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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: February 02, 2019, 04:53:25 PM
Man, it sure has been a long time since I visited this thread... To anyone who casually stumbles upon this thread, we're still rolling with it. I posted a Discord link below, somewhere, that's where any updates will be posted when necessary, but here's a record of what we have to show as of now:







We also got some animations! But don't worry, these are just the ones we've shown, we have some animations we have yet to show!



(Many of these things shown have considerably changed)

We had some progress on moves as well, but we've since ported him over Mario. If you somehow can't find the Discord server link and want to join, here it is: https://discord.gg/jKy4ap7

Thanks for taking your time to read this! We appreciate any type of feedback.
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 17, 2018, 12:26:28 PM
I did anticipate people who find this thread are searching for a project that's already completed. That being said, I've joined the discord, but I believe it would still be best to post here frequently so viewers know that the project is still in motion.

I would've loved to produce mods back during Brawl Vault's glory days XD but I was a kid when I found out about this place and I didn't have the skills to do anything. Now that I do, it seems most people have moved on, but that's okay.

2 years ago I didn't even know how to install Project M, I used to only modify via the program that let you modify the ISO, I believe it was WiiScrubber or something like that, and sometimes it was god damn stressful to replace so many things. With what you said I believe it would be better for us to communicate via Discord while posting progress in here. This thread is just a discussion of the project with a few screenshots regarding progress. Once PigMaskColonel has joined I'll try to spread the server, apparently people in the PM Remix server would like to join the server! Also, I got one of the PM Remix developers to help us to fix a few things, they're in the discord server in #general, so check it out!
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 17, 2018, 07:24:51 AM
So, we got 500 views already, no one replies, and apparently people on Discord tell me it's because no one uses Brawl Vault anymore, perhaps we should already create a Discord server? Maybe that way people will actually give feedback, maybe the views are guests that don't even bother on having a Brawl Vault account knowing this page is just to download mods. After all it's only us three talking in here, it doesn't make sense, plus Discord is more direct and actually notifies when a message is sent. Here's the one I created: https://discord.gg/4HdCCa
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 16, 2018, 03:01:56 PM
If I'm not mistaken, those have something to do with the boss's hit detection, since the body of the mech acts as a solid object that can be stood upon in the boss battle. I agree that at least a few of those bones should stay, for ease of placing GFX; the many laser/electricity attacks, the fart attack, etc.

You use the Crusade up-air as an example, but I don't think that would work, since the orb needs to be coded as a separate object much like the vomit attack. The orb is a projectile that travels upwards, separate from Porky, so it couldn't feasibly be attached to a bone. That would cause the orb to be permanently "tied" above Porky for the animation, and would probably cause issues if the attack was performed multiple times in succession.

We shouldn't go with projectile based tilts/attacks for now, we should go with something more simple like the mech doing a flip or simply hitting with the mech's upper arms. As for the down tilt it could simply be some slashes with 2 of its arms. Porky's already going to use the orb in his up-special which I believe won't cause any trouble, so the orb is already well represented knowing it would hit in various directions like in his boss fight, maybe even use the orb as a replacement for a special if you run into trouble.
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 16, 2018, 06:58:48 AM
About the model I was thinking about some modifications knowing that since this is going to be a fighter's model it should be a bit more detailed like the others: maybe adding Mario's buttons to his pants, using Wario's center part of the belt and make it more circular of course. I was also thinking about a 3D modeled moustache, but I believe that would be a bit complicated and not necessary at all.
Since I'm just here for renders, recolors and concept ideas I hope I'm not much of a nuisance with these type of suggestions.




Post Merge: October 16, 2018, 11:22:22 AM
I've tried to do a new render pose and made it fit in the CSS, here's the result:


This was the original image:

6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 13, 2018, 06:48:44 PM
Hey guys sorry I haven't updated you all on progress so far! So I've had to recreate the UVs on his pants and thus the texture for that area will be entirely remade. I also had to remake his shirt texture because the UVs of his old shirt and Lucas' shirt weren't composed the same way. So essentially I'm retexturing all his clothes, and I ran into a problem earlier that broke my texture file so I had to restart that.

Anyway, his clothes are looking a little different now. His suspenders are more of a pale light-blueish color because in my opinion it resembles Mother 3 Porky more that the brawl Porky. There's only one strap on each side now instead of each one splitting toward the bottom when it reaches the top of his pants.

I know I don't have a picture yet but what do you guys think about this?

Full custom texturing sure is hard work, you sure are putting dedication into this and that amazes me! I never had a problem with Brawl's design, but I always preferred Mother 3's design over it, because really how the [censored] does one person with 1000/10000 years still have blond hair, because of course, it sticks more the the extremely old man concept. After what PigMaskColonel said a while ago that his pants now look more accurate, I also noticed that now! I just got to beat Mother 3 yesterday and I finally noticed it, so I've come to really like that detail! Since Porky's fight sprite has those big buttons, do you think it would be a good idea to take Mario's/Luigi's/Wario's buttons and put them in Porky's model? They're very noticeable unlike Brawl's buttons due to the double straps.

Also, I made some more render concepts! After all I think PigMaskColonel could come up with something better and polish it even more, have these!






Even so I noticed how the images for in-game should be 180x160, so I believe we really need to go with something simple instead of adding Mecha-Porkies, perhaps maybe there's a way to fit them in there? Because if else, it just looks horribly stretched.i also know that i missed to put some transparency in most of them

Also good luck with the textures of course!
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 11, 2018, 06:09:26 PM
While I agree that Porky's range should be large, we don't need to increase the size of the whole model to accomplish that. Range can be optimized for his attacks through use of "squash & stretch" animation techniques, regardless of the size of the model itself. Therefore, I definitely think the scale of the mech should be kept as small as possible, to reduce the size of his already-large hurtboxes. Anything bigger would just hinder the gameplay of the character.

Besides, Porky's range is likely going to be pretty ridiculous no matter the scale of the model. The mech's limbs can reach VERY far when fully extended (even longer than Dedede's mallet or Shulk's Monado, in most scenarios). This is why it's crucial that Porky's animations be crafted very carefully, to avoid making him too big of a target.

Regarding the render, I imagine it'd be easier to get my points across if I just gave you a visual of what I have in mind (this is just a POC, of course):



Considering the fact that the PSA is primarily built for vBrawl (and eventually Project M), I think we should strive to fit the straightforward style of Brawl's render aesthetic for now. I mean, the mod will most likely end up in Legacy XP at some point, but we can worry about making renders & other elements for the modpack at a later date.

My render mockup isn't necessarily 100% what I have in mind, but you get the general idea; the mech legs overlap less, and the Mecha-Porkies don't clutter things quite as much, since all they really do is fill out the sides of the image. Additionally, the camera angle is more along the lines of Brawl's head-on renders, which makes the whole shot feel much cleaner and more concise.

Coming up with a Porky render seems a bit difficult, but I guess we can go with something like the original render, which was only a salute, but maybe adding the mecha-porkies, considering that Brawl's renders are somehow simple poses, Ness literally has his pose from the promotional art, being Ninten's pose as well. I really like the left Mecha-porky's pose, it's kinda funny! I'm pretty much doing these renders for fun, since I'm waiting for the final model and meanwhile see what you would think about the poses, since besides that, I can only do textures as I said a time ago in previous messages. I guess we should make the Mecha-Porkies smaller, in this way they could take less space and so make more room for Porky. For now I'll stop doing these, I'll wait until the model is done so I can get into it. I like where the mod is going so far, I'm planning to do as much recolors as I can, so you two can decide which ones would fit better, I have a full folder of Porky sprite recolors, so I can go with that! Of course, I also need to wait for the model for the textures.
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 11, 2018, 02:55:21 PM
How's the progress on the model going? I've done some more concepts, this time for a Porky model, which would actually be optimized with Colonel's custom mech model. I've done a size comparison with Bowser and Lucas:

I wanted to give Porky a model that looks more similar to his Mother 3 appearance, with the mech being a bit more big than the one we planned. Do you think we could probably take a model like this? I personally think this type of model would be great to give Porky a bit more range, but the one we have planned is still better. Thoughts?

Post Merge: October 11, 2018, 03:09:48 PM
Hmm... Yeah, I'm still not sure about it. The composition of the shot is pretty busy, what with the robots & mech limbs going everywhere. I like the angle of the shot, with Porky looking down upon the camera, but the rest of it could use some fine-tuning.

Oh yeah! I didn't quite understand, you want me to change the mech's pose right? Would it be better for it to simply have a waiting stand or..?
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 09, 2018, 01:40:50 PM
Hmm... Yeah, I'm still not sure about it. The composition of the shot is pretty busy, what with the robots & mech limbs going everywhere. I like the angle of the shot, with Porky looking down upon the camera, but the rest of it could use some fine-tuning.

I wanted to give Porky an energetic-like pose just like the rest of the cast in the Legacy XP/TE mod, so I pretty much based it off the trophy. I could remove the Mecha-Porkies and make the mech's limbs be closer to it, but I guess it should be better to wait until we have the new model. By the way, do you think that could be the Mecha-Porkies' size (the one that's walking is closer to the camera, so he's slightly bigger)?
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 09, 2018, 12:41:26 PM
Here's the render concept I had in mind. I messed up a bit and Porky's looking directly into the camera but that will be fixed when the actual model is done so I can finish the render. I couldn't get the Mecha-Porkies' lights or reflection working, I just kinda don't know how to do that in Blender.

The Mecha-Porky in the back isn't supposed to look into the camera either.

That would be the actual CSP, but here's how the STC (I believe it's the one used in the results screen?) and the BP would look like:

11  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 06, 2018, 05:10:29 PM
I didn't understand a single part about the facial expressions, but I can see how complicated to you, after all Porky isn't that expressive so it isn't important. About his pants, I understand, I didn't think about it, and so I believe it's ok that way. Of course the main costume should be done first, after that you could do the business suit one, after all I guess it doesn't give that much trouble, right? And after that PigMaskColonel suggested a young Porky alt, and maybe we could use some assets from a SFM post that was linked in Smashboards, here's it: https://steamcommunity.com/sharedfiles/filedetails/?id=1501429680
I believe that since the UVs are the same I can start with the recolors again, right?
Now a bit off topic, I plan the pose for the renders be the one from his Brawl/Sm4sh trophy, and I'd love to include Mecha-Porkies in since they're such an important part of Porky's moves, so, at one point (not now), do you think you could start importing it, or give me a Mecha-Porky model to use in BrawlBox? I don't know from where to extract files, so if you could find it for me it would be great.
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 06, 2018, 03:35:41 PM
I also tried messaging CaliburTek, but I didn't get a response yet, but that's okay, I think we're doing okay for now. Regarding coding, I should be able to manage most of it, so I don't think its necessary to call KJP right away XD, if we can get his attention to this project.

I want to show everyone progress on remodeling Porky. As a matter of fact, I might be done with the remodeling. Now I have to recreate the UVs (some are salvageable) and rig him over a new skeleton. Check out the screenshots I made! I'll update the OP with this as well:

https://imgur.com/a/HQN0cS5

Damn, I didn't even notice he didn't have a butt, how sad... Anyway, the model's looking pretty good! The only thing that bothers me is that you didn't make changes to the legs and face, because the legs would be necessary to do his spankety taunt if we decide to do so, and the face, to at least smile, but that's a minimum detail. After that I think making his pants get smaller doesn't quite fit to me, because Ness and Lucas have like the same opening, but you can leave it like that if you want, nothing major. After at, do you think you could also make a model that makes his sleeves and pants larger? It's for the business suit alt, I'd love to do that alt! About the UVs (right?), do you think there's a way of getting his suspenders' textures not appearing at all? I've tried erasing them for the old business suit alt concept, but of course I would only get an error texture, do you think it's possible?

Looking great tho!
13  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 04, 2018, 03:28:48 PM
I believe that right now we may not need people to help us, right? I have yet to be replied by CaliburTek, still, and I mainly have to notify him via his YouTube channel apparently due to him not receiving notifications via email or not having time when sent, so I was wondering if I should already contact him, or if I should wait. I don't exactly know but I think he's about animating, don't know if he can code. Speaking about coding, perhaps any of you could contact KingJigglyPuff in the future to help us when the model and some moves are done? I may also try to contact some more people later on.

Post Merge: October 06, 2018, 11:10:58 AM
Here are some stock icons made by TheCJBrine from Smashboards! https://imgur.com/gallery/ggsKuou
It also includes young Porky alts!
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 04, 2018, 12:23:10 PM
I've done some edits to the textures, plus I did a concept for how Porky's stand could be, I mainly did it to make it similar to Mother 3's and Crusade's idle, plus I scaled Porky from 2 to 2.5: even though I did this, I don't have model editing skills, I did this with the idle animation and well, the animation was incredibly bugged. I've also done some modifications to his textures like making the mech's legs a bit more purple like his Mother 3 form but making them stay kind of gray-ish, made his hair look not so blue-shiny-like (same with moustache), gave his shirt Mecha Porky's textures to feel more true to the rest of the cast and also some general gray scaled parts to fit a bit more Brawl's style from my point of view. Here are they:


15  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 03, 2018, 02:14:17 PM
I do like the version you made!
That's okay! I should work on my animating skills. I did that all in Brawl Box at the time so it may lack some visual elements. As for your scaled version, I like it! NintenDS did mention that Porky himself is now smaller than Ness and Lucas and his head appears to hit the top metal area above his bed. But it looks like there's extra space between his feet and the bottom of the bed, so we can push that down so it fits more snug and maybe we can even make enough space to scale Porky himself up a bit to match Ness and Lucas. I think if we do any of that and before we start animating we still need to decide if we're going to remodel or modify Porky so we can rig him with more bones.

I think the Dedede idea is great! And since we plan on remaking every animation we can place Porky over any character to test so long as porky has more bones than that character.

We had actually discussed the issue of Porky facing a different direction when he turns. That seems like a complicated issue. If we don't turn him around in his animation he might just flip sides anyways and if he doesnt, he could only attack in the same direction.

Well, after all all I have experience with is textures, so I guess I shouldn't be talking about coding or anything.
I've added the images to the renders album, so here they are plus some previews  I decided to do for my twitter: https://imgur.com/a/bV45tBe

The only problem with Porky's model is the legs and arms, and if this is easier I think we can stick with this model, soon I'll try to show you some improved textures.
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