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226  Help & Tutorials / Model Tutorials / Re: [VIDEO] Importing .OBJ files from sketchup on: October 09, 2011, 08:53:25 PM
Oh, just a note:
1 meter = 15.5 units in brawlbox
quite useful for collisions.
227  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 09, 2011, 06:46:39 PM
There was one, but I can't seem to find it back. So, just as some people said, importing MDL0s over Brawl Characters is OK even if they don't have the character's skeleton? My Terra have her original Dissidia skeleton, will it work if put over someone else and left unedited?
If it had an unedited BRAWL skeleton.
228  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Minecraft house stage! 8/9/11] on: October 09, 2011, 06:27:41 PM
New minecraft stage!

Minecraft House
NOTE: THIS STAGE IS CUSTOMIZABLE!

Another minecraft stage, because I'm apparently the only one who cares enough to make them.

Shadows were applied using my python program.

You can put your own skin on that minecraft character! The video below will show you how!


<a href="http://www.youtube.com/watch?v=Cj6SHUdGtm0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Cj6SHUdGtm0</a>


229  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Grasstown RELEASED! 9/24/11] on: October 07, 2011, 01:21:41 PM
I am wishing so hard that Grasstown stage wasn't on final destination.

:C

Also I like the water. It feels very fitting to the source material. Not sure why. Just does.


Is it possible this stage could/would ever be put over say... yoshi's island (melee)?
Or some random other stage?

:C

<a href="http://www.youtube.com/watch?v=wq0rGN7m_Ms" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=wq0rGN7m_Ms</a>


There ya go. A guide on how to do it yourself.
230  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ...:::StarWaffle::..beedrill yo on: October 06, 2011, 07:49:07 PM
Can you release a version with Captain Falcon's head?

*totally serious*
231  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: October 05, 2011, 01:36:36 PM
Faster render time than TKinter?
232  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: October 04, 2011, 05:05:26 PM
But much more time consuming.
He's under pressure to work fast because of others being impatient.
You're not rushed for time, only because not many people pressure you to finish.
It's sort of a bad trade off, though, if you don't have anyone posting (Not that I'm saying you did this on purpose)

Anyway, as always, good luck, whatever project you may work on. I'm expecting great things from you, 'cause I know you're capable. Too bad you're in a rough position right now.
233  Help & Tutorials / Help / Re: item spawning on: October 03, 2011, 08:51:08 PM
<a href="http://www.youtube.com/watch?v=D_0SflN4oLU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=D_0SflN4oLU</a>
234  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! LoZ:TP - Hyrule's Throne Room Preview! - 10/1 on: October 03, 2011, 06:42:07 PM
Isle Delfino has more than double that >.>
235  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: October 03, 2011, 05:43:17 PM
It is not the faces, people >.>
236  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: October 03, 2011, 04:53:07 PM
1 model in Isle Delfino has 28291 faces.
237  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! LoZ:TP - Hyrule's Throne Room Preview! - 10/1 on: October 03, 2011, 04:50:17 PM
I can almost guarantee that that's not your problem.

1. It worked on the Dreamcast/Gamecube, both of which have LESS graphical capability than the Wii

2. From your other post, the left building looks like it's causing all the lag

Also, is the model so large that it lags Brawlbox? Well, brawl has stages that do (the battle part of the starfox stage). If yours doesn't, it should most definitely work, in terms of faces.
238  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: October 03, 2011, 04:44:59 PM
dunno... but like i said... if we take out a building model, there's no lag... and if we remove the street and leave the 2 building models there, lag still happens...

Right build + road = OK
Left build + road = Lag
Left build + Right build = Lag
all 3 together= Lag



Sounds like the right building model has a problem, man.
239  Super Smash Bros. Brawl Hacking / Stages / Re: Project destroy on: October 02, 2011, 07:50:44 PM
Triggering the animation is the problem, and what is being investigated.
240  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: October 01, 2011, 04:07:12 PM
Gecko is basically ISO replacement.
And it's probably the rigging (bones, that is) that's causing the problem.
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