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241  Help & Tutorials / Help / Re: hacked characters in subspace emissary? on: October 01, 2011, 02:27:37 PM
the .bak was a backup file, probably automatically saved from HxD. And if the file was HxD edited, that may be a reason for a freeze, anyway.
242  Help & Tutorials / Model Tutorials / Re: [VIDEO] Importing .OBJ files from sketchup on: September 29, 2011, 05:45:59 PM
No idea about either.
243  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest on: September 28, 2011, 08:06:30 PM
I don't know how do do that XD

Anyway, tried it out in game. The parts it worked for worked remarkably well (aside from a few minor issues caused by the wrong-ordered vertex points and some collision misplacements), but the parts it didn't work for... well, they had models over the spot, but the shadows just didn't appear :/
244  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest on: September 28, 2011, 07:01:16 PM
No prob. And you've about got it right. You need self at the start of any method definitions.

Anyway, I'm so close to having that shadow tool done. I'm getting the right shape, but writing the points in the wrong order.

245  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest on: September 28, 2011, 01:22:07 PM
You can think of them like a list, sort of. They contain variables unique to one instance of the class, and have their own methods associated with each class type. You start with a Class <Name>: statement, then use def __init__(self,<other arguments>) to set any local variables contained within the class. you then use def <method name>(self,<other arguments>): to make a new method, and you use self.<var name> to reference the variables in the classes.

That's about all I know :/
246  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! SSBM: Great Bay V1 Released! - 9/27 on: September 27, 2011, 08:00:05 PM
Chill, man. All I'm telling you is how I solved a similar problem with an obj import.
247  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest on: September 27, 2011, 07:50:48 PM
I'm using int(x,16) only for 2 small things (the number of points, and the number of plains)

also, I've gotten Mewtwo's MShadow tool to say the points are in the correct places... but there are many differences, and they crash BrBx.
248  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! SSBM: Great Bay V1 Released! - 9/27 on: September 27, 2011, 07:48:01 PM
>.>

I got the same error in Grasstown.

It was the collisions. You may have to redo them in the old version of Brbx, by manually copy/pasting the values. Annoying, but it only takes a few minutes.
249  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest on: September 27, 2011, 04:59:15 PM
hey 404... use the struct module Wink

import _struct as St #_struct is 1 step faster than struct
float32 = chr(0x3F)+chr(0x80)+chr(0x00)+chr(0x00)
print St.unpack('>f',float32)[0]

you can even import the needed functions:

from _struct import unpack as U

use unpack when reading from a file,
and use pack when writing to a file. Wink

check out my cmn.py module for more Wink
(my module for my converter)
Actually, I have already Grin
I found a function online Cheesy
250  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest on: September 27, 2011, 04:13:02 PM
Mewtwo2000 is helping me out. I just need to figure out how to edit verticies manually in hex.

Then I can make my program do it XD

The current version is outputting some sort of triangle bull[censored].
251  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest on: September 27, 2011, 03:28:07 PM
It will open the collision data, and read all of the points and planes. It takes every plane that is the floor type, and outputs a flat shadow model positioned correctly for that plane.

Anyway, my output for the function which parses the collision data:
left point x coord (in floating point hex): c2a48244
left point y coord (in floating point hex): 4125cff3
right point x coord (in floating point hex): c26ef172
right point y coord (in floating point hex): 4125cff6
collision type: floor
-------------------------------------------
left point x coord (in floating point hex): c26ef172
left point y coord (in floating point hex): 4125cff6
right point x coord (in floating point hex): 425c89f2
right point y coord (in floating point hex): 4125cff4
collision type: floor
-------------------------------------------
left point x coord (in floating point hex): 425c89f2
left point y coord (in floating point hex): 4125cff4
right point x coord (in floating point hex): 42a4c3fa
right point y coord (in floating point hex): 4125cff0
collision type: floor
-------------------------------------------
left point x coord (in floating point hex): 42a4c3fa
left point y coord (in floating point hex): 4125cff0
right point x coord (in floating point hex): 42a4c3f9
right point y coord (in floating point hex): c122e273
collision type: right wall
-------------------------------------------
left point x coord (in floating point hex): 42a4c3f9
left point y coord (in floating point hex): c122e273
right point x coord (in floating point hex): c2a48244
right point y coord (in floating point hex): c122e270
collision type: roof
-------------------------------------------
left point x coord (in floating point hex): c2a48244
left point y coord (in floating point hex): c122e270
right point x coord (in floating point hex): c2a48244
right point y coord (in floating point hex): 4125cff3
collision type: left wall
-------------------------------------------
The floating point hex isn't converted because I can't find a python method to do that :/
252  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest on: September 27, 2011, 03:13:26 PM
Hmm.

Anyway, update! New program in progress!

Collisions to shadow system:
Adding the shadow system to a stage is time-consuming and annoying. I'm making a program to streamline the process, by making the shadow system follow collisions.
-----------------------
I've gotten it parsing all the collision data I'll need!
253  Help & Tutorials / Model Tutorials / Re: [VIDEO] Importing .OBJ files from sketchup on: September 26, 2011, 01:27:47 PM
Right click on the collision in 0.64d, click export. Collisions save (only themselves) every time you edit them, and you can export the fully updated version without saving the stage itself.

Also, you may have to recreate the collision to avoid freezing. But that's easier than it sounds.
254  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Grasstown RELEASED! 9/24/11] on: September 26, 2011, 04:13:50 AM
Yeah, it was a pretty difficult model to make. Shame about the water, though.
255  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Grasstown RELEASED! 9/24/11] on: September 24, 2011, 04:54:32 PM
Yeah. I tried applying a clr0 to it... no luck.
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