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1291  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - Goku Moveset ADDED on: January 02, 2011, 08:58:14 AM
Sad that Dante lost, but at least that looks like a good moveset, SDoom.  What do you have planned for the Final Smash? Spirit Bomb?
1292  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang! on: January 01, 2011, 06:56:39 PM
Hey guys, do we really have to argue?  Can't we just agree that both Dante and Goku are badass and would make for awesome PSA's?
1293  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Iron Man Anyone? on: January 01, 2011, 01:17:05 PM
>_>

If you make Iron Man. I WILL make Iron Man.
Happy Face
Now you have to make that PSA, Hollow! Grin
1294  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Hacks By Hollow: Iron Man Anyone? on: January 01, 2011, 01:08:39 PM
Over Samus, I assume?

Anyway, I vote yes.  It has the potential to be a really cool PSA.
1295  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang! on: January 01, 2011, 11:32:43 AM
New poll?  Sweet.

Let's go Dante!!!
1296  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang! on: January 01, 2011, 10:49:06 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?

That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file.  I was just wondering if it was too much for Riivolution to handle.  Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?

Normal one won't work since there are a couple of animations that Hyper has that regular doesn't Undecided I'll PM you one that will work though.
Wow, thanks a ton!  I'll be sure to test it out when I get it.
1297  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang! on: January 01, 2011, 10:44:13 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?

That's strange...For me it worked just fine.  It may be because you are using Riivolution and Brawl minus.  I used Dolphin and regular Brawl and it worked fine.  And viewing it in Brawlbox it's DEFINITELY the right FitSonicMotionEtc.pac file that's been included @.@
Oh don't get me wrong, I'm sure that it is the right motionetc.pac file.  I was just wondering if it was too much for Riivolution to handle.  Anyway, is there anything that was added to that motionetc file that makes it necessary, or can I use the normal one without any hindrance to gameplay?
1298  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: FINAL Perfect Shadow RELEASED - The FULL Shabang! on: January 01, 2011, 10:17:16 AM
Hey, SDoom, I've got a problem with your Hyper Shadow PSA.  The motionetc.pac file doesn't appear to work at all.  The PSA works no problem, but all of the animations are still Sonic's, which leads to a lot of T-stancing.

Is it because I'm using Riivolution?  I'd love to use Hyper Shadow with Brawl-, so it would be great if there was a simple fix for it.  Can I just use the normal Shadow motionetc.pac, or do I have to use the Hyper Shadow one?
1299  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: PREVIEW of Sasuke v3, December 28th on: December 29, 2010, 12:51:56 PM
I gotta say, that is a fine lookin' Sasuke.  Looks a lot better than your previous one.
1300  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (12/17) *Darkrai and Electabuzz are fixed!* on: December 23, 2010, 01:42:15 PM
HAKU-MEN!!

DOOO EEEETTT!!! Grin

who would it be over? gannondorf?

it could go over ike too.. but there are so damn many ike hacks its rediculous..

and now i need to get mah hands on continuum shift..
I suggested Link.  Link has the hat that could be turned into Haku's hair and his shield could become one of Haku-men's drive attack counter glyphs.

But yeah, you totally need to get CS.  It's awesome!  Alternatively, you could wait for CS2, which will be rebalanced and include Makoto, Valkenhayn and Platinum.
1301  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (12/17) *Darkrai and Electabuzz are fixed!* on: December 22, 2010, 03:06:54 PM
My personal favorite is Haku-men but I think the person requesting is leaning towards Lambda 11. I've never even played the game myself but the characters are pretty cool looking.
I was never really a fan of any of the murakumo units (Lambda-11, Nu-13, etc) but if that's what the requester wants, then so be it.  Still, nice to know that there's another Haku-men fan out there!
1302  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (12/17) *Darkrai and Electabuzz are fixed!* on: December 22, 2010, 12:12:12 PM
dRage's post reminded my of someone else that you could do if you want to do a Blazblue character, Aafyre.  I made a request in the request boards yesterday for Hazama, the villain of the Blazblue series.  If you feel up to doing him, you could check out my thread over there.

1303  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (12/17) *Darkrai and Electabuzz are fixed!* on: December 22, 2010, 09:37:31 AM
Well, right now it looks like the request's going to be a BlazBlue character (not sure which one though). I wouldn't mind making Hollow Ichigo or Meowth in the future either though.
...or maybe hakuman.
Yes!  We need more Hakumen supporters!  He would be awesome over Link (as I said earlier)!
1304  Help & Tutorials / Help / Re: Problem with new stage. on: December 22, 2010, 09:32:32 AM
OK, so I decided not to completely give up on Underground Palace.  I thought that maybe the .rel was the problem, so I put the stage over Battlefield so that I didn't need a .rel, but stage was still darker than it should be.

Can someone who downloaded this stage please tell me what I am doing wrong?  Is it because I use Riivolution?  Is it even supposed to go over Battlefield at all?
1305  Help & Tutorials / Help / Re: Problem with new stage. on: December 21, 2010, 07:57:07 PM

Yep, it's still dark.

Listen, thanks for all of your help, but I think that I'm just gonna have to get rid of the stage.  I don't know what's up with my game, but this kind of thing happens with every single one of Fairknight's stages.  Oh well Sad
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