There was one, but I can't seem to find it back. So, just as some people said, importing MDL0s over Brawl Characters is OK even if they don't have the character's skeleton? My Terra have her original Dissidia skeleton, will it work if put over someone else and left unedited?
But much more time consuming. He's under pressure to work fast because of others being impatient. You're not rushed for time, only because not many people pressure you to finish. It's sort of a bad trade off, though, if you don't have anyone posting (Not that I'm saying you did this on purpose)
Anyway, as always, good luck, whatever project you may work on. I'm expecting great things from you, 'cause I know you're capable. Too bad you're in a rough position right now.
I can almost guarantee that that's not your problem.
1. It worked on the Dreamcast/Gamecube, both of which have LESS graphical capability than the Wii
2. From your other post, the left building looks like it's causing all the lag
Also, is the model so large that it lags Brawlbox? Well, brawl has stages that do (the battle part of the starfox stage). If yours doesn't, it should most definitely work, in terms of faces.
dunno... but like i said... if we take out a building model, there's no lag... and if we remove the street and leave the 2 building models there, lag still happens...
Right build + road = OK Left build + road = Lag Left build + Right build = Lag all 3 together= Lag
Sounds like the right building model has a problem, man.