely seen any sort of work on the menus of Brawl.

This thread is here to change that.

Let's all, as a community, try our hands at modifying the menus, in any way that we can! Every little improvement and discovery will help all the others and soon the menus will be as customizable as any other aspect of Brawl.

Don't be afraid of experimenting! As long as you keep backups of previously working menus!

All of that said, let's do this!
92  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Get Featured on the KC:MM Blog (2015) on: August 10, 2015, 07:35:59 PM
Sup everypeeps, it's br3compactor here.

I've been featuring hacks on KC:MM's blog for around a year now, but I feel like I shouldn't be looking just into what catches my eye - even though I'm often checking the Vault, sometimes many great hacks are release close to each other, and end up being postponed as a feature even to the point of being forgotten. I am human, after all.

Some of the hackers here might also be wondering about how to be featured on the KC:MM Blog. I'm here to clear it up to a sense.

That said, I decided to bring back the "Get Featured" thread... with a twist, that is.

You can use this thread to suggest a hack to be featured in KC-MM's blog. If you think an specific hack is absolutely great and has amazing quality, bring it! I'll analyse it, and if it fits the requirements, there's a great chance of it being featured (with a video, even - courtesy of Faraway Brawl Hacks, the person responsible for the video previews for the blog).

HOWEVER, there is only one rule.


You can't suggest your own work.

If the hack you want to suggest is made by you or involves you (collab-wise), you can't post it. You're free to suggest anyone else's works but not your own.

This will allow me to see which hacks OTHER USERS love, and caught their eye. If it caught their eye and they believe it is feature-worthy, then I should give it a check. Maybe it IS feature-worthy.

However, in case you're here because you want to know how to get YOUR WORK featured, here are a few things you need to take into account when making your hacks (I'll be putting it on spoilers because it can be a bit lengthy):



1) Texture Quality

Unless you're making hacks for an specific visual style (like Smash4 style or Smash 3C), try to get your stuff to blend in with Brawl as much as possible. That goes beyond a good resolution, but also added detail and even proper colouring. If the source of your model didn't have a fitting texture to work with, MAKE YOUR OWN, and make it feel at home in Brawl. That way, your work will look way more professional, and is very likely to be featured.

2) Avoid Lag or object issues

Who doesn't love HD looking stuff? However, keep in mind you're making a hack for everyone to enjoy (or so it's expected of you), and thus should avoid stuff that doesn't work well on Wii (as opposed to Dolphin) as many users stick to Wii to playing their Brawl. Same can be said about object issues - sometimes, when the position of objects clash, they get a weird visual glitch which is quite annoying to see, called Z-Fighting. If you don't know what that is and you're focusing on making stages, look it up and avoid it. It ruins the professional look of anything.

3) Improve your Rigging skills

This is meant for characters. Sometimes, it doesn't take much to notice that a rig is lazy. There's always a way to get the character to look the way you want it to, even if you think there isn't. You're probably just a few tools away. So, get to know 3DSMax further, experiment with tools, look up tutorials. The more professional your rig is, the more likely your model will be featured. The rig is, sometimes, just as important as the model itself. Another important tip is: avoid messing with Brawl's boneset. Unless you're going for a size mod, or an unique variation of a character (for example, human-like build for Fox), you should keep the boneset unchanged, and instead of adapting the bones to the character, you should adapt the character to the bones. That way, anyone can use the hack without worries about whether it could work with an specific PSA or general mod( ie. Project M), or whether it might affect gameplay. If you want your hack to be featured, it is because you want as many people to use it as possible. And if that is so, you should keep your stuff as "everyone-friendly" as possible.

4) Be ORIGINAL

And by that I don't mean make an OC and you're cool. Nope... What I actully mean is that, when making stages, you should go to layouts that are interesting to play in, and out of the ordinary. It's the opposite of what was done in Smash4 when they created a flat version of everything. You should build something that, while still nice competitive-wise, has an unique layout. That way, people will have a reason to play YOUR STAGE, and not Battlefield, Final Destination, Smashville. Create stunning backgrounds. Everyone likes a beautiful setting, so it will give you extra points! When making characters, try going for things that nobody thought about before. Outfits are a great choice! How about a Pikachu wearing a fancy combat mask? How about Lucario wearing a summer outfit? How about Mario with a Mullet and brass knuckles? There are many possibilities, and everything you can think about can make your stuff unique and worth to have on the SD card!

In general, or TL;DR version, just try to get as professional as you can! The more it looks like something that could have been on Brawl to begin with, more likely you are to be featured!
93  Help & Tutorials / Help / Camera edits? on: November 11, 2014, 09:45:48 PM
I'd like to ask... what are the edits made to vBrawl's camera on stages to make them fit for P:M and vice-versa?
94  Help & Tutorials / Help / Wii stops reading SD? on: September 28, 2014, 08:41:12 AM
I've been having this issue recently.

The game loads, and everything works fine. But on the first match, about 5 seconds in, the replaced music gives place to the original one and once I quit the match, the original STGRESULT is there, as if I had taken my SD card off. Same when I enter the CSS, it's all blank because it can't read the CSSROSTER file. I leave the CSS, take the SD card off and plug it back, and everything is normal. But in a few moments, the same happens.

What could possibly be causing this?
95  Super Smash Bros. Brawl Hacking / Project Concepts / The Master of Brawl on: September 21, 2014, 04:01:38 PM
This is an idea I've had for years now, but never really bothered making a project out of.

What if there was a character, a single character that had the best possible of every possible aspect of Brawl?

The best jab. The best jump height. The best body build. The best running speed. The best up-air. The best of everything there is to be, but in one single character.

For example. Let's take that Snake's up-tilt is the best up-tilt in the game (just an example). So, this character would have it. Sonic's speed is the best in the game. So that would be this character's speed.

So, in a sense, this would be the Master of Brawl, the character that takes the best of all the Brawlers to himself.

For this to be possible, there needs to be a little bit of discussion first. Some things, like running speed, for example, are quite obvious, but some, not so much.

Here in the OP, inside the spoilers in the end of the post, I'll list the decisions for everything that we discuss.

BRAWL ROSTER

For the sake of quick checking, here's Brawl's full roster, with the characters we'll choose moves from:


PICKING MOVES

As for picking moves, when seeing which move is best, you have to think:

1- Start Up. Does the move start quickly after input?
2- Hitbox/Range. Is the hitbox big? Does it reach far?
3 - Invincibility/Hurtbox. Does it make you invincible for some frames? Does it make you less vulnerable?
4- Knockback/Damage. Does it send the opponent flying? Does it cause big % increase?
5- Endlag. Does it take too much time before you can perform another action or even move at all?
6- Punishment. Does it leave you too open if you miss or hit the shield?



BODY BUILD
CROUCH
CRAWL
RUNNING SPEED
FALLING SPEED / WEIGHT
1st JUMP HEIGHT
2nd JUMP HEIGHT
3rd JUMP HEIGHT
4th JUMP HEIGHT
5th JUMP HEIGHT
GLIDE
GLIDE ATTACK
AERIAL MOBILITY
JAB
NAIR
UAIR
DAIR
BAIR
FAIR
DASH ATTACK
UTILT
FTILT
DTILT
USMASH
FSMASH
DSMASH
WALLJUMP
NEUTRAL SPECIAL
UP SPECIAL
DOWN SPECIAL
SIDE SPECIAL
96  Help & Tutorials / Help / Extract from .sawnd? on: September 08, 2014, 02:14:20 PM
Is it possible to extract a sound file from a .sawnd? Or is it possible to open the .sawnd file in any way?
97  Help & Tutorials / Help / Within the ISO on: September 04, 2014, 09:54:08 PM
Does anyone know which file within the ISO is the Lucas' sample Home-Run-Contest replay?
98  Help & Tutorials / Help / Can someone make a video of my new hack? on: August 14, 2014, 05:58:12 PM
I've got a stage hack for release, but I can't record a video of it. Can someone give me a hand on this?
99  Help & Tutorials / Help / Animated textures? on: June 19, 2014, 02:01:00 PM
On the old times, we'd use multiple models to make "gifs" on stages, however, I'm pretty sure nowadays there are other ways to do that. Can someone write a tutorial on this, if it's not much of a bother?
100  Super Smash Bros. Brawl Hacking / Programming / Expanding Tracklists... is it possible? on: March 24, 2014, 10:06:22 PM
I have been wondering while I was looking at Brawl's tracklists, is it possible to improve the max number of tracks that a stage has? Some stages, like Halberd, have 12, but couldn't it possibly have more? Let's say, 16, for example?

I remember an old code, back in 2010, that was able to modify the tracklist in a similar way. But I can't seem to find it anywhere on Smashboards...
101  Help & Tutorials / Music/SFX Tutorials / How to have songs on the expanded stages (STGCUSTOM) on: January 05, 2014, 08:23:57 PM

You might have been wondering for a while how to add songs to the STGCUSTOM stages from PW's Stage Expansion...

It's not so difficult!

First things first, you need Dantarion's Custom Song Engine (CSE)


Code:
CSE v2.5 [Dantarion] 
041C72DC 38600002
C21C805C 00000004
3C60801C 606380A8
7C6803A6 3C60901A
60633000 4E800020
60000000 00000000
C21C7C38 00000002
3C60901A 60633000
60000000 00000000
C21C73D8 00000003
3C60901A 60633000
93C30000 93C30004
60000000 00000000
4A000000 90000000
161A3008 00000028
00000006 01000000
000C834C 50400200
01020000 000C8340
00000000 00000000
00000000 00000000
161A2FC8 0000000C
000CDE3C 01000000
7366782F 00000000
161A2FDC 00000008
2E627273 746D0000
161A2F90 00000016
2F736F75 6E642F73
74726D2F 3030302E
62727374 6D000000
C21C7D00 00000012
3FC0901A 63DE2FD4
B3220002 38600000
3B200000 7F8218AE
739C00F0 579CE13E
3B9C0030 2C1C0039
40810008 3B9C0007
7F9EC9AE 3B390001
7F8218AE 739C000F
3B9C0030 2C1C0039
40810008 3B9C0007
7F9EC9AE 38630001
3B390001 2C030004
4082FFB4 3BDEFFFC
801EFFF8 901D0000
801EFFFC 901D0004
93DD0008 38600001
38000000 901D000C
60000000 00000000
C21C6CE8 00000007
3CC08000 60C63140
A0C60000 2C060025
4182001C 3CC0901A
60C62FE2 7C043000
4082000C 3F60901A
637B2F90 819D0000
60000000 00000000

That code will allow you to add more songs than the game has to replace. That way, even when no songs are available (which is the case with STGCUSTOM), you can still use songs.

The songs you are going to use will go into a different directory this time:

pf/sound/sfx/

Let's have a look at one example. You can use it as test to see if you understood.

Add this code:


Oshtoby's Stage Dependant Song Loader - STGCUSTOM01

28708ceb 00000040
4A000000 90180F06
14000076 FF00C001
E0000000 80008000


This code creates a song for STGCUSTOM01.

Look at the red letters. They show what you need to name your brstm. In this case it would be:

pf/sound/sfx/0000C001.brstm


If you rename the song as 0000C001.brstm, and place it in the pf/sound/sfx/ folder, then your first stage will have the desired song!

Keep in mind that the four zeros must always be there at the beginning of the file name. What will change, depending on your code, will be the four final letters/numbers.

If you understood this one, you should now be able to understand them all.

Along with the code I provided earlier (Dantarion's CSE), now add the codes to all the expanded stages:


Code:
Oshtoby's Stage Dependant Song Loader - STGCUSTOM01 
28708ceb 00000040
4A000000 90180F06
14000076 FF00C001
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM02
28708ceb 00000041
4A000000 90180F06
14000076 FF00C002
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM03
28708ceb 00000042
4A000000 90180F06
14000076 FF00C003
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM04
28708ceb 00000043
4A000000 90180F06
14000076 FF00C004
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM05
28708ceb 00000044
4A000000 90180F06
14000076 FF00C005
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM06
28708ceb 00000045
4A000000 90180F06
14000076 FF00C006
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM07
28708ceb 00000046
4A000000 90180F06
14000076 FF00C007
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM08
28708ceb 00000047
4A000000 90180F06
14000076 FF00C008
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM09
28708ceb 00000048
4A000000 90180F06
14000076 FF00C009
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM0A
28708ceb 00000049
4A000000 90180F06
14000076 FF00C00A
E0000000 80008000


Oshtoby's Stage Dependant Song Loader - STGCUSTOM0B
28708ceb 0000004A
4A000000 90180F06
14000076 FF00C00B
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM0C
28708ceb 0000004B
4A000000 90180F06
14000076 FF00C00C
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM0D
28708ceb 0000004C
4A000000 90180F06
14000076 FF00C00D
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM0E
28708ceb 0000004D
4A000000 90180F06
14000076 FF00C00E
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM0F
28708ceb 0000004E
4A000000 90180F06
14000076 FF00C00F
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM10
28708ceb 0000004F
4A000000 90180F06
14000076 FF00C010
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM11
28708ceb 00000050
4A000000 90180F06
14000076 FF00C011
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM12
28708ceb 00000051
4A000000 90180F06
14000076 FF00C012
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM13
28708ceb 00000052
4A000000 90180F06
14000076 FF00C013
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM14
28708ceb 00000053
4A000000 90180F06
14000076 FF00C014
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM15
28708ceb 00000054
4A000000 90180F06
14000076 FF00C015
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM16
28708ceb 00000055
4A000000 90180F06
14000076 FF00C016
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM17
28708ceb 00000056
4A000000 90180F06
14000076 FF00C017
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM18
28708ceb 00000057
4A000000 90180F06
14000076 FF00C018
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM19
28708ceb 00000058
4A000000 90180F06
14000076 FF00C019
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM1A
28708ceb 00000059
4A000000 90180F06
14000076 FF00C01A
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM1B
28708ceb 0000005A
4A000000 90180F06
14000076 FF00C01B
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM1C
28708ceb 0000005B
4A000000 90180F06
14000076 FF00C01C
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM1D
28708ceb 0000005C
4A000000 90180F06
14000076 FF00C01D
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM1E
28708ceb 0000005D
4A000000 90180F06
14000076 FF00C01E
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM1F
28708ceb 0000005E
4A000000 90180F06
14000076 FF00C01F
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM20
28708ceb 0000005F
4A000000 90180F06
14000076 FF00C020
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM21
28708ceb 00000060
4A000000 90180F06
14000076 FF00C021
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM22
28708ceb 00000061
4A000000 90180F06
14000076 FF00C022
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM23
28708ceb 00000062
4A000000 90180F06
14000076 FF00C023
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM24
28708ceb 00000063
4A000000 90180F06
14000076 FF00C024
E0000000 80008000

Oshtoby's Stage Dependant Song Loader - STGCUSTOM25
28708ceb 00000064
4A000000 90180F06
14000076 FF00C025
E0000000 80008000

The names you need to give to the files are:


0000C001.brstm for STGCUSTOM01
0000C002.brstm for STGCUSTOM02
0000C003.brstm for STGCUSTOM03
0000C004.brstm for STGCUSTOM04
0000C005.brstm for STGCUSTOM05
0000C006.brstm for STGCUSTOM06
0000C007.brstm for STGCUSTOM07
0000C008.brstm for STGCUSTOM08
0000C009.brstm for STGCUSTOM09
0000C00A.brstm for STGCUSTOM0A
0000C00B.brstm for STGCUSTOM0B
0000C00C.brstm for STGCUSTOM0C
0000C00D.brstm for STGCUSTOM0D
0000C00E.brstm for STGCUSTOM0E
0000C00F.brstm for STGCUSTOM0F
0000C010.brstm for STGCUSTOM10
0000C011.brstm for STGCUSTOM11
0000C012.brstm for STGCUSTOM12
0000C013.brstm for STGCUSTOM13
0000C014.brstm for STGCUSTOM14
0000C015.brstm for STGCUSTOM15
0000C016.brstm for STGCUSTOM16
0000C017.brstm for STGCUSTOM17
0000C018.brstm for STGCUSTOM18
0000C019.brstm for STGCUSTOM19
0000C01A.brstm for STGCUSTOM1A
0000C01B.brstm for STGCUSTOM1B
0000C01C.brstm for STGCUSTOM1C
0000C01D.brstm for STGCUSTOM1D
0000C01E.brstm for STGCUSTOM1E
0000C01F.brstm for STGCUSTOM1F
0000C020.brstm for STGCUSTOM20
0000C021.brstm for STGCUSTOM21
0000C022.brstm for STGCUSTOM22
0000C023.brstm for STGCUSTOM23
0000C024.brstm for STGCUSTOM24
0000C025.brstm for STGCUSTOM25

Well, that's it. Good hacking! Cheesy


102  Help & Tutorials / Help / Can someone explain to me... on: January 05, 2014, 12:46:47 PM
...How can one add different songs to the STGCUSTOM stages, from PW's SSS expansion?

As far as I remember, you had to modify the song the stage used and link a song from Subspace Emissary to it, through a code, to do so.

I really want to do this, but searching over has led me nowhere. I remember it was Oshtoby who was making these codes back then... but I don't remember much more than that...

So. Can anyone help?
103  Super Smash Bros. Brawl Hacking / Music & SFX / What song would you use? on: January 05, 2014, 07:33:27 AM
I was just thinking... it would be cool to know what songs everyone puts on their stages. So I'll be putting up a stage here, and people will post the songs they would put into this stage. The songs suggested will go on the first post so people can have a list of suggestions for many stages.

So basically, I post a picture of a stage right here, and you suggest a song for it!

Let's start:


104  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / br3compactor's CSPs! - Snakes on mah plane! on: September 25, 2013, 07:10:53 PM


I'm only sharing CSPs that I have made in the past, and some CSPs I have been making recently. Use any of these if you feel like it.

P.S.: Feedback is always good! Be sure to let me know what you think about them!

Old CSPs (2010/2011)







New CSPs (2013)


Lucario






Captain Falcon





Fox





Metaknight





Snake



105  Help & Tutorials / Help / I need a screenshot! on: August 18, 2013, 04:19:04 PM
Can someone take a picture of a CSS/SSS for me, so I can submit it to the Vault?
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