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256  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Aperture Science RELEASED! 9/13/11] on: September 24, 2011, 04:24:54 PM
Actually, I just got around to fixing Grasstown up today.

Speaking of which...
Grasstown/Bushlands (Cave Story)
The second area from Cave Story, Grasstown (Also known as bushlands) join's Brawl's selection!

This stage has some pretty nice gameplay. The walls make for interecting rebounds, and the long, curved hill messes with projectiles (just as it does in Cave Story)

Of course, It's an OBJ import, with the model made from scratch by me.

<a href="http://www.youtube.com/watch?v=NYzS4aRpCJc" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=NYzS4aRpCJc</a>

257  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 24, 2011, 09:16:11 AM
We will one day be able to vertex in BrawlBox.
No, the lag was too much. We won't actually be able to move them IN brawlbox, just import/export them easily.
258  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 23, 2011, 01:02:08 PM
Python on the wii?

Awesome.
259  Help & Tutorials / Model Tutorials / Re: [VIDEO] Importing .OBJ files from sketchup on: September 23, 2011, 04:28:34 AM
Hmm. Try deleting the 2D human character in sketchup, selecting your entire model, and ding right click --> explode until you can't use explode anymore. Then reexport as a KMZ
260  Super Smash Bros. Brawl Hacking / Programming / Re: What If? on: September 22, 2011, 07:16:07 PM
Model formats =/= game programming >.>

Plus, ram and actual permanent memory are completely different things - we can't change the hardware, after all. Ram is designed for fast access. An sd card - it's good, but not NEARLY quick enough.
261  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 22, 2011, 06:46:35 PM
Just learn to use the multiple extractors that likely ALREADY EXIST, it's not like BrawlBox can have exerything
262  Help & Tutorials / Model Tutorials / Re: [VIDEO] Importing .OBJ files from sketchup on: September 22, 2011, 01:32:44 PM
The obj importer is build to read obj files exported from 3ds max - they're slightly different from other programs' obj files, I guess.
263  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Wind Waker - Outset Island Released - 09/21 on: September 22, 2011, 04:18:50 AM
I agree with Mewtwo. I thought just the same when I saw the video. I also thought that the dock may have made a better fighting area.
264  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 22, 2011, 04:15:40 AM
sorry for offtopic:
if mario had one more cousin like wario, he would be be blue :3
and if that blue cousin had a bro he would be orange :3

main: Red, Yellow, Blue
bro: Green, Purple, Orange

:]

Ontopic:

THE ONE AND ONLY!

need to test it on wii however but i cant for the moment ;_;

If mario had another brother, he would have white clothes, while the corresponding cousin had black clothes. This is due to the colors of the Italian flag (red green white) and the cousins are all complementary colors.

Anyway, I hope the model works in game.

Pikazz, would you know by chance how to turn any DAE compatible with BrawlBox, just to be viewed? I took a model from The Models Resource ( a great source for models, though they never beat us on SSBB models Tongue ) used 3DS Max to add bones all while following Justin's tutorial, then exported it as a DAE (I tested if the movements worked, and it did!) But I get an error message every time I try uploading it in BrawlBox. Is it something unusual?



Did you use the settings in the OP?
265  Super Smash Bros. Brawl Hacking / Stages / Re: Demonslayerx8 Stages! Dissidia 012 Stage Pack Preview - 09/20 on: September 21, 2011, 07:26:55 PM
Forest top transparency glitch >Cheesy
266  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Hacking Okami - Play as Oki (Alpha version) video on: September 21, 2011, 04:27:22 AM
No.
I can't even get models from Okami Itself to work fully >.>
267  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Hacking Okami - Play as Oki (Alpha version) video on: September 20, 2011, 08:55:28 PM
No.
268  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 20, 2011, 08:55:03 PM
No. It has to be exported from 3DS max.
269  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 20, 2011, 06:45:17 PM
Thanks but no thanks, I have lots of experience getting models from other games working in Brawl. "Wherever Vyse goes, cool follows."
It'll most likely work in Dolphin, BTW.
270  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tutorial Video on the OP on: September 19, 2011, 06:09:07 PM
 Mario Facepalm They're all retextures or vertexes.
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