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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release! on: May 21, 2017, 11:51:58 AM
Has anyone been able to figure this out yet, or find a tutorial? Thanks.

Edit: sorry for posting on an old thread, I'm new to this website.
Have you tried L-loading skins?
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: December 10, 2016, 02:27:34 PM
Unfortunately, it's currently impossible to create a new SFX slot, you'll need to replace a boss' SFX slot, or share it with another character's.
Then how do you edit an .sawnd file? Super Sawnds doesn't work for me.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: December 07, 2016, 07:47:36 PM
I know questions like these don't get answered but how do make characters have at least a personal sfx slot for them to use? I can't find  anything online to help me.
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: September 23, 2016, 02:05:33 PM
I have a problem... For some reason in the build I made, the game crashes when Player 4 hovers over a character. Is there any way I can fix this?
Do you mean over a clone character, or all characters?
If it's over a clone, then it may not have any cosmetics.
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: September 10, 2016, 09:23:15 AM
I'm wondering... How do you get clones to have their own .sawnd files?
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: August 22, 2016, 02:39:52 PM
Does anyone have A problem when they can't use the R button? I had this problem since I got PMEX to work with my build. I can shield with the R button but I can't air dodge with the R button.
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: August 17, 2016, 12:55:55 PM
Has anyone had problems with implementing the Project M Waluigi into their build? I am. Even though I'm certain I've done everything correctly, the game soft freezes when selecting a stage when playing as Waluigi. I just want to know if anyone else is having this problem
I don't have that problem. Make sure that all of the things that are part of Waluigi is on the SD card. (Ex. Make sure that the FitKirbyWaluigi.pac, the rel file, etc. are there.)
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: August 10, 2016, 07:43:19 AM
By the way, has anyone been experiencing any other glitches lately? I found a glitch when you try to quit battles, they don't let you. (It just goes back to the battle and causes the character to do a grab for some reason.) Another glitch I found happens when a clone character (ex. Geno) fights the character they go over (ex. R.O.B) there is some graphical glitches (Same with Pit.)
Is there a fix to this?
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: August 04, 2016, 03:28:17 PM
wierd, does the hook type matter (because I'm using OOSleepthread) If I do Annextframe, the game crashes at the strap menu, so, IDK what Hook Type am I supposed to use. (Using a USB loader btw)
Actually, the hook type does matter so the game can boot up properly. If there's no hook type, then the launcher will think that it is too many lines of code and boots up Brawl instead (Or it's because the hook type is invalid).


(Try using Homebrew and Gecko OS. That usually works for me.)

Post Merge: August 05, 2016, 10:45:05 AM
Thats odd, i havent experienced it before. Anyone else able to confirm?
Actually, I was just playing my build and I was fighting olimar. He grabbed me and he actually instantly killed me. ( It was a CPU.) But it happens randomly through out the game.

Update: I think it affects clones of Pit. I was fighting Waluigi (Who goes over Pit) and I grabbed him and Waluigi got instantly KO'ed. (It skipped the throwing animation and grabs let go quickly.)
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: August 03, 2016, 10:50:11 PM
Thats odd, i havent experienced it before. Anyone else able to confirm?
Throw moves don't immediately kill for me.


(BTW I managed to get PMEX to work with my build! Cheesy)
11  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: July 24, 2016, 08:15:58 AM
so... you followed a link to the old thread to download the template? that's some dedication xD either way that will not work.

check the second post, it has useful links in it, one of wich is PMEX+expansion.  use that, it has instructions in the download.
I followed the instructions and I still have the same problem. And I used the text file that allows me to inject the codes into my build so I can use PMEX but that isn't working for me right now.


(i'm feeling really dumb right now not knowing what to do(._.).)
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: July 20, 2016, 06:24:29 PM
Make sure you are using the most recent build v0.5 we DID NOT remove any code in the game, adding codes you can simply use GCT edit to do so. this is simply a template to use to add your own characters to the game. I recommend checking the useful links. there are many tutorials if you are having issues.
OK. So this is what I did to try to make the PMEX+Stage Expansion work because when I used the codes in the download for the PMEX+STG expansion, the template did not work. It just reverts back to the brawl roster. No new characters are there even when I try to add them. I injected the codes that I was suppose to add in my build and it still didn't work. It just fixed the brawl roster problem. Please help!

(P.S: The PMEX+Stage expansion is outdated. It is not 0.5.)
13  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: July 15, 2016, 02:08:29 PM
I wonder if there is another clone engine for PM that allows you to inject your own codes to make your own clone characters. I'm asking this because my build of Project M doesn't like to cooperate with PMEX. The PMEX + Stage expansion removes codes from the game. That version of PMEX doesn't even add clones.
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: June 29, 2016, 04:51:44 PM
Technically emerald is just another costume used for subspace. it should be possible to just switch out a "fit[char]dark.pac/pcs"  and load what ever you want. same with fake characters.

ASL works but the tool is only partially compatible. due to the changes in code i believe.  one thing you can do is make a new ASL code with the tool in a blank .txt file and add stages. then manually copy the stage data to the BeX one. the core coding should be the same aside the pointers.
I just tried it with a character and it did not work. I tried it with Captain Falcon. Does the method you gave me works for all characters in the game or the only ones that have their dark costume for the Subspace Emissary in Brawl that is in the disk?
15  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M D.I.Y. (A Project M + BrawlEx Template) 4/30 v0.5 release! on: June 20, 2016, 11:43:36 AM
Hi. I have two questions.

I saw that you guys updated your build. That's awesome but if I want to continue using the files I already have would I have to replace everything from the previous version of the build that I'm using in order to update it or are there certain files that I can replace to gain the improvements in the current version? Such as the RSBE01.gct.

Another one is regarding the ASL code. Does it fully work with this build because I've have tried to use the ASL tool but it says that the code is not there and when I try to set it up it doesn't work on the specific stage and the other stages do not work. Is there something special I have to do for this build? Or is it just project M in general? I had the idea that I would have to set it up for every stage using the ASL tool but I just wanted to check here first.

Try using this tutorial. I used it just now and it works just fine! https://www.youtube.com/watch?v=8eAN09n6iGg
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