As it turns out, it's almost 2016, and despite so much improvement that Brawl modding has reached in the past few years, there is one aspect of Brawl that has remained mostly unchanged.
Yep, you guessed that right. The MENUs.
Aside from very few hackers that actually created a few modifications to the pre-existing menus, we've barely seen any sort of work on the menus of Brawl.
This thread is here to change that.
Let's all, as a community, try our hands at modifying the menus, in any way that we can! Every little improvement and discovery will help all the others and soon the menus will be as customizable as any other aspect of Brawl.
Don't be afraid of experimenting! As long as you keep backups of previously working menus!
I've been featuring hacks on KC:MM's blog for around a year now, but I feel like I shouldn't be looking just into what catches my eye - even though I'm often checking the Vault, sometimes many great hacks are release close to each other, and end up being postponed as a feature even to the point of being forgotten. I am human, after all.
Some of the hackers here might also be wondering about how to be featured on the KC:MM Blog. I'm here to clear it up to a sense.
That said, I decided to bring back the "Get Featured" thread... with a twist, that is.
You can use this thread to suggest a hack to be featured in KC-MM's blog. If you think an specific hack is absolutely great and has amazing quality, bring it! I'll analyse it, and if it fits the requirements, there's a great chance of it being featured (with a video, even - courtesy of Faraway Brawl Hacks, the person responsible for the video previews for the blog).
HOWEVER, there is only one rule.
You can't suggest your own work.
If the hack you want to suggest is made by you or involves you (collab-wise), you can't post it. You're free to suggest anyone else's works but not your own.
This will allow me to see which hacks OTHER USERS love, and caught their eye. If it caught their eye and they believe it is feature-worthy, then I should give it a check. Maybe it IS feature-worthy.
However, in case you're here because you want to know how to get YOUR WORK featured, here are a few things you need to take into account when making your hacks (I'll be putting it on spoilers because it can be a bit lengthy):
1) Texture Quality
Unless you're making hacks for an specific visual style (like Smash4 style or Smash 3C), try to get your stuff to blend in with Brawl as much as possible. That goes beyond a good resolution, but also added detail and even proper colouring. If the source of your model didn't have a fitting texture to work with, MAKE YOUR OWN, and make it feel at home in Brawl. That way, your work will look way more professional, and is very likely to be featured.
2) Avoid Lag or object issues
Who doesn't love HD looking stuff? However, keep in mind you're making a hack for everyone to enjoy (or so it's expected of you), and thus should avoid stuff that doesn't work well on Wii (as opposed to Dolphin) as many users stick to Wii to playing their Brawl. Same can be said about object issues - sometimes, when the position of objects clash, they get a weird visual glitch which is quite annoying to see, called Z-Fighting. If you don't know what that is and you're focusing on making stages, look it up and avoid it. It ruins the professional look of anything.
3) Improve your Rigging skills
This is meant for characters. Sometimes, it doesn't take much to notice that a rig is lazy. There's always a way to get the character to look the way you want it to, even if you think there isn't. You're probably just a few tools away. So, get to know 3DSMax further, experiment with tools, look up tutorials. The more professional your rig is, the more likely your model will be featured. The rig is, sometimes, just as important as the model itself. Another important tip is: avoid messing with Brawl's boneset. Unless you're going for a size mod, or an unique variation of a character (for example, human-like build for Fox), you should keep the boneset unchanged, and instead of adapting the bones to the character, you should adapt the character to the bones. That way, anyone can use the hack without worries about whether it could work with an specific PSA or general mod( ie. Project M), or whether it might affect gameplay. If you want your hack to be featured, it is because you want as many people to use it as possible. And if that is so, you should keep your stuff as "everyone-friendly" as possible.
4) Be ORIGINAL
And by that I don't mean make an OC and you're cool. Nope... What I actully mean is that, when making stages, you should go to layouts that are interesting to play in, and out of the ordinary. It's the opposite of what was done in Smash4 when they created a flat version of everything. You should build something that, while still nice competitive-wise, has an unique layout. That way, people will have a reason to play YOUR STAGE, and not Battlefield, Final Destination, Smashville. Create stunning backgrounds. Everyone likes a beautiful setting, so it will give you extra points! When making characters, try going for things that nobody thought about before. Outfits are a great choice! How about a Pikachu wearing a fancy combat mask? How about Lucario wearing a summer outfit? How about Mario with a Mullet and brass knuckles? There are many possibilities, and everything you can think about can make your stuff unique and worth to have on the SD card!
In general, or TL;DR version, just try to get as professional as you can! The more it looks like something that could have been on Brawl to begin with, more likely you are to be featured!
The game loads, and everything works fine. But on the first match, about 5 seconds in, the replaced music gives place to the original one and once I quit the match, the original STGRESULT is there, as if I had taken my SD card off. Same when I enter the CSS, it's all blank because it can't read the CSSROSTER file. I leave the CSS, take the SD card off and plug it back, and everything is normal. But in a few moments, the same happens.
This is an idea I've had for years now, but never really bothered making a project out of.
What if there was a character, a single character that had the best possible of every possible aspect of Brawl?
The best jab. The best jump height. The best body build. The best running speed. The best up-air. The best of everything there is to be, but in one single character.
For example. Let's take that Snake's up-tilt is the best up-tilt in the game (just an example). So, this character would have it. Sonic's speed is the best in the game. So that would be this character's speed.
So, in a sense, this would be the Master of Brawl, the character that takes the best of all the Brawlers to himself.
For this to be possible, there needs to be a little bit of discussion first. Some things, like running speed, for example, are quite obvious, but some, not so much.
Here in the OP, inside the spoilers in the end of the post, I'll list the decisions for everything that we discuss.
BRAWL ROSTER
For the sake of quick checking, here's Brawl's full roster, with the characters we'll choose moves from:
PICKING MOVES
As for picking moves, when seeing which move is best, you have to think:
1- Start Up. Does the move start quickly after input? 2- Hitbox/Range. Is the hitbox big? Does it reach far? 3 - Invincibility/Hurtbox. Does it make you invincible for some frames? Does it make you less vulnerable? 4- Knockback/Damage. Does it send the opponent flying? Does it cause big % increase? 5- Endlag. Does it take too much time before you can perform another action or even move at all? 6- Punishment. Does it leave you too open if you miss or hit the shield?
BODY BUILD CROUCH CRAWL RUNNING SPEED FALLING SPEED / WEIGHT 1st JUMP HEIGHT 2nd JUMP HEIGHT 3rd JUMP HEIGHT 4th JUMP HEIGHT 5th JUMP HEIGHT GLIDE GLIDE ATTACK AERIAL MOBILITY JAB NAIR UAIR DAIR BAIR FAIR DASH ATTACK UTILT FTILT DTILT USMASH FSMASH DSMASH WALLJUMP NEUTRAL SPECIAL UP SPECIAL DOWN SPECIAL SIDE SPECIAL
On the old times, we'd use multiple models to make "gifs" on stages, however, I'm pretty sure nowadays there are other ways to do that. Can someone write a tutorial on this, if it's not much of a bother?
I have been wondering while I was looking at Brawl's tracklists, is it possible to improve the max number of tracks that a stage has? Some stages, like Halberd, have 12, but couldn't it possibly have more? Let's say, 16, for example?
I remember an old code, back in 2010, that was able to modify the tracklist in a similar way. But I can't seem to find it anywhere on Smashboards...
That code will allow you to add more songs than the game has to replace. That way, even when no songs are available (which is the case with STGCUSTOM), you can still use songs.
The songs you are going to use will go into a different directory this time:
pf/sound/sfx/
Let's have a look at one example. You can use it as test to see if you understood.
Add this code:
Oshtoby's Stage Dependant Song Loader - STGCUSTOM01
Look at the red letters. They show what you need to name your brstm. In this case it would be:
pf/sound/sfx/0000C001.brstm
If you rename the song as 0000C001.brstm, and place it in the pf/sound/sfx/ folder, then your first stage will have the desired song!
Keep in mind that the four zeros must always be there at the beginning of the file name. What will change, depending on your code, will be the four final letters/numbers.
If you understood this one, you should now be able to understand them all.
Along with the code I provided earlier (Dantarion's CSE), now add the codes to all the expanded stages:
0000C001.brstm for STGCUSTOM01 0000C002.brstm for STGCUSTOM02 0000C003.brstm for STGCUSTOM03 0000C004.brstm for STGCUSTOM04 0000C005.brstm for STGCUSTOM05 0000C006.brstm for STGCUSTOM06 0000C007.brstm for STGCUSTOM07 0000C008.brstm for STGCUSTOM08 0000C009.brstm for STGCUSTOM09 0000C00A.brstm for STGCUSTOM0A 0000C00B.brstm for STGCUSTOM0B 0000C00C.brstm for STGCUSTOM0C 0000C00D.brstm for STGCUSTOM0D 0000C00E.brstm for STGCUSTOM0E 0000C00F.brstm for STGCUSTOM0F 0000C010.brstm for STGCUSTOM10 0000C011.brstm for STGCUSTOM11 0000C012.brstm for STGCUSTOM12 0000C013.brstm for STGCUSTOM13 0000C014.brstm for STGCUSTOM14 0000C015.brstm for STGCUSTOM15 0000C016.brstm for STGCUSTOM16 0000C017.brstm for STGCUSTOM17 0000C018.brstm for STGCUSTOM18 0000C019.brstm for STGCUSTOM19 0000C01A.brstm for STGCUSTOM1A 0000C01B.brstm for STGCUSTOM1B 0000C01C.brstm for STGCUSTOM1C 0000C01D.brstm for STGCUSTOM1D 0000C01E.brstm for STGCUSTOM1E 0000C01F.brstm for STGCUSTOM1F 0000C020.brstm for STGCUSTOM20 0000C021.brstm for STGCUSTOM21 0000C022.brstm for STGCUSTOM22 0000C023.brstm for STGCUSTOM23 0000C024.brstm for STGCUSTOM24 0000C025.brstm for STGCUSTOM25
...How can one add different songs to the STGCUSTOM stages, from PW's SSS expansion?
As far as I remember, you had to modify the song the stage used and link a song from Subspace Emissary to it, through a code, to do so.
I really want to do this, but searching over has led me nowhere. I remember it was Oshtoby who was making these codes back then... but I don't remember much more than that...
I was just thinking... it would be cool to know what songs everyone puts on their stages. So I'll be putting up a stage here, and people will post the songs they would put into this stage. The songs suggested will go on the first post so people can have a list of suggestions for many stages.
So basically, I post a picture of a stage right here, and you suggest a song for it!