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211  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 20, 2011, 09:06:28 PM
So... the importer's fully fixed?
212  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Getting Files into Another Game :l on: October 18, 2011, 08:22:08 PM
Any edits will likely mess everything up.
Grin
213  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 17, 2011, 04:36:21 PM
If you import it to BB, it IS a mdl0.
You can't export it 'cause it's buggy, though.
214  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Getting Files into Another Game :l on: October 16, 2011, 04:11:07 PM
And you got my name and Oki's wrong.

Anyway, WiiScrubber -> right click -> replace

Have fun trying to get stuff to work.
215  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's Tools - New Material Tool for OBJ imports (10/16/11) on: October 16, 2011, 04:08:41 PM
Cheesy

Thank you so much. Though it'll eliminate one of the disadvantages of shoddy imports, It'll help models made from scratch shine.
216  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Videos for Hacks on: October 16, 2011, 10:37:16 AM
Could you maybe make a video for my latest minecraft stage?
217  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Permamentally leaving, FIND ME ON LST! 10/14 on: October 16, 2011, 10:21:04 AM
You do realize that the attacks causing the errors have been stopped?
218  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Error 500 (bandwidth issues), users moving to other forums on: October 15, 2011, 05:54:58 PM
True hackers could have our site down in an hour. Less. They speak softly and carry a big stick.

You, my sir, speak loudly and carry a twig.

That is all.
219  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Error 500 (bandwidth issues), users moving to other forums on: October 15, 2011, 05:07:27 PM
UR GONNA GET WAY MORE OF THESE ERROR 500'S NOW
Oh, look. A grunt.

Fabulous.
220  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Error 500 (bandwidth issues), users moving to other forums on: October 15, 2011, 10:28:11 AM
Limit sig size, maybe?

Or move the sig generator to another site?
221  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 12, 2011, 08:47:37 PM
If someone's uploads become a problem, ip-ban 'em. Now back on topic.
222  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 12, 2011, 04:50:01 PM
eh, true.
223  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 12, 2011, 04:40:01 PM
I think I found the source of my problems...when imported, Snake's skeleton's left leg is all stretched up and frozen in place, so I can't move it, but I can delete it. I think that's why it's been so bad with my models. No plug-ins for 3ds max worked to import models, it's all over for me to have my own characters in Brawl... :'( no one does requests for me, even when I politely ask, I don't even have 1 resquest done since 5 months (when I registered)...
about 1 of every 40 requests made by anybody aren't done. It's not you alone, it's just that people have their own ideas.
224  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest [Collisions to shadow system program released! 10/11/11] on: October 11, 2011, 08:45:36 PM
Turns out I misplaced the model. Anyway, here's the program:

PyShade (Collisions to shadow system converter):
Adding the shadow system to a stage is time-consuming and annoying. I've made a program to streamline the process, by outputting shadow models that follow the path of a loaded collision file.

Contains a config file, the options should be straight-forward.

Download:
http://dl.dropbox.com/u/5869687/PyShade.zip
225  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 03:52:25 PM
Gonna say this before Tcll has to: scripts can do texture animations (ex: blinking for the characters w/ 2d eyes)
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