Hey, SDoom, I've got a problem with your Hyper Shadow PSA. The motionetc.pac file doesn't appear to work at all. The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.
Is it because I'm using Riivolution? I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it. Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?
That's strange...For me it worked just fine. It may be because you are using Riivolution and Brawl minus. I used Dolphin and regular Brawl and it worked fine. And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file. I was just wondering if it was too much for Riivolution to handle. Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?
Normal one won't work since there are a couple of animations that Hyper has that regular doesn't I'll PM you one that will work though.
Wow, thanks a ton! I'll be sure to test it out when I get it.
Hey, SDoom, I've got a problem with your Hyper Shadow PSA. The motionetc.pac file doesn't appear to work at all. The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.
Is it because I'm using Riivolution? I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it. Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?
That's strange...For me it worked just fine. It may be because you are using Riivolution and Brawl minus. I used Dolphin and regular Brawl and it worked fine. And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file. I was just wondering if it was too much for Riivolution to handle. Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?
Hey, SDoom, I've got a problem with your Hyper Shadow PSA. The motionetc.pac file doesn't appear to work at all. The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.
Is it because I'm using Riivolution? I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it. Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?
it could go over ike too.. but there are so damn many ike hacks its rediculous..
and now i need to get mah hands on continuum shift..
I suggested Link. Link has the hat that could be turned into Haku's hair and his shield could become one of Haku-men's drive attack counter glyphs.
But yeah, you totally need to get CS. It's awesome! Alternatively, you could wait for CS2, which will be rebalanced and include Makoto, Valkenhayn and Platinum.
My personal favorite is Haku-men but I think the person requesting is leaning towards Lambda 11. I've never even played the game myself but the characters are pretty cool looking.
I was never really a fan of any of the murakumo units (Lambda-11, Nu-13, etc) but if that's what the requester wants, then so be it. Still, nice to know that there's another Haku-men fan out there!
dRage's post reminded my of someone else that you could do if you want to do a Blazblue character, Aafyre. I made a request in the request boards yesterday for Hazama, the villain of the Blazblue series. If you feel up to doing him, you could check out my thread over there.
Well, right now it looks like the request's going to be a BlazBlue character (not sure which one though). I wouldn't mind making Hollow Ichigo or Meowth in the future either though.
...or maybe hakuman.
Yes! We need more Hakumen supporters! He would be awesome over Link (as I said earlier)!
OK, so I decided not to completely give up on Underground Palace. I thought that maybe the .rel was the problem, so I put the stage over Battlefield so that I didn't need a .rel, but stage was still darker than it should be.
Can someone who downloaded this stage please tell me what I am doing wrong? Is it because I use Riivolution? Is it even supposed to go over Battlefield at all?
Listen, thanks for all of your help, but I think that I'm just gonna have to get rid of the stage. I don't know what's up with my game, but this kind of thing happens with every single one of Fairknight's stages. Oh well