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1  Help & Tutorials / Help / Re: (PSA?) Falco Hybrid Down-B on: April 01, 2016, 10:54:01 PM
Thanks a lot! I really appreciate that.
2  Help & Tutorials / Help / Re: (PSA?) Falco Hybrid Down-B on: April 01, 2016, 05:35:43 PM
Yes! I have been trying to figure out how to do this still. I'm new to PSA and I've spent some time learning, but I'm still a newbie. Also, every once in a while, after editing it with PSA, the .pac file will become corrupted and will crash my game... so I have to start over.

Also BrawlBox doesn't open PSA's... for me. Looks like it opens for everyone else...
3  Help & Tutorials / Help / (PSA?) Falco Hybrid Down-B on: March 22, 2016, 03:46:13 PM
Hi all!

So I had an idea (not sure if it's ever been done before) to make Falco's Down-B, or his 'shine,' more... hybrid. I wanted to make it so that when you input Down + B, the way Falco's shine would work in melee would come up. But during that time, he can jump-cancel or input Down + B again which would bring out his current shine, where he kicks his reflector.

I wouldn't even know where to begin programming something like this. Is this even possible? Please help!

--

First, I assume I would have to have the animations ported...
4  Help & Tutorials / Help / Re: Sword Swing not visible on: March 22, 2016, 03:35:50 PM
Yes, sorry, I meant the Sword Trail.

But I found my mistake! It was in PSA -> GFX, where it didn't start and end during the right times, and the bone attachments were all off.
5  Help & Tutorials / Help / [Solved] Sword Swing not visible on: March 19, 2016, 05:06:47 PM
Hi all. So I'm doing something simple as importing Link's Side Smash to Roy's Side Smash, but Roy's sword swing isn't there. How would I go about fixing that? Should be simple, right?
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Smash 3DS/Wii U Roy Animation Stuff on: March 14, 2016, 06:39:47 PM
Well, take all the time you need! Honestly, it looks flawless... as a Roy player :p
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Smash 3DS/Wii U Roy Animation Stuff on: March 14, 2016, 03:14:33 AM
Jesus, this was the first thing I really wanted when I started modding Melee, let alone starting to mod Brawl.

These are amazing... I know it's been quite a while, but how are you doing with all these?
8  Help & Tutorials / Help / Re: Fundamental Help on: March 13, 2016, 10:14:32 PM
You are a genie. Thanks a bunch.

Yeah the Resources section doesn't seem to be working for me, so I wanted to find an alternative way. Plus, there's something about using your own copy that adds a bit more sentimental value... Ridiculous, I'm sure. x)

Post Merge: March 14, 2016, 01:41:49 AM
Also, one more quick question...

I did a bit of snooping, but I couldn't use even Google to find some stuff. Maybe I'm terrible at searching, but is there a thread where there is a list of useful codes other than the Gecko Codes website? There was one other link but it didn't work.

And I understand Project M's codeset is private and we cannot view them... right? If not... I would like to see that.

I find it strange that I need individual codeset to modify each and every character... or am I simply doing something wrong?
9  Help & Tutorials / Help / Re: Fundamental Help on: March 13, 2016, 10:01:46 PM
Ah okay, thanks anyway!

So, I noticed distributing Brawl Data Partitions is a bit of a legal grey area... the links on this site doesn't seem to work for me. Maybe I could be pointed to the right direction on where to obtain that?

Or maybe some kind of extractor? I own a copy of Brawl and all, I have an .iso too.
10  Help & Tutorials / Help / Re: Fundamental Help on: March 13, 2016, 09:54:05 PM
So when you say overall for the game, it's something I can't have a duality of right? I can't have a character that can wavedash and say a character that cannot?
11  Help & Tutorials / Help / Re: Fundamental Help on: March 13, 2016, 09:44:20 PM
Ah... okay! Thanks for the fast reply, that was awesome.

So if I started with the normal Brawl Data, would replacing character files simply do the trick or would it go a little deeper than that? Because I assume, from my experiences from modding Melee with Crazy hand, replacing a character file takes care of all the basics, pretty much, but Project M seems like it goes a little further, such as pressing Side on the D-Pad with Samus changes movesets to 'Ice.'

Another reason I ask is if it is at all possible to choose different versions of the same character? Like the new versions of 20XX has the option to choose from NTSC character or PAL character... is that possible in Brawl? I would love to put a Melee version of Captain Falcon and a Smash 4 version, or something along those lines.
12  Help & Tutorials / Help / Fundamental Help on: March 13, 2016, 09:18:25 PM
I apologize in advance for anything I might have missed reading the FAQ and all, but I'm having difficulty understanding some fundamentals of hacking--unfortunately, I'm not all that tech savvy, but I'm more than willing to learn how it all works!

So from what I understand, Brawl is modified by altering Data Partitions (which are extracted original files from the game), and then re-injected via SD Cards while loading up Brawl into its Stage Builder loophole with something called Gecko? And I understand Gecko uses that loophole to inject the modified date into the game?

My first question is:
How would I extract files from Project M? There are a lot of things I love about Project M that I would like to modify into my own modded version of Brawl. I understand I would use... PSA? Or Brawl Box? But getting the files out from Project M... how would I go about doing that? Is there a program that extracts an iso file into these Data Partitions?

My second question is:
Alternatively, I would prefer it if I could compile an entire iso, like an entire package like Project M was done. Is there a program that puts together your modded stuff with Brawl into an iso?

I would like to mod as I go along, you know? To test it in Dolphin and make changes quickly and retest them.


I have a million more questions, but these are just the fundamentals. Thanks for reading and the help!
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